Towerfull by Brainloaf Studio

[raw]
made by Brainloaf Studio for Ludum Dare 54 (JAM)

tf<em>itchio</em>banner1.png

The King seeks your head, Wizard...

Gaze down from your tower, accrue mana, and summon loyal Gorblets to halt the Knights' advance. Use the power of the orb to summon powerful towers, but be wary, as power takes up space...

Screenshot3.png

Screenshot2.png

Code by Josh Edwards, art & animation by Cosmo Wegman, and music by Friend Hell.

Ratings

Overall 54th 4.214⭐ 30🧑‍⚖️
Fun 44th 4.196⭐ 30🧑‍⚖️
Innovation 699th 3.196⭐ 30🧑‍⚖️
Theme 498th 3.732⭐ 30🧑‍⚖️
Graphics 104th 4.375⭐ 30🧑‍⚖️
Audio 147th 3.923⭐ 28🧑‍⚖️
Humor 122th 3.889⭐ 29🧑‍⚖️
Mood 364th 3.769⭐ 28🧑‍⚖️
Given 21🗳️ 33🗨️

Feedback

teaskyd
04. Oct 2023 · 21:44 UTC
Solid tower defense! The completeness is amazing as a jam
Teamelon
05. Oct 2023 · 02:22 UTC
You are in a coma wake up!

From Obama in the kiln
GoogleFrog
05. Oct 2023 · 02:46 UTC
Great game. Very polished graphics and I'm a big fan of unusual shapes for tiles and abilities. The limited space is really felt.

The thing I would improve is to make it more obvious what portals do. I thought each portal produced a certain number of critters, and I just needed to have enough portals to man all my towers. I only learnt how they really worked when I placed a tower late in the first level and saw each portal generate a single critter. So the mechanic is at least somewhat discoverable.

![Screenshot 2023-10-05 131932.png](///raw/7fb/02/z/5fb2b.png)
Also I am not sure how the game ends. In each of the levels the king dies and a horde appears, but nothing happens afterwards. Waves come but I seem to be able to defeat them forever. I got to around 100k mana in the first level then deleted a tower to lose.
LDJam user 320570
05. Oct 2023 · 02:59 UTC
@googlefrog Thank you! Glad the limited space was felt and appreciate the feedback on our precious Gorblets.

Each level's main objective is just to kill the king, but we left an endless mode in after the prompt to truly test your setup with increasing speeds & hp values. I feel like finding an infinitely survivable setup could be considered truly 'beating' a level, so well done!
animatrix1490
05. Oct 2023 · 03:26 UTC
This feels like a classic Newgrounds game. Great job! I loved the polish on the art--especially the cool detail that when you have a building selected, your wizard's hands will indicate it by clenching one fist. Awesome
raddishradish
05. Oct 2023 · 03:35 UTC
Wow! I really loved how you used different tower shapes, making it harder to put in more powerful towers. I love the art and how the hands move, and also how the music changes over time and all the SFX. Really satisfying to beat down the knights with my magic!

It wasn't clear to me what it meant when a Groblet would be sweating and standing in place though. Does that mean the Groblet is available to do work?
LDJam user 320570
05. Oct 2023 · 03:53 UTC
@raddishradish Thank you! Really happy you liked those aspects!

When a Groblet is standing still (and not looking happy) it means it's trying to get to a tower but the enemy path is blocking the way. That's where a bridge comes in handy once it's unlocked!
Anatol Dumitras
05. Oct 2023 · 09:14 UTC
Wow! Now this is definitely something that I'd play back in the day on armorgames or something haha. Fantastic tower defense, honestly a bit more content and polish and this could easily be a full game. The artstyle is great and the potential is massive with this one. Great entry!!
RollCreators
05. Oct 2023 · 09:56 UTC
Good game)
But I can't lose xD
Alfred Clark
05. Oct 2023 · 10:25 UTC
This was an excellent tower defense game! Very little to criticize. I also had the issue of not understanding how the portals worked exactly, so maybe that needed to be more explicit in the tutorial. Once I understood that the game made a lot more sense. Absolutely love the presentation, art, music, humour... I also really like leaning into the constant rearranging of towers and have towers refunded for their full cost, it let me be more iterative with my play. Great work.

