SlimeTastic! by Alpha Wolf Studios

[raw]
made by Alpha Wolf Studios for Ludum Dare 54 (JAM)

Welcome to SlimeTastic! Dive deep into a vibrant world where elements come alive. In this unique puzzle adventure, players are tasked with combining elemental slimes to create potent reactions, clear challenging blockers, and ultimately conquer the ever-ticking timer. But be careful; with limited space and unpredictable outcomes, every move counts!

Key Features: Dynamic Grid Gameplay: Master a 9x9 board, where strategic placement and combinations are essential.

Elemental Slimes: Merge Water, Fire, Earth, and Air slimes to witness exciting interactions and clear blockers. Challenging Blockers: From cyclones to lava barriers, navigate around or destroy these obstacles to progress. Beat the Clock: Every level is a race against time. Can you strategize fast enough to prevail?

Credits:

Devs:

Mauro Mendoza Francisco Cavenaghi Guido Tello

Art:

Micaela Acosta Nicolas Jimenez Lamberti Juan Ignacio Ranedo Francisco Rodriguez

Game Design:

Goran Blazevich

Audio:

Raul Jutco Manuel Roca Tudela

Ratings

Overall 1055th 2.883⭐ 49🧑‍⚖️
Fun 1083th 2.541⭐ 51🧑‍⚖️
Innovation 949th 2.823⭐ 50🧑‍⚖️
Theme 731th 3.396⭐ 50🧑‍⚖️
Graphics 615th 3.55⭐ 52🧑‍⚖️
Audio 393th 3.49⭐ 50🧑‍⚖️
Humor 818th 2.326⭐ 48🧑‍⚖️
Mood 881th 3.083⭐ 50🧑‍⚖️
Given 68🗳️ 79🗨️

Feedback

Owinmowe
03. Oct 2023 · 00:28 UTC
It was a little confusing for me at first. But when it clicked on me, it wa a nice experience. Nice Job!
lumie
03. Oct 2023 · 01:17 UTC
Had a little bit of trouble trying to figure out how to play the game, but once I did, I got really into it!!
fosf0
03. Oct 2023 · 01:53 UTC
I really like the Art Direction of this game. My feedback would be to design FTUE and maybe more UX design in-game to understand faster how it works.
Subsage
03. Oct 2023 · 01:58 UTC
Inputs were extremely buggy, like half of my inputs were just being dropped. Wasn't clear either that the player needs to mouse-click on a target in order to have them selected, which was very confusing.. I would merge a slime and losing control without knowing what to do was scary.

Good concept, good music.
MatheusCunegato
03. Oct 2023 · 02:13 UTC
Like other's said, took me a while to understand how to play. Mood was lovely and I had a nice time after getting use to it, congratulations on the submission!
GhastlyMicrowave
03. Oct 2023 · 02:36 UTC
Looks really nice but even after figuring out how to play the game it was really hard to know what I had selected and when I was allowed to move it.
LDJam user 261538
03. Oct 2023 · 02:49 UTC
I couldn't figure out the controls :( how do you move stuff? I started just running my hand across the whole keyboard and pressed all the mouse buttons but nothing was having an effect.
Arnenia
03. Oct 2023 · 03:05 UTC
An interesting game. I would suggest having a tutorial to explain how to play in a little more detail, as well as a way to see what slimes and tiles you have selected. The music is great and has a very comfortable vibe. Well done overall.
Salaro
03. Oct 2023 · 04:17 UTC
The game is unfortunately buggy and gives no clear indication that you clicked on anything. It also doesn't give any feedback on what you clicked so there's no real direction in what to do. Other than that it's a basic match game, fine for a first jam submission but hard press to believe that it was made by someone who knows what they're doing
okshirl
03. Oct 2023 · 06:44 UTC
I won but I'm confused, could any devs update a how to play or controls please? :)
LDJam user 259831
03. Oct 2023 · 06:46 UTC
Unfortunately I couldn't quite understand what was happening in this game. I would recommend adding a tutorial or some UI explaining how to play the game. I also ran into a bug where it said I won the first level, but then when I tried to press "Next Level", another screen popped up and it said I lost. I liked the background audio and the visuals though!
zanagi
03. Oct 2023 · 08:28 UTC
As others have already mentioned, the controls are quite unclear. I think that you're supposed to click a slime, then use WASD to move them, which worked for me for a while until it didn't work anymore. I also got a "You Win" and "You Lost" screens at the same time so it was quite confusing what was going on.
Willby
03. Oct 2023 · 08:54 UTC
Felt very clunky to control with no much feedback on any input. I would get stuck in weird situations. Took me to almost quit the game to see the different types of combinations. I like the concept but I would have liked to have seen a bit more polish!
Fiora The Purple
04. Oct 2023 · 15:21 UTC
A relaxing and cute game. I really like the slimes, they are especially adorable. It feels like the board is a bit small, maybe it could be enlarged a bit?
LDJam user 378294
04. Oct 2023 · 15:35 UTC
Actually I was confused because I see Your Win and You Lost at the same time. Nice music.
LDJam user 265320
04. Oct 2023 · 16:11 UTC
I couldn’t know how to control it...
Nilan
05. Oct 2023 · 05:50 UTC
The visuals and music in the game are fantastic, and the gameplay involves merging and eliminating elements on the board. However, there's a lack of guidance in player controls. I couldn't find any relevant hints, so it took me a while to figure out the correct way to play.

