Sea Kelp Tower by HacksawUnit

"There exists a tower in the sea, which sinks and rises as the waters do. A fair bit of it has crumbled with time, but it's still mostly standing. Due to its location, it is a great place to harvest sea kelp. As an ethusiastic kelp collector, you'll need to outpace the tide in hopes of collecting all that delicous, nutritious, kelp. This kelp, is a sticky-style kelp, so if you collect a bunch, it will form into a ball and get rather heavy. Please be creative in how you handle the kelp, for this will give you the best results... Oh, and be sure to bring a life preserver in case you get caught in the waters, or pinched by a little crab, or something. Good luck, my dear!"
In this game, you play as someone trying to harvest "sea kelp". - She can run with the arrow keys, and jump with X. - If she collects 10+ sea kelp, it will form into a heavy ball. - She can throw the kelp-ball with Z or C. (Both keys do the same thing- use your favorite!) - If you hold one of the arrow keys while throwing, it will change the trajectory. - If you fall into the water or touch an obstacle just once, you'll have to restart. But please do not worry, the kelp collector is very tough, and has a powerful "life preserver", so she will be fine. - Try throwing the kelp-ball at uncollected kelp, walls, and even other kelp-balls!
This was a very challenging LD, and I "over-scoped" dramatically... but, I am very happy with this small little platforming challenging. I am especially proud of the art and gameplay mechanics! That said, sorry about the rushed ending. :-) It is not fancy, but your final score should display if you make it to the end.
| Game + Source Code | https://kirklindsay.itch.io/sea-kelp-tower |
| Original URL | https://ldjam.com/events/ludum-dare/54/sea-kelp-tower |
Ratings
| Overall | 45th | 4.065⭐ | 25🧑⚖️ |
| Fun | 61th | 3.935⭐ | 25🧑⚖️ |
| Innovation | 107th | 3.717⭐ | 25🧑⚖️ |
| Theme | 151th | 3.804⭐ | 25🧑⚖️ |
| Graphics | 7th | 4.435⭐ | 25🧑⚖️ |
| Audio | 23th | 4.065⭐ | 25🧑⚖️ |
| Humor | 123th | 3.024⭐ | 23🧑⚖️ |
| Mood | 34th | 3.952⭐ | 23🧑⚖️ |
| Given | 15🗳️ | 5🗨️ |
As for other feedback (thus far, I'll edit this comment or post another if I've got any other lingering feedback), the art and music is nice, it feels nice to control the character, I like the character's shocked expression while latched to a wall with a kelp-ball attached, and the death sequence is fun (reminds me of either Mario Bros or Super Mario Bros). Good stuffs!
Here's my recorded gameplay session, for *maximum feedback*. cheers!
https://www.youtube.com/watch?v=j3lm2R5bRKU
But playing Celeste for too long, I sometimes confuse the control of two games and die XD
Perhaps after adapting for a while, I will enjoy the high difficulty of this game very much.
The platforming controls were incredibly tight, which really makes or breaks any platformer. The visuals were simply fantastic, especially considering that this was the work of one person within such a short timeframe. The audio was spot on, both the music and the sound. The entire game was cohesive and I have literally not a single thing that I would have changed. Absolutely one of the best entries I have played this Jam!
Fantastic entry!
I especially liked having the sea kelp slowing you down, and so having to make quick decisions on either throwing the ball or keeping it if it's needed for the next obstacle
Very solid entry, well done !
I love the feedbacks, graphics, sounds and music. :thumbsup:
Great job!
I absolutely love how the yellow kelp really stands out from the terrain. All of the spritework is top notch.