Shrinking Universe by Erroneous

[raw]
made by Erroneous for Ludum Dare 54 (COMPO)

SHRINKING UNIVERSE

A small 2D endless pixel-art game set in a universe thats constantly shrinking. You need to hop from planet to planet, refuelling and repairing your ship using resources you find, battle robots for parts, and outrun the ever shrinking universe! Basic but skill based combat, resource management, and bullet hell elements combine under the time limit to form a fast paced and action packed experience!

image.png Dodge hazards like meteors or solar storms!

Screen Shot 2023-10-02 at 10.06.08 am.png Avoid hordes of enemies!

CREDITS

Made in Python using Pygame

Sounds made with jsfxr.me

Music made with Musescore 4

Sprites made with Krita and Piskel

Download is on Itch.io

Ratings

Overall 342th 2.739⭐ 25šŸ§‘ā€āš–ļø
Fun 332th 2.717⭐ 25šŸ§‘ā€āš–ļø
Innovation 275th 3.065⭐ 25šŸ§‘ā€āš–ļø
Theme 284th 3.152⭐ 25šŸ§‘ā€āš–ļø
Graphics 342th 2.295⭐ 24šŸ§‘ā€āš–ļø
Audio 258th 2.684⭐ 21šŸ§‘ā€āš–ļø
Humor 201th 2.5⭐ 23šŸ§‘ā€āš–ļø
Mood 295th 2.8⭐ 22šŸ§‘ā€āš–ļø
Given 22šŸ—³ļø 20šŸ—Øļø

Feedback

LDJam user 379009
02. Oct 2023 Ā· 00:43 UTC
The visuals were rather busy, I ended up just spamming the attack button hoping I would kill the enemies before they killed me as I could not tell if they were attacking or not. The idea is great however.
šŸŽ¤ Erroneous
02. Oct 2023 Ā· 01:20 UTC
@uni-isnor Lol yeah the player is really small, I could maybe have made it focus on the player and have the world move around him but that would've taken a bit more thinking and time. I tried to give the enemies some roundup like with their red circles but its not very well explained. Thanks for the feedback!
LDJam user 374995
02. Oct 2023 Ā· 05:10 UTC
Nice idea. Took me a little to get accustomed to the controls but once I did the combat felt really solid, especially dodging meteors and solar flares (? I think that's what they are). Also, nice music and sfx.
xinux
02. Oct 2023 Ā· 16:48 UTC
Nice variation in the levels. Hard to know which sprites are possible to pick up - maybe they could be automatically picked up?
Controls are hard, would benefit a lot to be able to use arrow keys.
Good amount of mechanics, and nice to have difficulty setting. Very ambitious for a 48 hour jam!
Germdog53
02. Oct 2023 Ā· 19:51 UTC
I had a hard time figuring out how to play exactly. There is a lot going on and it doesn't ease you into it at all. Once I got going it was fun, but the learning curve took a bit.
OP_ORANGE
02. Oct 2023 Ā· 20:41 UTC
Really nice game! loved the design and the idea, really nice music as well
šŸŽ¤ Erroneous
02. Oct 2023 Ā· 22:51 UTC
@op-orange lol I thought the music was a weak point because I made it really fast in Musescore without knowing what I was doing, thanks!
MonsieurDuck
03. Oct 2023 Ā· 00:02 UTC
I like the circular world idea, but it took me a bit to figure out that I needed to hit things to collect them in the world
TrebleColby
03. Oct 2023 Ā· 01:25 UTC
There's a lot going on here. I like the idea of a resource-collector mixed with a planet defender game. With how many background mechanics there are on the side, I think a tutorial could go a long way. I saw you mentioned the music being a weak point, but honestly it wasn't bad! Overall there's a lot of ideas here, which is all you really want from a game jam. Great job!
PassbyKamenRider
03. Oct 2023 Ā· 01:41 UTC
Haven't tried pygame but this game looks really cool. Love the idea of collecting resource and escape in limited time, reminds me of DRG (really obsessed with it recently).
SeaM00se
03. Oct 2023 Ā· 01:42 UTC
I really loved parts of the level design! The planets with the solar waves were really creative, using the shape of the planet to the game's advantage. It was a little confusing at first, but I ended up liking it. Nice Job!
Plepletier
04. Oct 2023 Ā· 00:46 UTC
The idea is cool, but the visuals make the game challenging. I got killed, but I don't know why. The screen was shaking, and there was too much visual information; I couldn't figure out what to do.
Coda Highland
04. Oct 2023 Ā· 03:23 UTC
I can't quite figure out how to play it. I think I like the idea as far as I can see it, but the sound doesn't work on my computer for some reason and none of the mechanics seem to work... One time when I started the game, no enemies spawned at all, and then the screen started shaking but nothing happened.
LDJam user 352490
05. Oct 2023 Ā· 01:50 UTC
Everything is untidy and hand-made, and I kind of love that. It feels like I'm exploring some weird universe where nothing quite makes sense. The shrinking universe theme is a lot of fun.

One small bug: if I lose and click Esc to go back to the menu, it doesn't reset the timer or start a new world.
Hora-Timer
06. Oct 2023 Ā· 09:48 UTC
Nice!!Nice!!
IDidGame
06. Oct 2023 Ā· 12:28 UTC
neat concept, i quite liked the environmental dangers like asteroids, the difficulty seems way too punishing though sometimes
šŸŽ¤ Erroneous
06. Oct 2023 Ā· 22:17 UTC
@ididgame Thats why I added difficulty options :) (i could have probably made easy mode a bit easier tho)
noya
07. Oct 2023 Ā· 22:20 UTC
Fun little platformer / survival game. 😊 Graphics and sound effects were simple but nice (only the crashing asteroid was a bit noisy, had to turn down the volume). The loop of landing on a planet, spotting resources, gathering them, fighting robots and getting back to the ship is quite addicting. I stopped playing after a streak of 12 and think I would have continued if the challenge would slightly increase with each level (less time, more resources to gather, more dangerous hazards etc.). All in all well done! šŸ’œ

PS: Cool that you used pygame šŸ

PPS: If anyone wants to play this on Linux, you can download and extract the source.zip and run the following commands:

pip3 install pygame~=2.5

python3 ld54.py
šŸŽ¤ Erroneous
08. Oct 2023 Ā· 01:18 UTC
@noya Thanks!! I agree that a difficulty curve would have been cool, but harder to balance (took a while for me to even balance the cycle time lol) and I’m not the best with balance. Maybe some better time management could have allowed for that :)
Pierre-Marie
11. Oct 2023 Ā· 21:20 UTC
The concept is interesting, I was a little confused at first as to what I needed to do to repair my ship, but once I understood it, it was a breeze.
Enemy movement is rather peculiar, though: if I had enemies following me to the north of the planet, and I switched from north-west to south-west, they went in the complete opposite direction.
Good realization otherwise!
šŸŽ¤ Erroneous
12. Oct 2023 Ā· 01:40 UTC
@pierre-marie Yeah I had trouble with the stupid circle planet movement but like it works fine at keeping them separated most of the time
gilborn
17. Oct 2023 Ā· 15:12 UTC
Nice concept and well done with different enemys / events / "round" Levels ;-)
Fight with the enemys would have benefited from more feedback wenn to parry / attack.
I had some fun on the planets :-)