Wizard Quest 2D by JsMethod

Wizard Quest 2D is an infinite arcade style shooter with an ever enclosing arena.

This is my first ludum dare entry! The game isn't perfect, but I learned more than I ever have about game dev in such a short amount of time.
I used Unity for game engine, Krita for art, Bosca ceoil for music, and Audacity for sound affects.
The game is a downloadable executable.
| Google Drive of all unity content | https://drive.google.com/drive/folders/1Uqfgaz9zruHayAIDdYX7hfk7W5qvgR_G?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/54/wizard-quest-2d |
Ratings
| Given | 4🗳️ | 4🗨️ |
Space bar being used for shooting also would sometimes pick my upgrades the moment they popup since I would be pressing the button franctically xD
Sometimes my shot direction gets stuck to the right regardless of where I am moving which makes things harder.
The game was simple in a good way, didn't have to do a bunch of research to get going, just run and shoot. The only real complaint I have is just that sometimes I wouldn't shoot in the direction the character was facing. All around a really solid first entry. Keep at it!
One is that the shooting direction seems to be tied to the direction you're currently moving, not on your inputs, which makes it more difficult because you have to be moving towards the zombies in order to shoot them. It also seems to default to shooting right when you're not moving, which means that you have to be constantly moving to shoot any direction other than right. The other issue is that the shoot button (space) also closes the powerup menu, which meant that most of the time I wasn't actually picking the upgrade I got and was instead just accidentally picking the default one.
Aside from those two things, you've definitely got a solid game here. I especially love the mechanic of having to balance between making it easier to fight the zombies and giving yourself more time to fight. One interesting thing I thought of is that if you get upgrades after killing a certain number of zombies but the circle closes based on time, then theoretically you would never want to take the fewer zombies powerup because that would actually mean fewer powerups in the future.