edit: Oh! Also had the same issue of not exactly realizing what constituted 'winning' a level, but obviously the kind of thing that gets fixed when you're not working to a 72 hour deadline :upside_down:
polyforma42
05. Oct 2023 · 18:20 UTC
Nice defence! I like the style.
Rusty2117
05. Oct 2023 · 20:16 UTC
Simple but amazing game. Im going to keep playing. its so hard but fun
DrinkWhD
06. Oct 2023 · 07:54 UTC
The artstyle is really good
Its_Capp
06. Oct 2023 · 09:43 UTC
this game is really good! although there is one game-breaking glitch that allows you to place units in unplacable positions XD
![image_2023-10-06_104219815.png](///raw/2a7/04/z/5fdc4.png)
crelish
06. Oct 2023 · 10:24 UTC
@animatrix1490 @anatol-dumitras @drinkwhd thanks so much!! your compliments mean a lot : )

@alfred-clark appreciate the feedback a ton! refunding towers for their full-cost was something we debated over so we're glad that it worked out. and we'd love to clarify the mechanics of our little Gorblets & the "win" state in any future iteration!

@its-capp holy shrimp this is the first i've seen of this... it'd be really helpful if you could tell us how you did it!
Its_Capp
06. Oct 2023 · 10:34 UTC
@crelish spamming click whilst trying to place in a position (there is a split second time where you can place it before it realizes you can't place there)

![ezgif.com-optimize.gif](///raw/2a7/04/z/5fdcc.gif)

I do really enjoy it tho!
crelish
06. Oct 2023 · 10:50 UTC
@its-capp wow that's pretty funny, thanks so much! i'm probably going to go mess with it myself now :O)
LDJam user 235915
07. Oct 2023 · 12:35 UTC
I love it! I sat through this game for over an hour!)
Raphiell
07. Oct 2023 · 14:34 UTC
Very engaging! Great art, and sounds. I'm in love those little egg dudes. Very well done!
simex
07. Oct 2023 · 19:13 UTC
![Towerfull.png](///raw/de6/3/z/5ff93.png)

hot damn this was a good time, there was just something about this game that really clicked with me... and it made a lot of sense when I read what @animatrix1490 said about this feeling like a classic newgrounds title!

Really impressive job you guys did here, and in such a short amount of time too.
Simon Rahnasto
08. Oct 2023 · 08:55 UTC
I thoroughly enjoyed this game! The voice line quips added a lovely touch, which gave the game a great sense of personality.

Absolutely loved the cute art style, together with the audio it created such a nice cohesive atmosphere and mood.
The take on tower defence was refreshing, especially with the concept of summoning small minions to man the different "towers". (One thing that added a unique flavour was naming the minions)
Considering it was made for a jam, I was genuinely impressed by how complete the game felt, very polished experience.

It was also nice to see that the game fit the theme even better than normal TD games. Usually I find that you keep upgrading towers instead of selling them, but here it was essential to sell off buildings to make room for better ones.

Overall a great entry! :smile:
Ganiester
19. Oct 2023 · 22:31 UTC
Great game! Really good looking and fun to play. I'm not sure it bugged for me or if its no end game or complete level trigger, because I'm just stuck. ![gamejamprint.png](///raw/19e/8/z/6076c.png)
SnekOfSpice
20. Oct 2023 · 14:58 UTC
I mean this is basically just a tower defense game. But it's a damn good one! I really enjoyed my time, and the voice acting and goofy names and character designs have so much charme. I do think the game could have been clearer about how the Gorblets pathing to different encampments affects their perfomance and stuff, and what the different items even do and their stats, etc. But overall, this was one of the few games this LD where I caught myself just losing track of time!
smiley405
20. Oct 2023 · 19:36 UTC
this game is fantastic. Loved the art and game design. Reminded me of the gold old flash days. By the way i played inside the linux's virtual machine, was a bit slow there but enjoyed playing it. I wished there was a linux build aswell :penguin: