Debugged by Back2Zero
Debugged is a peak into the mainframe of your computer. Control your character using the mouse to aim, space or LMB to shoot, WASD to move, and R to reload.
Fight against 4 different enemies and blast your way through 7 levels to victory!
Youtube Demo of an early build: https://www.youtube.com/watch?v=Gf5G-06vGEM


Made for Ludum Dare 54, the team took to the theme "Limited space" with the idea of limited window space.
The window will follow the at sign character as it is assaulted by viruses, represented by Q, *, %, and 0.
| Source Code | https://github.com/Uber-blitz/Debugged |
| Itch.io | https://back2zero.itch.io/debugged |
| Original URL | https://ldjam.com/events/ludum-dare/54/debugged |
Ratings
| Overall | 378th | 3.768⭐ | 30🧑⚖️ |
| Fun | 488th | 3.536⭐ | 30🧑⚖️ |
| Innovation | 48th | 4.286⭐ | 30🧑⚖️ |
| Theme | 149th | 4.268⭐ | 30🧑⚖️ |
| Humor | 410th | 3.222⭐ | 29🧑⚖️ |
| Mood | 754th | 3.296⭐ | 29🧑⚖️ |
| Given | 21🗳️ | 32🗨️ |
9/10 roguelite and soulslike experience, would recommend to any other masochist out there
I played on linux through wine, got a crash loading level 5.

Autoreloading once you ran out of ammo would be nice QoL. Also some indicator of enemy health.
I would have liked to see a mechanic that acts on the window size, like a powerup that allow you to see further for a short amount of time, it feels a bit under used at the moment.
Anyway, really cool concept, it opens a huge design space that would be really fun to explore !
Hope the screen could be a little larger as it's hard to see the enemy with so limited sight.
I don't know if it's the same with a 1080p monitor but with my 4k monitor everything seemed really small.
I think it might be improved with the ability to know where to go and how to naviagte the level in an interesting way. I do think the ascii art style fits well with this sort of game :thumbsup:
https://www.youtube.com/watch?v=dRj3X7IFCjY
If I had any ideas for improvement, it would be to improve the aim during movement - hitting an enemy was pretty challenging.
The screen panning around the screen was great, I love the Gauntlet-esque end of level as well.
Well done!