The sleep of reason produces monsters by Ithildin
A strange flock of creatures you'd never seen before has arrived in your hometown. The townsfolk are worried about their nature, or if they're dangerous, and in no time debate ensues as if to shoot first and ask questions later. As one of them, it is up to you to decide what to do about them.
There are several outcomes depending on your approach ;)
The idea was quite ambitious, definitely more than I can chew in 48h, and with all the things I couldn't get in due to the lack of time I'm not sure if the tie to the theme is going to feel too subtle to go by unnoticed or, on the contrary, too obvious (specially with the intro text). In addition to the narrative, there are lots of things that I'd do way better regarding all aspects of the development process. I'll go into more details on the postmortem when it's ready, but for now feedback is appreciated as always :)
Controls:
=================================
WASD/Cursor keys for movement.
Mouse movement for aiming. Left button to shoot. There's an additional button for actions, but they weren't implemented).
No mute or pause options, I'm afraid :S
Implementation details:
========================
* Unity 5.1/C#
* Photoshop for graphics
* Labchirp and Bosca Ceoil for sound/music.
* TexturePacker for...texture packing :D
KNOWN ISSUES
=========================
=> There seems to be a glitch on WebGL versions where the creatures don't spawn until after a lot longer that the game starts. I haven't had the time to find out why, but they'll appear eventually. Sorry about this, as a result the only "living" entities you find on the map are your townsfolk.
On the windows build it seems to work okay.
=>Collision-related bugs are cross-platform, I'm afraid.
NOTES
=========================
I've added a version without lights during the submission period. I'm not sure if that'd qualify as a valid compo submission, so you can consider it as a post-jam.
The non-default font is Fragment Core, downloaded from Dafont.com
Update 6/11/2016: Updated web link after Dropbox removed HTML rendering.
There are several outcomes depending on your approach ;)
The idea was quite ambitious, definitely more than I can chew in 48h, and with all the things I couldn't get in due to the lack of time I'm not sure if the tie to the theme is going to feel too subtle to go by unnoticed or, on the contrary, too obvious (specially with the intro text). In addition to the narrative, there are lots of things that I'd do way better regarding all aspects of the development process. I'll go into more details on the postmortem when it's ready, but for now feedback is appreciated as always :)
Controls:
=================================
WASD/Cursor keys for movement.
Mouse movement for aiming. Left button to shoot. There's an additional button for actions, but they weren't implemented).
No mute or pause options, I'm afraid :S
Implementation details:
========================
* Unity 5.1/C#
* Photoshop for graphics
* Labchirp and Bosca Ceoil for sound/music.
* TexturePacker for...texture packing :D
KNOWN ISSUES
=========================
=> There seems to be a glitch on WebGL versions where the creatures don't spawn until after a lot longer that the game starts. I haven't had the time to find out why, but they'll appear eventually. Sorry about this, as a result the only "living" entities you find on the map are your townsfolk.
On the windows build it seems to work okay.
=>Collision-related bugs are cross-platform, I'm afraid.
NOTES
=========================
I've added a version without lights during the submission period. I'm not sure if that'd qualify as a valid compo submission, so you can consider it as a post-jam.
The non-default font is Fragment Core, downloaded from Dafont.com
Update 6/11/2016: Updated web link after Dropbox removed HTML rendering.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.82 | 729 |
| Audio | 3.17 | 255 |
| Fun | 2.65 | 722 |
| Graphics | 3.55 | 234 |
| Humor | 2.00 | 738 |
| Innovation | 2.15 | 865 |
| Mood | 3.10 | 391 |
| Theme | 2.70 | 803 |
I can easily see this being expanded and being quite a bit of fun. Reminds me of a game...
I had a weird glitch where a bunch of birds got stuck in the corner.
The art is nice and the music is bad ass!
Sometimes happened to me that after holding the shoot button and releasing it, the gun starts shooting non-stop
Good work though, I had fun even though all my dogs died ;)
Definitely on my list for a great example of what's possible in a Ludum Dare game.
The bug where the mobs spawn after some time is a bit strange, but didn't get in the way as I was playing and enjoying it. :)
I felt the need for some extra explanation/instructions, together with the narrative, but it's nice already. :P
I played the game and read the post-mortem before writing this and, even more after reading what you wrote, I certainly think it fits perfectly into the theme and can be expanded to include a lot of things, I'm sure. :P
It was quite a nice experience to play your game. :D
Cheers!
Very nice physics/lighting/control/graphics and it is evident that the game is very well designed and coded, the music was awesome too.
The lack of HUD was a problem, nothing to show us a score or lives and that made it more confusing. Hopefully you can take these into consideration for a great post-LD build.
Well done! :)