Eclipse by Zeit

[raw]
made by Zeit for Ludum Dare 54 (JAM)

Eclipse

Background:

As a skeleton in a dungeon, coming sunlight will limited living space and destroy you. You hate sunlight!!Try to avoid it. Let's find three sacred relics, and then perform a ritual at the altar to dispel the deadly sunlight. Skeleton would die when staying sunlight. Fortunately, you can respawn unlimited time and keep all items.

Operations:

WASD: Basic Movements

E: Interaction

F: Hide

Note:

This is a demo version of the game. If we have time in the future, we might want to extend the quantity of the levels a little bit. Currently, we only have one floor, with a fixed map. We might add some more levels and puzzles, and the map can be random as well, and we can keep the room with relics in the same position, the place of the random conjunctions between them.

Credits:

Game Design: Shimin Zheng, Yibing Chen, Zesheng Li, Xindong Zeng

Programming: Zesheng Li

Graphics: Xindong Zeng

Special Thanks: Hongxing Qian, Yuyun Gou

Audio Source

https://mixkit.co/free-sound-effects/ https://www.free-stock-music.com/

Ratings

Overall 865th 3.212⭐ 28🧑‍⚖️
Fun 818th 3.115⭐ 28🧑‍⚖️
Innovation 900th 2.917⭐ 26🧑‍⚖️
Theme 1083th 2.62⭐ 27🧑‍⚖️
Graphics 757th 3.28⭐ 27🧑‍⚖️
Humor 446th 3.152⭐ 25🧑‍⚖️
Mood 608th 3.48⭐ 27🧑‍⚖️
Given 19🗳️ 27🗨️

Feedback

🎤 Zeit
02. Oct 2023 · 23:05 UTC
We did it!
chusmimax
02. Oct 2023 · 23:39 UTC
Care, the ludum version of the game is not working.

The idea was interesting, although I would have loved to see more gameplay mechanics in the unlockable objects, some are not much more than fancy keys.

The game was enjoyable nonetheless.
BinayaS
02. Oct 2023 · 23:44 UTC
Cool idea. I like the tone you went for. I find it chill and mysterious.

I'm not a fan of is those cone lights where you have to wait. I find making the player wait to traverse the world makes them not want to replay those segments if they die and have to go through the same waiting game.
Medow
02. Oct 2023 · 23:48 UTC
Very nice! I like the metroidvania aspects to the game and I appreciate how you keep your items between deaths. Quite fun to explore and see all the characters! There's a lot of waiting to get by the hallway by the shoe goblin which took me forever to get past, but pretty good otherwise!
foufoufou
02. Oct 2023 · 23:51 UTC
Nice innovative idea ~ I really like the interactive of hidden inside a wall. Cool, but next time being a skeleton I want to move faster.
🎤 Zeit
03. Oct 2023 · 00:08 UTC
@binayas Thank you! I appreciate! We will work more on it!
TobuTobu
03. Oct 2023 · 00:11 UTC
The game is pretty fun and challenging to play, enjoyed the concept and graphic, 100 out of 100!
Geng
03. Oct 2023 · 00:15 UTC
So funny hahahahahaha this action surprised me!
[56838bc448c40836eae49c23e0b574c.png](///raw/fe9/44/z/5ed76.png)
CookieChen123
03. Oct 2023 · 01:35 UTC
I love the idea of that player can hide in the wall. It's very interesting lol Also enjoyed the art and level design.
Eli Heinrichs
03. Oct 2023 · 01:38 UTC
Very fun game! I love the graphics and simplistic gameplay and story. I also love the hide mechanic and sprites!
Adam Gallina
03. Oct 2023 · 03:10 UTC
I really liked the hide mechanic, even though I never actually needed it near the graves, the sprite was hilarious. Overall I found the hitboxes to be a bit difficult to avoid, it seemed like some of the lights would start killing you before they reached you. Other than that, nice job!
LeiLei
03. Oct 2023 · 05:22 UTC
The game is truly captivating! The unexpected appearance of the sun adds a delightful surprise. It's so cozy to hide within the wall and watch the sunlight move away. Different terrains offer various hiding postures: cool! The rolling stone is tough at the beginning but presents a fun challenge. I'm truly impressed by the delicate art, especially considering it's pixel-based. The music perfectly complements the art style, creating a consistently mysterious and enticing atmosphere. It left me immersed and excited. I absolutely adore it!
Georgy16
03. Oct 2023 · 15:58 UTC
Very interesting!) I am amused by the idea of ​​a skeleton hiding from the light, even in an opening or in a coffin)
merdeboi
04. Oct 2023 · 12:54 UTC
The game was ok, but could use some more mechanics. Nice skeleton, goblin and chickman? art :smile:. ![beat.png](///raw/e0a/z/5f918.png)
knightoftheday
04. Oct 2023 · 14:53 UTC
Nice challenging game!
BedWithNoMan
05. Oct 2023 · 03:23 UTC
I like the tone and mood, very atmospheric.!
RossK
05. Oct 2023 · 03:24 UTC
I didn't finish, but I liked the sun-avoiding mechanic with places to quickly hide.
Jadener
05. Oct 2023 · 11:37 UTC
I really like this game, especially some touches, like items staying in your inventory, so its not too frustrating when you get caught. It could have used more vidual tips about being able to hide in walls and graves, so you would know straight off instead of stumbling upon them.
I enjoyed it though ^^
Kairoseyoshi
05. Oct 2023 · 11:50 UTC
I think this was a fine game with good concept not innovative but good. It seems to me that you need more animations, but overall it’s good
Jinbu
05. Oct 2023 · 19:44 UTC
Missing some guidelines in terms of control, but other than that, the mood of the game is nicely done
Skel3ton
05. Oct 2023 · 20:07 UTC
won. it was a nice game and i enjoyed it quite a bit... i found the random lights generation quite unfair and frustrating at times. and the fact that I couldn't pick up the diamond annoys me a bit, but otherwise I enjoyed the game and I'm interested in the lore of the world :D
stephenwhoskins
05. Oct 2023 · 23:29 UTC
I love this game! These are the kinds of graphics that I want to do. The tile set is really satisfying and the character designs are really great. I feel like I'm playing as Papyrus, which is something that I've always wanted to do to be clear, lol.

Also, great mechanics for the theme and overall just a great game. =)
mcbombadev
06. Oct 2023 · 20:20 UTC
There are some cool ideas in this one. I liked the gem puzzle and how you could hide in cracks in the wall. Nice work!
TheMixedMaster
07. Oct 2023 · 18:06 UTC
It's a cool little demo. The pixel art is a bit blurry, You can fix this in unity by setting the image's filter mode to "point (no filter)".
Wilko
13. Oct 2023 · 18:39 UTC
Nice demo, with some great character art" I wasn't entirely sure how to get passed the boulder that chases you or what determined where the lights spawn
Rentem
13. Oct 2023 · 19:14 UTC
Nice entry. I enjoyed it qute a bit.

I like the few choosen interactions for creating a nice little puzzle game, with a smidge of action.
LDJam user 206001
17. Oct 2023 · 05:02 UTC
Some interesting concepts like entering the tomb and the wall, but when I get to the part where the stone chases me, I lose my balance and it becomes too difficult. The stone just comes at me and that's it
SleepyStudios
20. Oct 2023 · 14:34 UTC
I liked the exploration aspect of the game a lot. Was nice to roam around the dungeon looking for the next item I needed. Also a really nice touch not to completely reset progress on death. Had a few issues where the lights spawned on top of me and killed me but other than that was pretty straight forward to play.