Star Step by Kyle Spence

After being struck by an asteroid your space station is falling apart and the turrets have gone haywire! Can you make it to the hangar and escape to safety?
All assets (art, music, code) made from scratch.
Made in Godot for Windows.
Credit
- Code - Sarenai, Kyle
- Level Design - Sarenai
- Art - Little Lady
- Music - Kyle and Nolan Spence
| Original URL | https://ldjam.com/events/ludum-dare/54/star-step |
Ratings
| Overall | 362th | 3.786⭐ | 23🧑⚖️ |
| Fun | 158th | 3.955⭐ | 24🧑⚖️ |
| Innovation | 401th | 3.548⭐ | 23🧑⚖️ |
| Theme | 938th | 3.048⭐ | 23🧑⚖️ |
| Graphics | 423th | 3.857⭐ | 23🧑⚖️ |
| Audio | 306th | 3.643⭐ | 23🧑⚖️ |
| Humor | 481th | 3.071⭐ | 23🧑⚖️ |
| Mood | 454th | 3.659⭐ | 24🧑⚖️ |
| Given | 27🗳️ | 20🗨️ |
The only feedback I have for your game is to add an indicator to the edge of the world. I think I went outside the bounds and it just started killing me and I didn't really know why.
Your game was really cool though! The destroyed spaceship is a fun environment to fly around in. I think your anti-grav effects were done really well. The music is pretty nice too and definitely has space adventure vibes. Good job! :smile:
Theme is not matching well but I like this.
With adding some gameplay elements (bonuses to improve the gun, bouncy walls), it can do a super fun mobile game.
Well done ;)
Regarding the controls, we also tried rotating the camera with the player but it was a tradeoff between the level moving all the time (and with the character sometimes oscillating that got sickening) or the controls being inverted. If we were able to *really* nail down the character rotation I think we'd go back to the camera rotating too, but as-is I think a static camera was the better option.
Thank you for the feedback and happy to hear you enjoyed it!
- It was hard to see the enemies and what they were shooting at you, seemed to have similar sprite to the players shoot shell.
The sunlight damage caught me by surprise, too, but after a moment I did figure out what it was. Maybe having some sort of icon when you're exposed to sunlight would work better to inform the player what is going on. Another thing you might consider is making the first section where you encounter it a bit more shielded, especially at the end - so you move through the sunlit area, but the landing zone is in shadow. First time I played through that part I was still trying to use just the magboot jumping, and once I got to the landing area I tried to rotate quickly in panic so I could enable my magboots while still taking damage.
And one small thing - it would be nice to have a full screen mode. Usually in games where you use this sort of weapon targeting system I move the mouse as far away as possible to give the best precise control, but in windowed mode with unconstrained mouse cursor that causes me to accidentally click outside of the game window. And since the game doesn't pause when that happens, it can be deadly. :P
I also liked the way it looks and sounds. All the sprites are clear and you can easily tell what is what. The slowly rotating floating boxes really added to the atmosphere of the game. And the music does reinforce the being stranded in space theme.
It's a cool entry, I can see a lot of potential in it. The physics system works great, so it can be used to do some fun things, both for puzzle-platforming and for some action segments. I hope you keep working on it after the jam. :)
