Traffic Tangle by WouterK12

Who's putting their car in the way?! %#$## is wrong with these people.
As a taxi driver in this mess you need to get out quickly to make yourself some hard earned sandwiches. Why are these people putting their car infront of your car. Move them out of your way to escape the parking lot.

| Link | https://hoeleboele.itch.io/traffic-tangle |
| Original URL | https://ldjam.com/events/ludum-dare/54/traffic-tangle |
Ratings
| Overall | 414th | 3.725⭐ | 22🧑⚖️ |
| Fun | 431th | 3.6⭐ | 22🧑⚖️ |
| Innovation | 896th | 2.925⭐ | 22🧑⚖️ |
| Theme | 432th | 3.825⭐ | 22🧑⚖️ |
| Humor | 359th | 3.316⭐ | 21🧑⚖️ |
| Mood | 359th | 3.775⭐ | 22🧑⚖️ |
| Given | 13🗳️ | 15🗨️ |
I've seen this gameplay mechanic a couple times before in 2d where you control only the cars, so in giving feedback on this game I'm looking at it from the perspective of asking: "what does putting this kind of game in 3D and controlling the game with an in-world character do to improve the experience?
Putting the game in 3D did seem to heighten the stakes. The cars felt more real because I had a surrounding world and an in game character to compare them to. The sound effects and particle effects when I crashed a car into something also gave them weight.
On the other hand, the game is still a puzzle game, and the goal of each level is to free your car. From a level progression standpoint, needing to walk through a 3d world to get from car to car actually slows down the main gameplay of moving the cars around, and all I really wanted to do at times was solve the puzzle.
Its tough to tell if heightening the stakes is worth slowing down the gameplay. Maybe we could have done with a full 3d world but you control the cars directly and not an in-game player. Maybe if there were more things to do in the 3d world it would make that choice more justified. Just some things to think about, the game was still fun regardless and the world was very fun to run around in.
The models come from low poly bundles made by Synty, so they might look familiar :D
Yeah we wanted to make something simple, yet interesting enough to be feasible for this short jam.
The 3D aspect turned out to be pretty cool, but you're right in saying that it doesn't really add much to the core of the game: solving the puzzle. Still lots of things to discover in this genre!
Anyway, thank you for playing and the feedback :)
I like the feel of the city too