Waterskin by HexyVexy
Waterskin is a narrative adventure about going on a pilgrimage with a backpack that is simply too small.
Manage what you carry to keep yourself safe and comfortable in a strange and unforgiving world doused in perpetual rainfall.

| Link | https://arcanerituals.itch.io/waterskin |
| Original URL | https://ldjam.com/events/ludum-dare/54/waterskin |
Ratings
| Overall | 84th | 4.15⭐ | 22🧑⚖️ |
| Fun | 99th | 4.05⭐ | 22🧑⚖️ |
| Innovation | 466th | 3.475⭐ | 22🧑⚖️ |
| Theme | 503th | 3.725⭐ | 22🧑⚖️ |
| Audio | 143th | 3.925⭐ | 22🧑⚖️ |
| Humor | 203th | 3.675⭐ | 22🧑⚖️ |
| Mood | 11th | 4.5⭐ | 22🧑⚖️ |
| Given | 19🗳️ | 19🗨️ |
There is not much I can criticize, though. I will have to play it again in order to play throzgh.
The camp is a nice idea. Sounds are fiting and music is there, when needed.
I am happy that I read your post in the blog. I would have never found this hidden gem if not for your post!
One thing that really got me was the freedom to choose my path without feeling trapped in a storyline. Often when I play "choose your own adventure", I feel like I do not actually have a choice and it is the developers adventure. I may not have navigated it all perfectly (lets just say my character had a knack for finding trouble and accumulating wine), but it definitely added to the fun. And yes, any game where I can give a cat some love instantly wins my heart!
In short, your game was a hit in my book. Great tunes, enjoyable gameplay and great writing! :smile:
First, I died of thirst, then I beat the game on the second playthrough. I felt that the game had a nice sense of non-linearity, and the worldbuilding was pretty interesting, with the different amulets and items, not to mention the thing with the rain and your inability to drink from it. Great mood.
The theme really fits (no pun intended) because inventory management is essential for survival.
Good job, fun game!
Thanks for playing!
On my first playthrough, I didn't find any waterskins anywhere, so just died without a chance - maybe that's just life though (although often I found foraging gave me what I needed, not sure if that's just luck or you have coded the odds in the players favour!)
I found the stories to be really well written, and the branching and feedback was very nice. Quite a relaxing couple of playthroughs, and the audio and visuals really helped with that! Inventory management was nice, although I found I think the UI could have done with a bit more polish, and maybe some more QoL features like being able to drag an item from the floor into the inventory to replace an existing item, rather than dragging something out first.
Overally I really enjoyed this one, glad I stumbled upon it and got the chance to play - fantastic entry!
I loved the music and the mood you achieved. The story was light and the right amount of detail. I liked how the conversation with the Abbot told you everything you needed to know to complete the journey.
My only feedback was I didn't realize until much too late that the items on the ground were also on the inventory screen. I was looking for them on the main screen and when I tried to click on what I thought was my wineskin in the dark I accidentally advanced the game and left some stuff behind. Oh well, live and learn.
The item-swapping is absolutely being added to our toolbox, this is our first inventory system so we want to build on it.

Super nostalgic. Lots of fun. great replayability.