Sheep Birder by ellaris
Sheep birders is a game where you herd sheep using birds.
You must navigate the sheep to the pastures and once fed the sheep can board the ship, don't forget valuable vases.
Some slimes might try to eat your sheep and the white plague might try to wipe you out, but as long as you have a sheep on board you can continue.
Upgrade your birds statistics between maps using points you get for boarded sheep and vases.
Tools:
GameMaker
sfxr - sound generator
Song-Maker - chrome music lab
Ratings
| Overall | 281th | 3.218⭐ | 57🧑⚖️ |
| Fun | 275th | 3.1⭐ | 57🧑⚖️ |
| Innovation | 100th | 3.75⭐ | 56🧑⚖️ |
| Theme | 331th | 2.782⭐ | 57🧑⚖️ |
| Graphics | 292th | 2.955⭐ | 58🧑⚖️ |
| Audio | 251th | 2.804⭐ | 53🧑⚖️ |
| Humor | 204th | 2.48⭐ | 52🧑⚖️ |
| Mood | 273th | 2.913⭐ | 54🧑⚖️ |
| Given | 65🗳️ | 95🗨️ |
I liked that there where chores to be made. I once had the white bar moving from left to right but a sheep didn't got fed and still the 'sheep where saved' .. I didn't mind :D
Well done!
Also small explanation what different upgrades did. I just clicked randomly on those..
Overall nice game, good job!
It is always cool to see upgrade systems implemented to jam games. Unfortunately, I was not able to decipher what each upgrade does. Some of the changes were so minimal so it was not possible for the player to interpret what they all do.
But overall, a solid entry!
@littlebear @denvil @harmadillo @nash At first I wanted to use symbols and not have any text, bu I decided to add the tutorials, but didn't think about adding text to the upgrades, good suggestion. On the fourth map there is a list of upgrades but it's not labeling and can easily be missed.
@mdotedot The birds turned slowly so they tend to fly around the mouse, but if you move it around they fly towards it. As long as you save one sheep, that's enough.
@zerbu You mean turn faster or fly faster? They got a speed boost on spawn to get to the destination, I felt that with a couple of upgrades their speed was adequate, and starting slow might help players follow what is going on.
@harmadillo I was trying to draw stuff the sheep could carry, it ended to look like a vase so I decided to stick with it
One issue I had with the game is a green text over the green objects. :D
I also couldn't figure out what upgrades (?) do, so I skipped them, lol
Congrats with finishing a game during a compo!
The birds movement is very responsive and the sheep movement too. Good job on balancing overall, it's quite catchy sometimes to make sheep move where you want them too. The upgrade menu sometimes showed the descriptions, sometimes not, but was not a big problem cause if I see a plus sign - I click on it :D. Although after some levels the game seemed to become relatively easy, there were lot's of sheep and it wasn't challenging anymore to catch them. Don't know, maybe I just figured out better fly paths or maybe did good at choosing upgrades
I must say that sheep carrying around vases is pretty cool. (and it made me smile while trying to picture a sheep with a vase on its back going to a ship scared of birds chasing them)
Nice concept, a little bit hard / random-ish to control which can be a bit annoying but it's part of the fun of herding sheep with birds.
I had some issues where sometimes upgrade were explained and sometimes not it might just be a display issue.
Really nice for a compo build !
I had fun playing this :D
Good job!
- very unique and interesting mechanics/control scheme! there are definitely things to practice here
- lots of systems/gameplay (upgrades, slimes, scarecrows) implemented
bad:
- sound/music isn't _bad_ but doesn't really seem to affect the atmosphere of the game at all; it's not relaxed, tense, energetic, or highly thematic? pushing the music in one direction would've been great, and some bird/sheep noises would've gone a long way
- doesn't evoke the theme imo
@indivicivet I agree it isn't very on theme. However I have a few excuses, no grand limit, but little limitations adding up. The sheep have a limited carry space of one vase, the ship with limited space can carry only 6 sheep, after taking a long time a white plague runs through the map greatly limiting the play space, the slimes limit the space you can herd your sheep towards or if they eat one they limit the space on the ship you can occupy with sheep, the scarecrow limits the space your birds can access.
