Crossy Chasm by ceosol
INSTRUCTIONS: A lot of people have been confused, which is understandable. In a tower defense, it is the waves of creatures that have to reach the other end. Your purpose in this game is to give the waves powerups, choose which wave is next, and take some hits from the towers to provide some cover. Technically, you are not supposed to be there, it should just be the waves. That is why, when you die, the user doesn't receive any money... because the "tower defense game" does not recognize you as being part of one of the waves. That also means, going to the other side does nothing, because only waves of creatures can defeat a player.
I do apologize that it is not clear in the game. My idea was way too big for a LD entry and I ran out of time :D
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*I just added an android version in the links below.
*I doubled the powerups for you and doubled the cost for the user to buy upgrades. The game is still hard, but at least it is beatable. I left the original so you could verify that it was in fact unbeatable. HINT: use the orange guys in the beginning. They give the least money per wave.
*NOTE: I realize that the user is way too powerful. The LD rules state that games that are broken, making them unwinnable, can be fixed. Tomorrow I plan to increase the cost of the user's purchases so he cannot progress as quickly. That is the only thing I plan to change for now. Post comp will include more levels/areas and varying powerups.
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The evil "user" just loaded up your tower defense game again. You have developed a secret weapon! You can cheat and power up your troops. Enter into the planning stage to change your waves and enact your cheat powerups. It will be tough, but when you are ready, protect your troops and take out the evil user.
I do apologize that it is not clear in the game. My idea was way too big for a LD entry and I ran out of time :D
_________________________________________________________________
*I just added an android version in the links below.
*I doubled the powerups for you and doubled the cost for the user to buy upgrades. The game is still hard, but at least it is beatable. I left the original so you could verify that it was in fact unbeatable. HINT: use the orange guys in the beginning. They give the least money per wave.
*NOTE: I realize that the user is way too powerful. The LD rules state that games that are broken, making them unwinnable, can be fixed. Tomorrow I plan to increase the cost of the user's purchases so he cannot progress as quickly. That is the only thing I plan to change for now. Post comp will include more levels/areas and varying powerups.
____________________________________________________________________
The evil "user" just loaded up your tower defense game again. You have developed a secret weapon! You can cheat and power up your troops. Enter into the planning stage to change your waves and enact your cheat powerups. It will be tough, but when you are ready, protect your troops and take out the evil user.
| Web (unbeatable) | http://www.stencyl.com/game/play/31910 |
| Web (fixed) | http://www.stencyl.com/game/play/31929 |
| Android (fixed version) | https://play.google.com/store/apps/details?id=com.ceosol.crossychasm |
| Source | https://www.dropbox.com/s/k1zku41ynrtkmt4/Monster.stencyl?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=34411 |
Ratings
| Coolness | 65% | 3 |
| Overall | 2.86 | 706 |
| Audio | 3.03 | 325 |
| Fun | 2.46 | 816 |
| Graphics | 3.20 | 405 |
| Humor | 2.45 | 574 |
| Innovation | 3.32 | 267 |
| Mood | 2.64 | 683 |
| Theme | 3.00 | 686 |
Cool game though, took me a while to figure out what I was doing, a small introduction text might be useful.
Great animations!
Nice art, the reflection of the 'player' in the power-up screen was a nice addition.