Airpansion by Beeb GameCodeCompany
Gather pollen to expand your limited space!
No enemies, no health bar, just exploring and cleaning the air.


7 Different Items (Use 2 at a time)
"Animated" and fully voiced cutscenes
4 different areas to explore
Stolen graphics and sounds!
EXPLORE AND HAVE FUN!
DEVLOG: This version I did change a line of code that wasn't working for an audio clue at the end of the game, I uploaded this change during the submission hour.
About the making: I decided to go with a limited area that expands, and if people aren't happy enough with that then you are limited to 2 items at a time. I've tried to learn from past mistakes and hope this is better than my previous entries, the ending and hit boxes are the worst part and that was due to time running out (which is my fault). I decided to go with no enemies or anything bad happening since I wanted the feel of this game to be more relaxing and innocent.
| Original URL | https://ldjam.com/events/ludum-dare/54/airpansion |
Ratings
| Overall | 215th | 3.932⭐ | 24🧑⚖️ |
| Fun | 240th | 3.841⭐ | 24🧑⚖️ |
| Innovation | 287th | 3.69⭐ | 23🧑⚖️ |
| Theme | 301th | 4.023⭐ | 24🧑⚖️ |
| Humor | 39th | 4.295⭐ | 24🧑⚖️ |
| Mood | 53th | 4.25⭐ | 24🧑⚖️ |
| Given | 27🗳️ | 20🗨️ |
Below is my take. I do want to caveat that I didn't finish the game, so please forgive me if I'm missing something later on in the game.
Pros:
- Sound design. Somehow, the simplistic music and the vocal sound effects work really well. I can't explain why I like the voices so much.
- Narrative. I love how you gave a story to the game and voiced over the character's thoughts when approaching new puzzle pieces. It adds life to the character and the game :)
Room for improvement:
- Pacing. I wish there was a way to move faster. Or if there is later in the game, please ignore me! I also think some kind of indicator about whether I've achieved all I need to in each day would be nice
- Goal. I get that the end goal is to clean/clear all the air, but I wish there was something more that I'm striving for at the end. Maybe a little more writing to explore why the air needs to be cleared will do? I guess what I'm getting at is that I didn't feel too motivated to clear all 100% of the air.
I had that issue too but got it to work when I disabled Data Cashing in the publishing settings: https://ludumdare.com/resources/guides/embedding/
The hit boxes to pick up items are a little small and it seems like they are in different spots for different tools so they're hard to pick up. Once you get it, you use the tools to progress and unlock different parts of the map. It's cute looking and the music is nice. The voiced sound effects were a nice touch too.
Being able to see the next tool you are close to being able to reach is good for keeping you from getting lost too. I got to the ending without having to do too much back tracking because of that.
It seems like some of the barriers have no texture to them - I'm not sure if this was intentional or if time ran out and a graphic couldn't be found to be added. It seemed a little strange and took me out of the experience. Gameplay-wise, I found that picking and choosing the tools on the end-of-day screen were not always responsive. I would go over to a tool and click and sometimes, the tool wouldn't come into my hand. It seems like the game wants me to be positioned directly over the tool in the same hand as where I click, which is quite finicky.

Other than that, I really enjoyed this a lot and played it all the way through. I think I got to the end (spoilers I guess but there's a single image) but there was no option to replay or an indication that the game was indeed finished. However, on that screen, I could still hear myself being able to use my tools sometimes if I left or right-clicked. Overall, this was such a charming and comforting experience.
@benisu For the story of the game or reasoning for cleaning the air, I did think about it...but didn't really know what I wanted it to be. I figured maybe so wild life could come live there, I decided against having it be where the main character would live...so yeah, I guess I did leave it kinda blank haha.
And I have noticed for some reason the picking up items is a problem, not sure why...I blame Unity and not me haha jk.
Aside from that though, I really liked the concept. It starts out really strong with the intro! I liked the voice acted story. The colorful visuals were by far my favorite. Great job!
I see a lot of effort put in it! I adore this entry cutscene as well your humor and voice-acting! I think they really do benefit your game a lot. I also like the main mechanic and I really enjoyed having to pick two instruments for the next day - I feel like this mechanic has a really good planning aspect to it? Though near the end it would be just a little bit annoying, since there will be a very little objects left to clean, for which of those a little irritating keep starting new days. I also liked how interactive choosing in instrument for the next day and literally going into the next day was! The only thing at first it was extreeeemely confusing, what I was supposed to do and where to go - it could have been a little clearer. Later on I would also worry a lot that I would start a new day without picking an instrument up - some of them were really close to the bottom, so it was really worrisome. I also see you worked on sound effects for using instruments which is great! I wish there was one for picking one up, maybe.
Overall it was in fact a very good game! You surely know how to make them engaging and fun! The only thing is left to learn is how to polish them!! And I'm pretty sure you'll get a hang of it in the very near future!
Thank you for your great entry! Please keep making games and have fun with them <3
Once I got to 100% air cleanliness, it took me ages to figure out how to reach the "one last thing" I needed to find. It's also a bit clunky when you try to switch tools, you have to try and wiggle around to get into the exact right place that the game wants you to be in before it'll let you.
Overall, though, good job! I enjoyed playing this.
Sorry I kept getting pestered to wrap up early. :sweat_smile: Glad I was able to witness the glorious ending!
*Sips*