Eclipse by Zeit
Eclipse
Background:
As a skeleton in a dungeon, coming sunlight will limited living space and destroy you. You hate sunlight!!Try to avoid it. Let's find three sacred relics, and then perform a ritual at the altar to dispel the deadly sunlight. Skeleton would die when staying sunlight. Fortunately, you can respawn unlimited time and keep all items.
Operations:
WASD: Basic Movements
E: Interaction
F: Hide
Note:
This is a demo version of the game. If we have time in the future, we might want to extend the quantity of the levels a little bit. Currently, we only have one floor, with a fixed map. We might add some more levels and puzzles, and the map can be random as well, and we can keep the room with relics in the same position, the place of the random conjunctions between them.
Credits:
Game Design: Shimin Zheng, Yibing Chen, Zesheng Li, Xindong Zeng
Programming: Zesheng Li
Graphics: Xindong Zeng
Special Thanks: Hongxing Qian, Yuyun Gou
Audio Source
https://mixkit.co/free-sound-effects/ https://www.free-stock-music.com/
| Link | https://zeitlee.itch.io/ld54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/eclipse |
Ratings
| Overall | 865th | 3.212⭐ | 28🧑⚖️ |
| Fun | 818th | 3.115⭐ | 28🧑⚖️ |
| Innovation | 900th | 2.917⭐ | 26🧑⚖️ |
| Theme | 1083th | 2.62⭐ | 27🧑⚖️ |
| Graphics | 757th | 3.28⭐ | 27🧑⚖️ |
| Humor | 446th | 3.152⭐ | 25🧑⚖️ |
| Mood | 608th | 3.48⭐ | 27🧑⚖️ |
| Given | 19🗳️ | 27🗨️ |
The idea was interesting, although I would have loved to see more gameplay mechanics in the unlockable objects, some are not much more than fancy keys.
The game was enjoyable nonetheless.
I'm not a fan of is those cone lights where you have to wait. I find making the player wait to traverse the world makes them not want to replay those segments if they die and have to go through the same waiting game.
[56838bc448c40836eae49c23e0b574c.png](///raw/fe9/44/z/5ed76.png)
I enjoyed it though ^^
Also, great mechanics for the theme and overall just a great game. =)
I like the few choosen interactions for creating a nice little puzzle game, with a smidge of action.