Shattered Spirits by Tobius

The Game
The humans have discovered rifts that have allowed them to enter the Spirit World, where they have begun to explore and encroach on the Spirits' territory! Time for the Spirits to band together and take back what is theirs, right? Wrong! The prideful Spirits have immediately turned on each other, battling to take over and control what little untainted land is left, hoping to prove themselves as the most powerful clan and be the ones worthy to control the mythical power that is rumored to be at the center of the Spirit World. As the leader of your clan, you are in charge of leading them into battle against the other Spirit clans.
Who knows, maybe you’ll even be the one to earn ultimate control of the land, gain the power and drive the invaders from your new kingdom.
How to Play
Place 3 Spirits in any combination to control for this battle.
In a battle, you will activate all of your units first, then the enemy will activate all of their units.
A unit can move and then CAPTURE, DEFEND, or use their SPECIAL. Orange tiles indicate movement range. Blue tiles indicate tiles that will be CAPTURED. The shielded icons indicate owned tiles that will be DEFENDED from CAPTURE for one turn. Every unit's CAPTURE pattern, DEFENSE pattern, and SPECIAL (if applicable) is described in the info box on the right.
After 5 rounds, the team with the most CAPTURED tiles wins!
Play Game
Play in your browser or download for Windows or OSX.
Note: We finished an improved version of our enemy AI about an hour after the Jam ended, but it makes the game more challenging and fun so the game includes a toggle to choose between the "Post Jam" and the "Jam" AI.
Art

Socials
@tobius - overthink.games (Instagram) | https://overthink.games
@vary - Varyanadraws (Twitter) | https://twitter.com/Varyanadraws
| Link | https://tobiusthegrand.itch.io/daikondragon |
| Original URL | https://ldjam.com/events/ludum-dare/54/shattered-spirits |
Ratings
| Overall | 420th | 3.72⭐ | 43🧑⚖️ |
| Fun | 625th | 3.366⭐ | 43🧑⚖️ |
| Innovation | 409th | 3.538⭐ | 42🧑⚖️ |
| Theme | 689th | 3.463⭐ | 43🧑⚖️ |
| Graphics | 30th | 4.598⭐ | 43🧑⚖️ |
| Humor | 617th | 2.784⭐ | 39🧑⚖️ |
| Mood | 156th | 4.038⭐ | 42🧑⚖️ |
| Given | 48🗳️ | 61🗨️ |
unlocking new characters each level rather then just give all of then at the beginning might be good?
anyway, a really good game overall
The AI was quite easy to beat, but I did have fun doing it :D I think this game would be even more fun against another real human opponent. Very nice job!
@haotian-chen oh unlocking characters every level is a great idea! We haven't discussed that but that's definitely a great way to introduce the player to the game and to have some sort of progression.
@t-c @lelulagames Yes we discussed having the info panel visible whenever it was a unit's turn for clarity, but it was brought up when there was barely any time left and so we couldn't. It is possible to click on a unit in the field to bring it up though, as long as you don't have an action selected (since you can "move" onto the square your unit is on). Glad to hear that it would have helped, though, and we agree!
Thank you for the wonderful feedback :)
It wasn't always clear which character I was moving, maybe it could help to have a ghost image of the character being moved follow the mouse pointer?
Limited space could maybe have more of a presence, didn't feel like the tile destruction came up much.
Absolutely one of the best games we've played of the jam! Good stuff.
Adding a short in-game tutorial would be nice so players don't need to read the rules (breaks immersion). Also more diverse music would be nice in a future release, if you plan to continue working on this.