Swarmed In by Fuse in a Bowl
Swarmed In is a survival action shooter, defend yourself against the bug hordes in this infinite wave game.
WASD to move, left click to shoot, and hold right click to grapple hook. See how many bugs you can take with you before the end!!




If the WebGL version has performance issues, try the Windows version.
Credits * Code - @veridis, @fuse-in-a-bowl * Art - @beastcountenance * Audio & Music - @benk
| Link | https://fuseinabowl.itch.io/ludum-dare-54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/swarmed-in |
Ratings
| Overall | 535th | 3.603⭐ | 36🧑⚖️ |
| Fun | 368th | 3.676⭐ | 36🧑⚖️ |
| Innovation | 1036th | 2.606⭐ | 35🧑⚖️ |
| Theme | 800th | 3.279⭐ | 36🧑⚖️ |
| Graphics | 440th | 3.838⭐ | 36🧑⚖️ |
| Audio | 528th | 3.197⭐ | 35🧑⚖️ |
| Mood | 486th | 3.632⭐ | 36🧑⚖️ |
| Given | 24🗳️ | 47🗨️ |
The gameplay is simple but still fun. Maneuvering around those crates to avoid the insects is challenging near the end. The difficulty curve feels just right. The grappling hook is cool but I move so fast I never felt it was necessary. By the time my hook extends to the wall and pulls me in, I could have just moved there.
In any case, I just uploaded a windows build so try that if you like? Thanks for playing / your comments :-)
I think I have accumulated the most points))
Plays better, but I'm now wishing the difficulty ramped up faster. Since you spend the entire game doing the same thing, it gets repetitive to play a bunch of easy waves before getting to the challenging ones.
I really liked the very dynamic movement using the grappling hook, I also like doom eternal very much and the movement felt similarly dynamic so huge congrats on that. The little spiders were quite hard to get but i loved the game.
I especially loved the art and the spiderblood that stayed on the ground looked very nice.
However I think audio could use a bit of improvement especially the gun sound, that was bothering me so much and how much it went off i had to mute the game. Otherwise,
Congrats.
Real fun shooter, I think audio just lagged/messed up a bit on the web version.
Couple of improvement suggestions:
* The waves could come faster because there's no powerups or pickups to collect between them
* You could have either autoshoot or some kind of reload mechanic, right now I didn't see any reason to not press shoot.
* You should have those pickups!
With a bit of metagame, new weapons etc, this could be a pretty fun hyper hardcore game for Steam!