Choo Choo Kitchen by coffeemakingtoaster
Cooking is hard so let`s use trains for it. Could not get super crowded and complicated in a small, segmented kitchen, right?.....right?
Note: The build.zip has an issue with the money display hud element. As that bug is game breaking we fixed it in the Choo_Choo_Train_Patched.zip

| Github | https://github.com/coffemakingtoaster/ldjam-54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/choo-choo-kitchen |
Ratings
| Overall | 632th | 3.5⭐ | 22🧑⚖️ |
| Fun | 547th | 3.475⭐ | 22🧑⚖️ |
| Innovation | 150th | 3.95⭐ | 22🧑⚖️ |
| Theme | 641th | 3.525⭐ | 22🧑⚖️ |
| Graphics | 309th | 4.05⭐ | 22🧑⚖️ |
| Audio | 324th | 3.6⭐ | 22🧑⚖️ |
| Humor | 435th | 3.175⭐ | 22🧑⚖️ |
| Mood | 553th | 3.55⭐ | 22🧑⚖️ |
| Given | 41🗳️ | 20🗨️ |
I had some trouble finding the train and understanding how to get food. But once getting the idea, it's interesting to build around. It will also be lovly if the scale of the map is smaller and have a clearer goal.See a lot of potential. Well done!
For anyone still struggling:
### The trains are behind the potatoes, you need to rotate the camera to find them
I am a huge fan of train, cooking and automation game so this is the perfect entry for me :train: :fries:
My only complaint is that there could be more player feedback. For example, I tried to drive a train with potatoes into the pot (to boil potatoes :potato:, of course) and could not. Till now, I have no idea why I could not do that. Some overarching goal would also be nice (earn that and that amount of money, for example), but that's not that necessary.
Overall, it's an impressive jam entry!
You guys are absolutely right. Next time we will try to include a tutorial or at the very least link a yt video with some example gameplay.
Sorry for the inconvenience! Generally speaking:
There is a dropoff zone (i.e. a hole in the wall) next to the exit door and a train entrance (i.e. also a hole in the wall) where trains spawn.
Every item can be processed along the way by different stations (lead a track through the arrow pointing into the station to initiate processing and a track through the outward arrow to receive the processed items). Anyhow thanks for your feedback :)

I would genuinely love to see this be brought to a playable state, the idea of an intricate train set weaving around the kitchen automating food is very captivating!
The music is nice and upbeat, and graphics look really inviting (I was looking through fun games to play on the last day and this one caught my attention because it looks cozy&cute and I love cooking ^^)
When I started placing the road, the train started going right away and reached the end fast; then, I couldn't continue building in front of it, while new trains started coming and going into each other and disappearing behind my 1st one.

I gave it a 2nd try and realized I ran out of money already while building the road. Even though the 1st try I bought all the appliances AND placed some road pieces, the 2nd time I started with the road right away and couldn't even get it to the nearest box of veggies - money ran out >_<
I managed to create almost a complete road to tomatoes on the 3rd try and started thinking that I am probably doing something very wrong.

I feel like the concept is really cool and has a lot of potential, but I need a bit of guiding! ^^''