Monster Academy by feiss
Welcome to Monster Academy!
Are you a good Monster? Prepare your mouse for some lessons!
Total possible score, after all rounds, is 200
Tested on Chrome. Update your browser to the last version if you have problems. I think it does not run on phones/tablets :(
Done with Playground.js library by @rezoner.
Are you a good Monster? Prepare your mouse for some lessons!
Total possible score, after all rounds, is 200
Tested on Chrome. Update your browser to the last version if you have problems. I think it does not run on phones/tablets :(
Done with Playground.js library by @rezoner.
| Web | http://feiss.be/ld33 |
| Source | http://feiss.be/ld33/ld33_feiss.zip |
| Timelapse | http://youtu.be/dtM8E5z1uwM |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=8733 |
Ratings
| Coolness | 77% | 2 |
| Overall | 4.18 | 13 |
| Audio | 4.08 | 21 |
| Fun | 4.39 | 5 |
| Graphics | 4.33 | 33 |
| Humor | 4.41 | 11 |
| Innovation | 3.62 | 123 |
| Mood | 4.03 | 28 |
| Theme | 4.18 | 39 |
Love the dialog and the little dance before each mini-game starts. Nice work!
Not sure if I'm a good monster or me so bad :P
This was obviously Warioware inspired but the graphics, sounds, and overall presentation was really well done. The monster is really cute and the minigames are good minigames. Well done!
Kcaze: total score is 200, so you are not a bad monster :)
Daan: wow, thanks! ^^
Nailed it in every category and that transition-scene is pure gold!
Absolutely wonderful! ^^
Difficulty is sometime not balanced.
And of course funny monster and voice =)
Thanks to this game, I'm a good monster now!
The trick in the squashing game is to aim with the mouse, not the finger..
The minigames are good. The monster is very "cute" and funny. The difficulty curve is excellent.
Good job! :D
On another note, it was great looking at how you used Playground.js. I learned a lot from your code and some new tricks (both from you and from how to utilize Playground.js). Can't believe how little code was written for this. Nice work!
I LOVE this hyperactive monster! :D
Great humour, polished minigames, and brilliant sound design.
Congrats!!
Jupiter: that was very kind of you, thank you! :)
ChaosCult: yup, it's always difficult to have a whole weekend available, I usually plan it with 1 month in advance, but real life wins sometimes :_)
Nice words, thank you Mr. ChaosCult member :)
Great entry!
-Loi LeMix
What a blast to play, love the art style, the animations, the colors, the way it starts easy and gets more difficult, just a big fat WOW!
Awesome game!
1)WarioWare games have clearly defined and easily visible timers which make the end-point of a minigame easy to predict. In this game, the ending of a minigame feels kind of abrupt and unexpected.
2)WarioWare minigames are generally all-or-nothing. You either complete a minigame or you don't. You're told, in no uncertain terms, whether you did well or not. These minigames have kind of victory gradients which feel less satisfying. If I smash three bugs on the first minigame, should I feel good about that? Was I expected to smash that many? Was I expected to perform better than that? It's difficult to tell, which leads to a less rewarding experience overall.
I hope I don't sound overly negative towards your game - I actually really enjoyed it. The presentation is wonderful and charming, and really helps make this a fun and memorable game.
Thanks a lot! :)
Great job!