Going Up by Human Writes Code

Play on itch.io @ https://humanwritescode.itch.io/goingup
Going Up?
We've all been there. One tiny elevator and just waayyy too many eccentric people that need to get in.
That's where you come in!
Stack those funky humans in like sardines! They probably shouldn't bend like that, but without your help they'll never get to the rooftop party!
Instructions/Controls
Left mouse button to drag and drop characters.
Right click OR Q/E to rotate characters.
Left click the elevator button when you've filled the elevator to go to the next level!
Credits
Lenny Rudeberg - Art, voices animation and music
Tegan Taudigani - Art, voices and game design
HumanWritesCode - Programming, voices and music
We're really proud of this one and we hope you like it, too!
Note: A Windows build and a Linux build can be downloaded from https://humanwritescode.itch.io/goingup - we'll try to get a Mac build up, too (but no promises, sorry).

| Link | https://humanwritescode.itch.io/goingup |
| Link | https://humanwritescode.itch.io/goingup |
| Link | https://humanwritescode.itch.io/goingup |
| Original URL | https://ldjam.com/events/ludum-dare/54/going-up |
Ratings
| Overall | 63th | 4.194⭐ | 38🧑⚖️ |
| Fun | 154th | 3.957⭐ | 37🧑⚖️ |
| Innovation | 299th | 3.676⭐ | 36🧑⚖️ |
| Theme | 45th | 4.486⭐ | 38🧑⚖️ |
| Graphics | 226th | 4.167⭐ | 38🧑⚖️ |
| Audio | 31th | 4.257⭐ | 37🧑⚖️ |
| Humor | 23th | 4.4⭐ | 37🧑⚖️ |
| Mood | 84th | 4.171⭐ | 37🧑⚖️ |
| Given | 41🗳️ | 49🗨️ |
The goofy art style has its downsides too. In this case it is sometimes hard to see what spaces the person is actually filling. Sometimes this surprised me pleasantly when I was able to cram one more (let's be honest, it was always the granpa) person in there. But sometimes I was not while I visually thought I was able to. But this is nothing you would not be able to iron out with some updates after the jam!
Very solid entry!
excellent work!
Good puzzler, good audio, good art. Good all around, would like to see more.
Sometimes the placement is a little wonky (using HTML5, Vivaldi browser) - it took some finicking to get the tall guy in place on Level 3, and then on Level 4 I was able to put the construction worker in a spot that I think is "illegal", and then it allowed me to put others in spots that also felt "illegal":

At any rate, nicely done and fun little puzzler!
Thanks for playing and I'm glad you liked the audio stuff we did.
But super fun, and funny with the voice lines and the various shapes people take on!
Overall a fun puzzle game where my only issue was how short it was. I look forward to seeing if this is expanded on after the jam.
P.S.- Those are some nice dance moves :stuck_out_tongue:

We have some other ideas that we'd like to put in, if we decide to build the game out further after the jam wraps up.

@juliofesch Thanks for the kind words. I'm glad you liked it.
If you're inclined to make a post-jam version, I could suggest a few *really minor* QoL improvements:
- More voice acting! It's already fantastic (and imo even more so because of the Aussie accents, we don't see enough of those around!), but could only be made better by having a few different alternating voice lines for every action of every character.
- As others have mentioned, maybe tweak the placement system slightly to prohibit placing in the roof/overlapping other characters (or, honestly, don't - I like my games not *too* frustrating :P)
- Keep the elevator music from the main menu going! The level music is great and fits perfectly, but maybe could use a little variety between levels.
But stress on the *really minor* - not meant as criticism at all, you guys have done a great job.
(Also, of course, I tip my hat to you for including the Wilhelm scream.)
The old guy complaining about his back is my spirit animal :smile:
Well done, it is short yet nicely polished game with fun sfx and music, perfect for a short jam. Nice view btw XD

As for the music, we considered making more tunes (one for each level) but decided that we would be better off putting our efforts elsewhere since making more songs would eat up time that we didn't have. We also wanted to have each level play out on a different floor of the building (so the scenery and view out the window would change) but, again, we just didn't have the time to build all those assets. Would have been nice, though.