Back to Space by Zazzar
Play as Limmie Ted Space, a sentient Spacebar sick of working under the ever-watchful eye of his boss King Backspace. Help Limmie free himself from the 9-5 and find new space big enough for his attitude.
Back to Space is a short physics based 2D game all about avoiding getting squeezed and making space where you can. Fight several unique enemies all with different ways to get in your face before facing off against King Backspace for the final exit to freedom.
Controls:
WASD: move
Space: power
Enter/Return: enter doors

| Original URL | https://ldjam.com/events/ludum-dare/54/back-to-space |
Ratings
| Overall | 792th | 3.333⭐ | 23🧑⚖️ |
| Fun | 733th | 3.214⭐ | 23🧑⚖️ |
| Innovation | 636th | 3.275⭐ | 22🧑⚖️ |
| Theme | 544th | 3.675⭐ | 22🧑⚖️ |
| Graphics | 792th | 3.19⭐ | 23🧑⚖️ |
| Audio | 311th | 3.632⭐ | 21🧑⚖️ |
| Humor | 203th | 3.675⭐ | 22🧑⚖️ |
| Mood | 761th | 3.286⭐ | 23🧑⚖️ |
| Given | 12🗳️ | 7🗨️ |
it's quite hard and esc fly very unpredictable in some level.
i like the idea that you die by squeeze cause the theme is limited space. it's pretty fun overall!
By the way, the game is more challenging than Dark Souls series. My space bar after beating the game, like a main character, looked like it have seen better times.
Conclusion: "Insanely good game with a lot of fun and real challenges for your space bar".
It's fairly difficult in an "odd" way, I feel like I'm ramming my head against the wall and succeeding by luck in many of the levels.
The music is very nice and fits the game's feel, I like it.
A small QoL thing, but makes playing much more annoying: pressing the return (enter) key in the death menu doesn't return to the level, I have to take my hand off the keyboard to click it with the mouse (I learned to just have my right hand on the mouse, but the menu really should accept some keyboard controls as well).
The moving surfaces sometimes feel like lava and 1-hit me even though I have plenty of space around. Same with the enemies, I'm not sure if they're only supposed to kill me if I actually have no space? Level design is also kinda ambiguous about where I'm supposed to have space (or not).
The tutorial part was well done for the purpose, although I was confusedly trying to avoid the esc key in the very first part, thinking it would kill me.