I really liked how the sheep ate whenever they walked by a field (even if they didn't need to!). It made them seem like they had personalities/were alive and added an element of strategy to try to direct them away from fields to speed things up.
Overall a lot of fun, well done!
The sheep had a hunger meter which would go down, if you didn't get them to the ship fast enough they would get hungry and you would need to feed them again, they fed until they got full to top them up and smooth the journey to the ship, so they don't just get hungry right before it, as that would be annoying. But I actually prefer your take on it.
Like other said it was impossible to know what the upgrades did (except the attack one i guess which helped killing slimes)
Simple art but nice to look at!
I wasn't sure what was up with some sheep randomly not moving. Was that a bug or intended? Also, adding a price and a name/description to the shop items would have gone a long way. But I'm nitpicking. Overall amazing job!
[https://en.wikipedia.org/wiki/Sheep_(video_game)](https://en.wikipedia.org/wiki/Sheep_(video_game%29)
Although it's much harder to control the sheep in yours on account of the birds (and because in Sheep they had a "grouping" mechanic where the sheep would tend to stay near one another).
I think the core gameplay here is really solid, and I like the way the vases, scarecrows, and fields add to the game, but I wish there were more variation in the levels themselves. Something like this I think would benefit greatly from deliberate level design rather than relying on random generation. I also seemed to run into an issue in later levels where a large number of sheep would get stuck near the middle of the screen and remain uninfluenced by the crows.
That's a good point, doing the levels manually would decrease the quantity but increase quality, which would benefit a jam game. Although I'm mostly experienced in random level design, so doing it myself wouldn't necessarily be much better (this time).
Yea, it looks like there is too much sheep being transported to the next level (every sheep that ever got on a ship gets to go to the next level, even if they weren't on the ship the last time), and some of them seem to get stuck after entering the map, but I think I only had like one (unless they were stacked) close to the left edge and not in the center, although that probably depends on where the sheep was at the time the ship left.
I played through 15 maps and I think I've seen most of the content, but I wish there was some kind of endgame. As of right now, I couldn't find a way to lose or win.
The game's color palette combined with audio feels very nostalgic to me. Great job!
I unfortunately didn't have an idea for an end goal except for, until you lose, because it's impossible.
All round very nice job. :thumbsup:
But the atmosphere, humor, graphics, and programming is all quite good for 48 hours window, great job.
I liked the game, it felt like the idea behind it was: "Ah, I want to do something with flocking and steering behaviours - what can we do?" - and it came out pretty well. It was really hard to interpret which upgrades do what, so I just randomly chose stuff. Also the currency seemed to be off, prices were like in the hundreds, but you only had a few points and somehow 140 are 2-3 points or something like that. :thinking:
It broke my heart that you only could save 6 sheep in each level. :broken_heart:
The birds are really hard to control at the first map, and I was about to abandon because I thought all the maps would be painful like this. This risk would have been decreased if I knew at start what the upgrades do.
One more thing about the upgrades: tell how much points it will cost before we select it. They do not all increase at the same rate, so I did not remember which upgrades I bought a lot, and got confused.
I like the idea of "white plague", because sheeps are white as well. It's fun.
An upgrade to buy bigger boats would have been cool.
There are little birds and big birds. I don't know if it's important or if it's just for visual variety.
I reached map 10, then I must admit I got a little annoyed and stopped.
That's a good point, I think the upgrade system was somewhat detrimental for the gameplay feel, because it was supposed to be a bit hard to control the birds, but not to the extent that it's not fun. Because of the upgrades I had to tweak the feel to hard to control, a bit difficult and eventually easy to control. I actually decreased the frustration a few hours before the deadline, making the birds slightly more responsive and upgrades more prominent.
The background was black by default, I didn't have a reason to change it, and white is high contrast to black.
That's actually a very cool idea, there could be some problems with displaying the boat, but overall I think it would be beneficial, thanks.
They should be the same size, one is darker and flies at a curve.