Here's what I discovered:

- Clicking on a slime selects it (although there's no feedback, you did select it).
- Using WASD keys moves the selected slime. You can merge them when you move them onto suitable slimes. The merging rules can be found in the pause menu.

Overall, it's pretty good, but it would be even better if the control scheme could be optimized.
CardboardMoon
07. Oct 2023 · 04:03 UTC
Incredible art, for sure! The cover image and the 3D elements are great. I had a hard time figuring out the conditions of winning and losing, and couldn't discover why slimes could only be merged once. It seemed like I should have been able to merge the second stages as well, since that would have made a lot more room on the grid for more elements. Some feedback for player actions would go a long way communicating what you can and can't do, and I think this could be added in a future update and make the game much more enjoyable. Music is suited well for the gameplay, nice and calm! Good job.
Victor Long
07. Oct 2023 · 06:33 UTC
Interesting concept, but definitely needs an explanation or tutorial.
Akulove
07. Oct 2023 · 12:43 UTC
Lacks a tutorial, but I was able to figure out what's what. Especially when I saw the diagram in the pause menu.
The controls are a little unresponsive. Sometimes I don't understand why the slime doesn't move.
The 2d design is great as the music. Good job!
stmate03
07. Oct 2023 · 22:27 UTC
The game looks nice, the music is fine, sadly the music doesn't loop or anything, controls are a bit janky, and I was majorly confused on merging slimes and the diagram, it's a nice game to build on but it really needs some extra work sadly
Dan Burns
08. Oct 2023 · 02:04 UTC
I'm really drawn in! Great art and music, and I agree with other commenters that I'd appreciate a tutorial/brief explanation of how to play - took me a bit to figure it out. Really nice work!
Nanamaki
08. Oct 2023 · 09:05 UTC
Really need some guidance. I like the art but really get confused about the control at first and then the game goals.
Johnsensei
11. Oct 2023 · 12:39 UTC
Very cute and creative. I'd just repeat what others have said that some instructions on how to play the game are necessary. I had no idea what was going on for most of the first level. I also swear that I click on a slime to control it and then it doesn't respond. Also, when the slimes merge, it feels like I have to click on the larged merged slime again to control it. I think the gameplay would go smoother if you kept controlling what is essentially the same slime after merging.
kirsybuu
14. Oct 2023 · 03:05 UTC
Interesting idea and artistically well done, but like others had no idea about the controls or combination mechanics. Beyond text or a tutorial, an indicator of selecting a slime would be nice. It's also not clear what the goal is, I guess just to not fill the grid all the way? I beat level 2 by doing nothing, so maybe needs some balancing too.