Parry Hotter and the Stilosopher’s Phone by osh.studio
Posting now, bugfixing later...
Controls:
Use Mouse.
Pixel Art Dice Battler Game – How to Play
Can you make it to Wogharts??? You are a regular dude with a regular name, Parry Hotter, with a liiiitle tendency for pick pocketing. From your first target of the day, you end up in posession of a pretty swanky hat, and, the Silosopher’s Phone. Next thing you know it’s receiving a phone call: Wogharts Wizardry and Witchcraft School is on the line, offering you a position at the school! But you need to hurry, there are limited spaces!
You may not be a wizard, but luckily you have a couple magic dice up your sleeve, as you start on your journey to the school. Balance conquering other student candidates to increase your stats with opening chests to collect new dice, to conquer the final boss and make your way to Wogharts Wizardry and Witchcraft School.
How to Play
Each turn, click on one of the three possible tiles to move forward. There are blank tiles, chests and combat tiles.
Combat
When you encounter another potential student candidate you will enter combat mode. The health of you and your opponent/s is shown in red. The goal is to attack your opponent until their health is fully depleted. You can do this by rolling dice. You start with 3 dice in your dice collection on the left hand side of the screen. Click on a die to roll it, and then drag it into a slot to place it in: Attack, Block or Heal. You cannot move a dice once it has been slotted, however you can replace it with a new dice and discard the previous. Select which enemy you want to attack, and then End Round button to begin your attack and defend against your opponent. Rinse and repeat until you have beaten your opponent! Every victory you can choose a stat to increase, health or blocking capacity. Your dice will replenish each combat, however be careful, your health will not!
Credit
Thanks to sonicallysound, for the banger of a track I found on freesound: https://freesound.org/people/sonicallysound/sounds/624874/
Dev Thoughts
Really enjoyed this LD even though the theme didn't really match well with my initial idea for gameplay, am keen on making enhanced luck based systems at ther moment so want to explore number generation more and incorporate it into games in a fair way. Going into this I really wanted to learn Godot engine as the recent Unity changes are pretty shocking, but I caved because I didn't have enough time to learn it, maybe next time!
Thanks to Josie for helping playtest (:
| Link | https://oshstudio.itch.io/parry-hotter-the-silosophers-phone |
| Original URL | https://ldjam.com/events/ludum-dare/54/parry-hotter-and-the-silosophers-phone |
Ratings
| Overall | 149th | 4.026⭐ | 59🧑⚖️ |
| Fun | 106th | 4.035⭐ | 59🧑⚖️ |
| Innovation | 349th | 3.614⭐ | 59🧑⚖️ |
| Theme | 858th | 3.175⭐ | 59🧑⚖️ |
| Graphics | 297th | 4.07⭐ | 59🧑⚖️ |
| Humor | 243th | 3.598⭐ | 58🧑⚖️ |
| Mood | 443th | 3.673⭐ | 57🧑⚖️ |
| Given | 45🗳️ | 64🗨️ |
I love everything here, the dice rolling. Choosing upgrades and who to attack first.
I even got up to level 20! Is there a win game state or just endless enemies?
there is definitely an action economy disadvantage at the end where your max damage is 13-15 rolling high and a group of enemies is hitting for 40-50 damage per round in the end. So I think some followers as upgrades would be cool.
I loved it all though, especially the sound and graphics. Bravo, I would buy this on steam for sure.
Still, wery fun game, 10 stolen phones/10 would recommend
Would be cool to have different abilities from the chests
(Maybe I just didn't make it far enough?)
Small bug when enemy wizard stays together with you in a cell is lil funny ;D
Idea is cool too, involves just enough strategy to keep interest
It is definitely a small experience that can be enhanced with a lot of stuff, but I think for a gamejam entry it is better to polish the core idea than to go to far and this one hit the sweet spot!
The art is amazing tho'.
I think there is some problem with resolution, I can only see dice in full screen view, and in top right corner "Level" label is cut.
Lost on the first try at the last level, couldn't left so good game without a proper ending => won on the second one.
The concept is really good, after adding some deatils it can make a great game.
The plot is funny reference)
There would potentially be some improvements to balance here. After a got a certain dice, that was the only dice I ended up using because it outshadowed all other dice statistically. This could potentially be fixed with having a cooldown for dice or "a dice deck" of some sorts.
But I still think this is a superb jam entry. Well done!
Still, the game showcases great artistic ability!
Really nice one!
I only knew from the comments that the game ended at 20, and maybe some indication that I can only move forward? Otherwise wicked entry.
I did however find the overworld a little bit lacking, as there wasn't really any clear reason to choose one fight over another, and I never knew how far I was from my destination. This made the experience drag on somewhat, and I did drop off around 10 battles in when things got too repetitive to retain my interest. A "distance to wogharts" counter would have helped build some anticipation for the ending.
Short of reducing the total encounter count to reach the ending (which I think would have been the most practical option), adding some additional twists to the combat might have helped keep things interesting. stacking dice for double attacks, for example, would have helped with the multi-enemy battles. Just a bit more diversity of gameplay choices to mix things up. Different enemy types could have been interesting as well.
Overall, a really impressive entry given the time it was made in. Thanks for sharing again!