Jelly Terror by Virtualwindow

[raw]
made by Virtualwindow for LD33 (JAM)
Mass multiplayer online battle arena hack and slash that takes place in Candy Land in the Colosseum of the fruit loop gods! Chop off the heads and limbs of your opponents and watch the goo fly. One Multiplayer arena map, and lots of hats!
Made by a tired but willing team of students at The Open Window Institute, all the way from South Africa.

Gameplay: https://youtu.be/G-73sBfnaKE

Follow us on twitter for updates: https://twitter.com/JellyTerrorGame
Or like us on Facebook: http://facebook.com/jellyterror

Original build here:
https://drive.google.com/file/d/0B-YxRiMn21EcdVBKX3RobG5aOTQ/view?usp=sharing

Find the latest build below.

Controls:

Attack: Left Click
Dodge: Right Click
Temporary boost: Left Shift
Move: W, S, A, D

Exit: Escape
Chat: Tab
Scoreboard: F1

Please set up your character before joining a match. You can do this through the Little yellow gummy bear button on the left of the server selection screen.

Ratings

Coolness 48% 1268
Overall(Jam) 3.14 588
Audio(Jam) 3.00 437
Fun(Jam) 3.00 563
Graphics(Jam) 4.03 211
Humor(Jam) 3.12 352
Innovation(Jam) 2.94 576
Mood(Jam) 3.23 449
Theme(Jam) 2.42 1027

Feedback

Leuthil
25. Aug 2015 · 02:15 UTC
Shame. Game seems really well made but I went to play and realized it's online multiplayer. No servers to join and trying to host for some reason didn't do anything :(
VoxelSquare
25. Aug 2015 · 02:18 UTC
Couldn't really play it, but I like the graphics.
alexrus07
25. Aug 2015 · 02:20 UTC
Couldn't play either, like the other commenters.. Looks really good, though!
oxediusfex
25. Aug 2015 · 02:20 UTC
Can't join and can't host
Jimbly
25. Aug 2015 · 02:23 UTC
Unable to play, no servers online, could not host :(
JoseArias
25. Aug 2015 · 02:23 UTC
I cannot create the game! I put the server name and max player but nothing is happening. Any guess?
🎤 Virtualwindow
25. Aug 2015 · 02:26 UTC
Sorry Ludum Friends ,having trouble with online server, but will upload offline as soon as possible! Stay tuned though ,were just a tad bit tired.
DrPrettyPatty
25. Aug 2015 · 02:29 UTC
Like everyone else said, looks well designed but I can't join or make a game.

C
packetpirate
25. Aug 2015 · 02:29 UTC
No servers available. Can't play.
t4u
25. Aug 2015 · 02:36 UTC
No players, no game :(

... I want to kill some gummy bears
Croze
25. Aug 2015 · 02:40 UTC
4th game in a row I couldn't even play! I was excited for this one too :( the sound effects and graphics are intriguing
🎤 Virtualwindow
25. Aug 2015 · 02:42 UTC
Offline version available now. We'll hopefully have the online server running by the end of the week.
A_K_
25. Aug 2015 · 02:44 UTC
Wish I can play it on mac or web player. Screenshot are cool so!
neuroaktivo
25. Aug 2015 · 02:54 UTC
+1
AwesomeAlliterationAlliance
25. Aug 2015 · 02:55 UTC
sadly i couldnt play it. but hey, nice menu. :D
🎤 Virtualwindow
25. Aug 2015 · 02:56 UTC
@A_K_: Will export a Mac version within the next few days :)
blurryroots
25. Aug 2015 · 03:01 UTC
Amazing art work! I dig the candy theme ;)
Managed to get a server hosted. Unfortunately no one joined :/
Looking forward to try again, when you fixed the server issues.
bouletmarc
25. Aug 2015 · 03:22 UTC
Graphics and Physics are nicely done, but the controls aren't, also the options menu won't open, it a multiplayer without servers so we play alone.
neuroaktivo
25. Aug 2015 · 04:27 UTC
coudnt find servers and noone joined :(
Halleflux
25. Aug 2015 · 04:43 UTC
Graphics look good, but multiplayer games entered into the LD all have the same issue... Nobody stays around long enough the play =\
The controls were a bit difficult too, figured I should bring that up. The graphics are amazing for the 72 hour time limit, though.
adsilcott
26. Aug 2015 · 13:26 UTC
Got to play offline. I love the concept. Very funny and cool. The animations seem smooth and controls responsive. I had to reset though because I could not get out of the cereal swamp. Overall just a fun game and wish I could play it online.
colinn
26. Aug 2015 · 13:30 UTC
I thought that the gummi look was really well done. Very impressive to have taken on the challenge of a networked game. I stuck around for 10-15 minutes but no one joined so I couldnt rate everything, but really strong effort here.
Lancelot Gao
27. Aug 2015 · 01:00 UTC
I love the Visual art.Amazing !
mubox
28. Aug 2015 · 22:28 UTC
Graphics and audio seem good to me. But the game is not playable (until now). And isn't possible to return from the menus.
brianbruggeman
29. Aug 2015 · 14:37 UTC
gummy bears look awesome. Can't play: have a mac.
CorgiCommander
02. Sep 2015 · 22:34 UTC
Very nice visuals and UI! The movement controls are a bit difficult though, notability, the movement rotation seems a bit high.
nomand
06. Sep 2015 · 12:58 UTC
Awesome production quality. Couldn't try it out with others, so can't really tell what gameplay is like. The jump is kinda glitchy, can't move forward and jump properly.
Looks really good, nice candy shaders!
Xanjos
06. Sep 2015 · 15:05 UTC
Lag issues aside (Was playing from the UK), this was pretty fun to play. I loved the animations and I like how you can decapitate other gummi bears. Only gripe is that jumping seems a bit too high and there's no way of dodging in other directions (besides backwards).
RoundFork
06. Sep 2015 · 15:14 UTC
Everything looks very well put together. The menus and ui look extremely polished! It's amazing all the outfits and skins you managed to get in here. I hope for the next LDJAM you guys come back and spend just a little bit more attention to the gameplay.
DarkwindMedia
06. Sep 2015 · 15:33 UTC
Great game guys! Really great for a 72 hour effort. Technically the networking runs pretty smooth and the graphics are really awesome!

