Bouncing Boxes by NoviceDevGames
BBX is bullet hell scoring game made in c++ in which you cannot control the player directly . you will have to move a box , a space in which the player bounce .

you just have to survive as long as possible to make the best score by moving the box using the keyboard arrows . the longest you survive the more difficult it will be.
it is possible to modify the box's size by pressing the S and W keys on the keyboard to have more control over the player , however a smaller box will freeze the score .

i hope you'll have a little fun playing this compo . try to beat my score

PS: don't download the executable available here download the exe with the audios following the links .
concerning the source code , beware the spaghetti code i made a messy unique code i thought it would be a great challenge if i created my first finished game without using a game engine i'm a little disapointed of myself .
Ratings
| Overall | 167th | 3.597⭐ | 33🧑⚖️ |
| Fun | 82th | 3.839⭐ | 33🧑⚖️ |
| Innovation | 68th | 3.875⭐ | 34🧑⚖️ |
| Theme | 44th | 4.258⭐ | 33🧑⚖️ |
| Graphics | 270th | 3.113⭐ | 33🧑⚖️ |
| Audio | 259th | 2.672⭐ | 31🧑⚖️ |
| Humor | 260th | 1.978⭐ | 25🧑⚖️ |
| Mood | 310th | 2.6⭐ | 27🧑⚖️ |
| Given | 32🗳️ | 22🗨️ |
When it comes to the gameplay, its original and fits the theme very well but way too hard for me because of the lack of reactivity it has. By that I mean that we gotta anticipate too much things in advance in order to avoid the red squares, and generally I know that Im about to die like 5 seconds before it happens and there is nothing I can do about it. Its quite frustrating.
With an additional gameplay mechanic it could give more options to be more reactive and avoid the frustrating deaths. For example giving the area a little shake that would make the player move faster, or rotating the area of 45°. There are many possibilities :smiley:
Another thing is that I could not run the exe at first because I needed libgcc_s_dw2-1.dll and libstdc++-6.dll. They are easy to find on the internet but packing a zip with those inside would be ideal. And put the audio with it as well :thumbsup:
You still managed to make a complete game, with a proper splash screen, a nice hud and scoring system with a high score feature, this is already quite an achievement. Also the fact that you didn't use a game engine and did all of it from scratch is really impressive, well done !
concerning the art style , i'm not a good graphist so i chose to do a minimalist design instead of drawing ugly sprites. raylib has functions to draw shapes but i think that if it didn't i still would have made the same design by adding square sprites .
it is true that after the first minute it's very difficult to anticipate your next moves
the rotation system you're telling me is possible but i have to clean the code and redo my colision system . a little dash is also a good idea i didn't think about and it's easy to implement it . i thought of a capacity that allow you to change the player direction without bouncing as a last resort but had the idea 30 minutes before the end so i gave it up .
another idea in my mind was that you have points if you are close enough to a bullet so even if the box is small and the score is freezed , you can still manage to increase your score .
i could have made visible your best surviving time in the game over screen the score is not the only important parameter a player care about .
" i could've done this or that or add this ..." are frustrating thought . my brain is full of ideas afterwards .
thanks again for the feedback . Also the game and all his component including the dll files are in a zip , THAT is quite an achievement , i finally know how itch.io works .
I like the fact that it starts as 'the big box must dodge the red dots' and then the more advance it gets, the more you literally 'cut corners' :)
Also the art style is good.
But playing a sound made for them when they appear is a good idea .
Maybe if the red dots left trails behind them, it would be easier to predict their trajectory, but I'm not sure if that would help or hurt the game.
Great job making the game and thanks for sharing it!
maybe you tried to reduce the box more , the box has a minimum size .
tell me how did you play if possible
maybe you can try the new version and give me your opinion about it
You nailed the theme and innovation imo.
Don’t worry about the art the style, you did a good job.
You can look into game feel/juice to compensate simple design.
This is what I learned past year.

Here's the VOD on YouTube to watch the gameplay, just skip to your chapter on the video!
https://youtu.be/-eCnQ8GAhN8
I really enjoyed the extra layer of control, this one gets a high score from me. Nice job!