Raft or die by Jacinto Mba

You find yourself stranded on a picturesque but uninhabited tropical island after a shipwreck. The island is surrounded by shark-infested waters, and your only hope of survival is to build a raft and escape to safety. Your mission is to gather resources, craft a seaworthy raft, and navigate treacherous waters filled with hungry sharks.
https://youtu.be/Ti1hUMI49wk
HOW TO PLAY
Goal
Your goal is to run away from the island in a raft you have to craft. For that, you must collect the wood pieces you'll find floating on the water, while avoiding to be eaten by the hungry sharks around.
Also, you must not forget to feed yourself during the stay at the island. Keep an eye on your hunger level and eat the coconuts falling from the palm trees. The hungrier you are, the more slowly you will move, and hence an easier prey for the sharks.
Finally, your time is limited. With every earthquake, the island sinks a few inches, so.. you better get out before being devored by the wild sea!!
Controls
- WASD, arrow keys, joypad or left analog stick to move the character around.
- CTRL, Space or joystick/joypad button 0 ("A" in Xbox style controllers, "X" in PS), to perform actions like collecting wood or crafting.
CREDITS
Original idea
Ícaro Niz (@icaro-niz)
Development, project management, 3D art and music composition
Jacinto Mba (@jacinto-mba)
Sound FX
Courtesy of https://freesound.org/
Tool set
- Godot engine v4.1
- Blender 2.8
- Audacity
- Gimp
- Leonardo AI (https://leonardo.ai/)
- Aiva (https://www.aiva.ai/)
Improvements implemented after deadline (check the "*_postmortem.zip" files")
- Water shader. The ocean has a much better looking now
- Toon shader for characters and objects in the scene
- Added more animations for the player (swiming, carrying wood...)
- Improved visual clues for player guidance
- Wood collecting indicator on UI
- Main game menu (still to be improved but now we have one)
- Options screen
- 3 difficulty levels. Sharks speed and vision rage will depend on it
- And still a lot of work in progress. More to come...
Ratings
| Overall | 1095th | 2.727⭐ | 35🧑⚖️ |
| Fun | 1053th | 2.652⭐ | 35🧑⚖️ |
| Innovation | 1091th | 2.422⭐ | 34🧑⚖️ |
| Theme | 655th | 3.5⭐ | 35🧑⚖️ |
| Graphics | 884th | 2.909⭐ | 35🧑⚖️ |
| Humor | 433th | 3.176⭐ | 36🧑⚖️ |
| Mood | 978th | 2.844⭐ | 34🧑⚖️ |
| Given | 23🗳️ | 43🗨️ |
I will take note for the Post Mortem :)
PS - The island is not actually shaken by the sharks, but earthquakes occur on a regular basis that make the island sink a few inches every time.
Had fun! Liked how my speed is directly connected with my hunger bar.
@super8bitrafa yes, a quick interactive tutorial is one of the things I wanted to do but didn't make it on time. Will come in the next releases. Meanwhile, do you think the instructions at the page are not clear enough?
@enrique-romero so I wish too. Unfortunately I lack of the talent to draw a nice splash screen + deadline was approaching so I just decided to generate it by AI. And btw al AI generation attempts where horrible, the current splash was the most decent one among a few dozen images I tried to generate! xD
Looks very pretty and the music was nice. Good job!
I never figured out how to make a raft. I really wish my character was in the mouth of the shark attack. The health bar concept in the event of a shark attack felt a bit too gamified. Theme not clearly implemented?
@vr-corry In the itch.io page you can find downloadable versions with the suffix "_post_portem". Those are built from my development branch where I continue implementing imporovements and things I could not complete on time.
