Subterranean by K.Chplr
Defend your nest against the enemy ! Survive as long as possible against the endless wave of enemies. Get hit 4 times and you die.
This game is inspired by Magic Carpet and features basic random generation for the level (calling it procedural would be a stretch).
How to play :
WASD, arrow keys, d-pad or first stick to move.
X, space or button 3 to shoot.
shift or button 4 + left or right to dodge.
You're invincible while dodging.
I had quite a few technical issues while making this game, so it's not all nice and polished (ie. you need to refresh the page to start a new game). More about this in a future post mortem. Right now I'm exhausted. The game has been tested on Firefox, Chrome/Canary and Safari.
This game is inspired by Magic Carpet and features basic random generation for the level (calling it procedural would be a stretch).
How to play :
WASD, arrow keys, d-pad or first stick to move.
X, space or button 3 to shoot.
shift or button 4 + left or right to dodge.
You're invincible while dodging.
I had quite a few technical issues while making this game, so it's not all nice and polished (ie. you need to refresh the page to start a new game). More about this in a future post mortem. Right now I'm exhausted. The game has been tested on Firefox, Chrome/Canary and Safari.
Ratings
| Coolness | 98% | 2 |
| Overall | 3.04 | 540 |
| Audio | 3.06 | 312 |
| Fun | 2.60 | 742 |
| Graphics | 3.57 | 228 |
| Innovation | 2.70 | 652 |
| Mood | 3.33 | 235 |
| Theme | 2.39 | 877 |
The objective is to survive as long as possible (you die once you're hit 4 times). Arrows key are supposed to work too. I'll update the entry description with those bits of information.
console errors
[Error] SyntaxError: Invalid character: '`'
(anonymous function) (main.js, line 40861)
[Error] ReferenceError: Can't find variable: main
global code (ludumdare33, line 97)
@MrDave: Yes indeed. Large parts of the gameplay, things as crucial as mortality, were crammed in the last two hours of the compo. The "gameover" screen was added something like 10 minutes before the deadline. Hence the lack of polish here and there :(
The audio wasn't that great but served it's purpose (informing you that you've been hit etc)
One additional feature that would have been very useful is some sort of health bar, since if you've been alive for a long time it's hard to remember how many times you've been hit.
@HThomson: Yes, the health bar was on my todo list just after the game over "screen" but it didn't make it to the deadline.
The sound effects this time around are better than those of my previous games but still far from perfect, I agree. Them being creepy is intentional though :)
@ireal: Off the top of my head : The enemies would be snake or dragon-like figures coiling on themselves. I would use 3D audio for a better sense of space. There would be particles floating around the nest. And -gasp- it would be possible to start a new game without refreshing the page.
I love the soundtrack and ambience.
I love the overall look, once you understand you had to dodge a lot, it becomes a very interesting gameplay, dynamic enough, nice feeling.
I hope you'll continue working on it!
Well done!
Tried again and it ran for 10 seconds before doing the same. I've not rated yet because I have a feeling that this is something to do with me playing it on my old laptop (which is not very powerful) so I'll try it again once I can get on my PC at home!
A counter for knowing how much enemies are left could help in understanding (ingame) my objective.