Skybacon inc. by Dekajoo
| Link | https://dekajoo.itch.io/skybacon-inc |
| Original URL | https://ldjam.com/events/ludum-dare/54/skybacon-inc |
Ratings
| Overall | 332th | 3.813⭐ | 34🧑⚖️ |
| Fun | 208th | 3.875⭐ | 34🧑⚖️ |
| Innovation | 775th | 3.094⭐ | 34🧑⚖️ |
| Theme | 846th | 3.203⭐ | 34🧑⚖️ |
| Graphics | 334th | 4⭐ | 34🧑⚖️ |
| Audio | 137th | 3.938⭐ | 34🧑⚖️ |
| Humor | 56th | 4.172⭐ | 34🧑⚖️ |
| Mood | 514th | 3.594⭐ | 34🧑⚖️ |
| Given | 24🗳️ | 42🗨️ |




I also love the tiny details: The artwork is very clean. The animations, sound effects and music are great and you even put in a nice scene transition.
Good job!
A little bit of honest review if you're interested in expanding the game:
- Art is really nice, although can use some polish to fit better together
- Music is is good, shame that SFX so loud that you can't hear music when everything is running
- The game is more about limited budget (limited machines), than a limited space. Levels where you have plenty resources but actually little space would be great to have!
- Full game, obviously, would benefit from more levels, more machines, different initial setups (more outputs, like two pigs-out pipes, for example, and/or more inputs)
Despite this little critique, I have enjoyed the game all the way from start to finish! Nice entry and great job! :)
the pigs bobbing up and down was funny
I had no problems, intuitive controls, cleanly beat the game
I had a lot of fun thanks :)

- Maybe you should add some controls and descriptions of blocks, but for me, controls were logical and blocks functionality (conveyer and slippery glass) was easily recognized by visuals
- I'm looking into more levels, more blocks (separators, lifts and etc.)
- Idea is classical but visual style adds into it so much
I especially like this little fella

Music is relaxing. Graphics are funny, so is sounds too!
I like you implemented puzzles. It's really a puzzle game and you guys made it well.
Oh I've run out pieces! There must be another solution then. Nice.
Oh there is pieces you can't turn. You made the puzzles work with the items so good.
It's like printing out well-fed pigs!