Astro Bastion by Soul Grinder

[raw]
made by Soul Grinder for Ludum Dare 54 (JAM)

A spaceman marooned on an asteroid stronghold, struggling with restricted movement. In this game, your task is to assist him in linking his base defences to counter waves of oncoming asteroids. It combines push-block puzzles with the challenge of shooting asteroids.

Created solo and within 72 hours for the Jam category. Hope you enjoy!

Controls: On Foot: Arrow Keys or WASD for movement, Space/Enter to select

Turret Controls: Mouse movement to aim, and hold Left mouse button to fire.

AstroBastionTitle.jpg AstroBastionScreen1.jpg AstroBastionScreen2.jpg AstroBastionScreen3.jpg AstroBastionScreen4.jpg

Ratings

Overall 533th 3.607⭐ 30🧑‍⚖️
Fun 351th 3.696⭐ 30🧑‍⚖️
Innovation 512th 3.429⭐ 30🧑‍⚖️
Theme 688th 3.464⭐ 30🧑‍⚖️
Graphics 843th 3.071⭐ 30🧑‍⚖️
Audio 569th 3.074⭐ 29🧑‍⚖️
Humor 659th 2.708⭐ 26🧑‍⚖️
Mood 582th 3.5⭐ 28🧑‍⚖️
Given 32🗳️ 47🗨️

Feedback

Hora-Timer
03. Oct 2023 · 10:12 UTC
Excellent to give you nostalgia for the classics
Isaac
03. Oct 2023 · 10:16 UTC
I like the puzzle solving it takes to upgrade your towers. And then the game turns into classic Asteroids! As far as I could tell when using the rockets to destroy the asteroids it demolishes them however not as many chunks come out for me to farm and get as many credits so looks like I gotta strategize more. Nice job!
Proz
03. Oct 2023 · 14:10 UTC
Great game for solo! there is development potential.
RenD
03. Oct 2023 · 19:47 UTC
A mashup between Sokoban and Asteroids, that's a very unique and cool concept. I got pretty hooked up by the gameplay and the main loop of earning money for the next level works really. A fun little entry you got there, congrats!
Thenerdster
03. Oct 2023 · 20:59 UTC
Like @rend said Sokoban vibes. I enjoyed the complexity where you normally find boilerplate gamedesign. Like Towers and astroids. Great Job!
gabahulk
03. Oct 2023 · 22:06 UTC
Man, I suck at your game haha!
I wish i could retrace steps in the Sokoban part, but I know that would be asking too much haha
Nice job!
Zazzar
04. Oct 2023 · 02:31 UTC
Really cool game idea! I like the mashup of puzzle and tower defense. Having the option to start a level without solving all towers would be a cool trade-off choice (less power for less puzzle solving), especially when resetting makes you start over. Fun game!
Christian Zommerfelds
04. Oct 2023 · 18:58 UTC
I found the concept a bit strange that you push a box to be able to buy an upgrade, and you can't update if you press Exit. But other than that I loved the atmosphere and enjoyed the little animations too!
The XJ Project
04. Oct 2023 · 19:11 UTC
Yo, Sick Game had me playing for some time! Very satisfying gameplay and cool how you blended two gameplay styles together.
minjutin
04. Oct 2023 · 19:13 UTC
You have combined a few different game mechanics in such smart ways, including buying new towers, solving puzzles and shooting. It works, and every level offers you something new within each of these mechanics. Truly splendid
Devez
04. Oct 2023 · 19:14 UTC
Really liked the puzzles, pickled my brain quite a bit. Should have made the whole game about the puzzles :laughing: . Managed to finish it :metal: .
Jonathan Vinesar
05. Oct 2023 · 01:06 UTC
Puzzles reminded me of pokemon gyms, I had fun! music was a bop as well.
LDJam user 320805
05. Oct 2023 · 13:45 UTC
I really like the combination of two different styles of gameplay seemlessly! Very creative idea
UltraBill
05. Oct 2023 · 18:25 UTC
Pretty cool concept, I had fun while playing this, and the last level is quitte chalenging.

Nice work dude :thumbsup:
Johnsensei
05. Oct 2023 · 18:25 UTC
I was really getting into this game. My only suggestion would be a "go back one move" feature. I got to I think level 4 or 5 and messed up on the last turret and then was like "I'm not doing this whole level again just for the last turret." Also, I think the music doesn't loop because I notice it stopped when I was taking a long time with a puzzle. But a clever combination of the two mechanics and a fun game over all!
designernap
05. Oct 2023 · 22:16 UTC
Yeah, I really got into this game! :D Not only is it like.. three/four game ideas in one, but the fact there is different music per level shows a real dedication to the amount of work on this one. Only confusing part for me is I wasn't clear why each level ended? but really great nonetheless. Nice work.
Dan Burns
06. Oct 2023 · 17:23 UTC
Really creative response to the theme, and a great job for 72 hours! I couldn't get the web build to run, fyi
LDJam user 374168
07. Oct 2023 · 18:42 UTC
Pretty cool mix of a sokoban-style game with turret shooting! I think the clash of genres can work, though some quality of life features would make it feel better to play. For example, having an undo button for the turret-pushing, or making the turrets turn faster (when I move my mouse, the turrets turn slowly and are inaccurate when I start shooting for a bit). I definitely enjoyed this though, great job!
Alexandru Barbanoua
08. Oct 2023 · 22:04 UTC
a unique gameplay something new for me and I really like the graphics!