Of course in making something this large it leaves room for a few small holes. There were a few UI bugs in the main menu (clicking the character customize and then the join game has overlaps) and then there are a few cases where my mouse got stuck opening a menu in game, or if you start typing into chat you can't get out without submitting something.

The character is really great and I love the variety in weapons and animations. I do think there are a few funky bits when you try to do things like roll back (my camera would orient strange and then it would be hard to roll back and maintain facing direction)

And finally, just looking down the road, it would be great to have things like more feedback when you hit a player, or more feedback when being hit.

These are very small critiques and really are meant to be read with perspective to the quality and ambition of the game overall. You clearly demonstrate your talent for game development here. Well done!
ManuelGF
06. Sep 2015 · 15:57 UTC
Can't play it right now, but graphics looks awesome.
FirebrushStudios
06. Sep 2015 · 16:20 UTC
did need to run this over my graphics card, but runs pretty good, looks like a solid concept, i did however feel that the controls were a bit laggy and i would love to see my own health, and have a way to heal, i would love to see this be expanded upon.

things to note:
i did have to press refresh before a server popped up.
camera seems to be parented to an animated object wich makes the camera wobble the whole time(some what annoying/nauseating)
LeoM
06. Sep 2015 · 16:34 UTC
Nice graphics in general, some textures bugs to fix and shader to improve but it's a good start. ;)
Camera tracking is a bit rough, after 10mn of play we may have a small headache.
I liked the interpretation of gummy bear bones. ^^
Some more bugs with the characters choice (I didn't had my hat :( !! ) and the mouse tracking when you are playing in windowed mode, but it's a jam so it's fine. ;)
SkullPixel
06. Sep 2015 · 16:56 UTC
I enjoyed this, it was a bit laggy, but to be expected. I seemed to always be bleeding out of my butt, but that's okay 'cuz it's funny! ;)
pixzleone
06. Sep 2015 · 17:08 UTC
Controls were a bit wonky and its hard to play as the camera follows the smallest move of the player. I would like it better with a camera that pointed the same way. Some kind of match ups and/or way to make it more competetive would be fun.
Really cool idea though, the graphics are really cool, the menu music is nice (make music for the actual game first next time?), and its really awesome that you managed yo create multiplayer.
Good job, keep it up.
Would be really cool to see more of this, refined Im sure you could make it to steam or something.
Once again, GJ!
Potato & Taco
06. Sep 2015 · 17:08 UTC
This game has great potential!
UrbanHelsing
06. Sep 2015 · 18:25 UTC
This looks amazing, but have big problems with the gameplay, the movement is jerky and could not find any weapons to test. The meny system, however, is top notch and you already have added customisable contents. Next time focus more on the gameplay before you think of the menues and extra content.
Pusty
06. Sep 2015 · 20:15 UTC
Well I played a bit and I think this has a lot of potential! Fighting against the devs fun quite fun :D Nice entry
Polyganz
07. Sep 2015 · 05:23 UTC
can't join nor host. You should really make offline versions if you make a mp entry...
Elemental Zeal Games Studios
07. Sep 2015 · 14:43 UTC
Really pretty graphics. Couldn't figure out how to respawn or whatever after dying (by jumping off) when testing a server by myself. Really cool that you got customizable avatars in though, well done. :)
juaxix
07. Sep 2015 · 20:15 UTC
Wow, ...gfx are glorious
HotBoxGames
10. Sep 2015 · 11:18 UTC
Had a run around in an empty server, seemed quite nice but the controls were quite unresponsive - especially jumping, it took a good whole second for the jump to register most of the time.

It really would have helped if you had time to create some bots to fight against.

Cute graphics, though!