Carrotiles by ValentinWB
In Carrotiles, you need to guide a carrot to its hole by moving around chunks of land !
The game is played exclusively with a mouse !
PS: I started working on this entry 36 hours before the jam end ! so the game is obviously quick to finish. I hope you still have fun playing !
You can play the game in better resolution on itch.io: https://valentinwb.itch.io/carrotiles
| Original URL | https://ldjam.com/events/ludum-dare/54/carrotiles |
Ratings
| Overall | 495th | 3.645⭐ | 40🧑⚖️ |
| Fun | 377th | 3.671⭐ | 40🧑⚖️ |
| Innovation | 319th | 3.658⭐ | 40🧑⚖️ |
| Theme | 455th | 3.803⭐ | 40🧑⚖️ |
| Graphics | 501th | 3.724⭐ | 40🧑⚖️ |
| Humor | 391th | 3.259⭐ | 31🧑⚖️ |
| Mood | 600th | 3.485⭐ | 35🧑⚖️ |
| Given | 26🗳️ | 52🗨️ |
I found a bug where you can have your map placement mismatches with your actual in-game position (I was able to do this by rolling into the side of another tile with a fence blocking my path to it).
Still this didn't inhibit my fun.
Would be interesting if there was a counter for how many times you moved the tiles, then the player could have a score per level.
Good job!
Sometimes the "carrot detection" (to prevent the tile on which the carrot is currently sitting from moving) did not work and the carrot would fly across the screen after closing the map 😅
Minor QoL suggestions: Hide retry button while map is open (accidentally clicked on it a few times) and let players to close the map with right-click for faster game flow.
❤️❤️❤️
The second one is a lot harder than the first, so having more levels with a progressive difficulty in between could be nice :)
Also an improvement could be done on the drag&drop which is a bit hard to use.