Night's Bastion by Sevadusk

[raw]
made by Sevadusk for Ludum Dare 54 (JAM)

[Important: Read Tutorial Graphics, this game can be quite challenging if you aren't aware of the mechanics] [First playthrough should ideally be either 0.1 through 3.1, then you can go ahead to the fun stuff!]

  • 4 platforms are avialable, MAC, WINDOWS, LINUX, and WEB only on itch.io

  • Let me know if this is something worth continuing to build upon :D!!

tutorial<em>1.png tutorial</em>2.png tutorial<em>3.png tutorial</em>4.png

Game Description!

  • Craft items that fit in your limited inventory, then defend lanterns of light from enemies.

  • Use a roguelike system to gather materials, then use those materials to craft unique weapons and items. Then use those items to defend your base. Gain control points based on damage dealt to enemies, lose control points when lanterns are attacked. If you get enough control points, you win.

  • Hybrid of roguelike, RPG, Hack/Slash, and Tower Defense

Controls

  • Very Simple Controls, also listed in game, just left click and QWE for abilities and items.

tutorial_screen.png

Reflection and Credits:

  • This was my first Ludum Dare, but I have been doing 9 day jams called Godot Wild Jams. I was extremely satisfied with the amount of data structures, and dynamic infrastructure of the data I was able to implement. I can add new weapons, levels, roguelike upgrades, items, and mods fairly easily now, and I hope you enjoy the concept.

  • I keep telling myself not to over scope, especially when alone, but I can't help myself lol. Making a game of this scale alone, is extremely difficult, so I apologize for not having the art and mechanics fully polished.

  • I composed the music, but not for this jam, the sound effects are from free sound.

  • I wanted to make pixel art for each of the icons, but I didn't have time for that either. For now, praise the placeholders!

cover_img.png

These are what levels look like:

level_1.png

Ratings

Overall 973th 3.071⭐ 23🧑‍⚖️
Fun 925th 2.952⭐ 23🧑‍⚖️
Innovation 437th 3.5⭐ 23🧑‍⚖️
Theme 643th 3.524⭐ 23🧑‍⚖️
Graphics 915th 2.786⭐ 23🧑‍⚖️
Mood 979th 2.842⭐ 21🧑‍⚖️
Given 12🗳️ 14🗨️

Feedback

Xandruher
03. Oct 2023 · 11:40 UTC
Interesting game and dmn that overscope! So many mechanics. It was prob. a bit too much. But good job on the entry!
Jesse J. Jones
03. Oct 2023 · 15:56 UTC
Really cool what you were able to put together! I liked how unique the gameplay was, and the fighting sections got pretty cool! Was a bit difficult to know what to do at some points, or what was going on, but it was cohesive and a solid game. Nice job on getting it finished, placeholders and all! :D
smiley405
03. Oct 2023 · 23:19 UTC
interesting approach on tower-defence like game, it matched the theme. My state was "victory" with "diffculty 5" & "enemies defeated 191". Just a info- the game doesn't run on this ludum's embedded page coz. of cross-origin with godot project but played on the itch.io link.
JohnMiner
04. Oct 2023 · 05:47 UTC
A great game with lots of depth, but the lack of graphic hinder the experience a bit. I has a hard time telling what material is what (too much square lol). Keep up the good work.
Coro_yy
04. Oct 2023 · 17:52 UTC
Interesting concept. Simple artstyle that fits the game though. Music/sounds are really nice. Keep updating it outside of LD and you'll get a nice and simple game!
FryDev
05. Oct 2023 · 01:58 UTC
Neat game. Maybe a bit too high-concept for a Ludum Dare game, I would've liked if the core game loop was a little more intuitive to quickly grasp. It would've helped a little for different materials to be more distinguishable from each other beyond color, or maybe if the crafting part of the game loop was cut out entirely. Still, solid effort!
🎤 Sevadusk
05. Oct 2023 · 02:32 UTC
I had this feeling halfway through, that I was making two completely different games haha. The crafting/gathering game, then the weapon usage part. I originally had the option in there to skip the resource gathering part, but I ended up making some changes to it that I liked so I kept it. I barely spent time on the combat/levels part, or I would've made that system a bit more fun. I plan on doing a lot of simplifying and polishing post jam to make the game more cohesive :D
Blue Pin Studio
06. Oct 2023 · 06:32 UTC
Wow! This game has so many systems, it was fun to click on something and see what kind of menu would appear :D I managed to beat the gameplay but i would say its pretty unbalanced. All i had to do was click on the top middle and nothing else, and i won
🎤 Sevadusk
06. Oct 2023 · 15:41 UTC
Yea sorry about that xD, I spent like 3 hours on the combat phase and tuned everything down to just stat check or easy mode. An unbelievable amount of time was spent on menus and edge cases, still don't think I made them intuitive enough lol. Glad you had fun figuring out about the systems!
Pierre-Marie
11. Oct 2023 · 21:42 UTC
Ahah I can see myself as a gameplay dev in this project, the number of desired features is impressive and I suppose that in terms of adding content it's expected to be easily achievable :D

This makes for a very interesting game, but also one that's not very readable (the graphics don't help, but it takes a lot of time, so I understand). To solve this problem on my side, I start with very simple ideas, with a good code base, and then I make it evolve when my base is ready. Start small and then have fun with the mechanics!
In terms of mechanics, it's very frustrating to have to spam click to throw the feathers, so maybe I've missed a shortcut, but if there isn't one, it might be nice to add one to throw more at once.

Anyway, the concept is cool and I hope there'll be an evolution! ^^
knexator
12. Oct 2023 · 20:32 UTC
The lack of icons makes it hard to play being colorblind :(