Contact Range by QueenOfSquiggles

[raw]
made by QueenOfSquiggles for Ludum Dare 54 (JAM)

https://www.youtube.com/watch?v=7z3I9_15p2w

Contact Range

As the sole engineer on a space ship with a angsty captain, your hands are normally pretty full. But now aliens are attacking the ship and turning off vital systems. Can you survive the onslaught while also keeping your job!?!?

Tools Used

  • Godot Engine (4.1.1-Mono)
  • Squiggles Core 4X (aka SC4X) (A C# framework built on top of Godot)
  • Krita
  • Audacity
  • Blender

Recommendations for best experience!!!!!!!

  • Mouse sensitivity down to about 50-100 (default is like 300)
  • Difficulty down to 3-4 (default is 6.5)
  • I did a bad job of managing load times so some components will stutter and seem to glitch, just be patient and they'll load.
  • If you are ever lost the Captain will give you an idea of what you should be doing.
  • The end cutscene plays immediately after all objectives are completed. If you're still in the game, there's likely more to do.

Known Bugs

  1. Dialogic Error:

SCRIPT ERROR: Parse Error: Could not find type "EditorPlugin" in the current scope. at: GDScript::reload (res://addons/dialogic/Other/DialogicUtil.gd:17)

Patched with commit "DIalogic Error Bugfix " #f4ca50c

  1. Stuck in Combat:

Sometimes (specifically in the East Crew Quarters) the combat manager will fail to "end" combat at the correct time. Which at times can cause a hard lock and others will just kill the player outright.

Currently no solution has been found, I recommend restarting. Your completed objectives will (should!~) save.

  1. Stuck in Combat camera with exploration state player controller

Sometimes (also the East Crew Quarters) the player will leave combat but the room manager won't, which leads to the player returning to the "exploration state" which is 3rd person controls. But the camera will stay in 2D.

Currently no solution has been found. Recommend restarting.

Opt-Out Category: Audio

For this game nearly everything is something I made. There are a few exceptions. Some of the GUI components and GUI SFX from SC4X come from Kenney's asset packs. Nearly all of the SFX and Music loops in the game are third party. I felt that the small ratio of graphics meant I could still get graded for that. But the audio is primarily from two sources: "FilmCow Royalty Free Sound Effects Library" and "Free Sci-Fi Game Music Pack". Both of which are effectively CC0, see pages for more details if you like ;)

Links:

Music Loops:

https://alkakrab.itch.io/free-sci-fi-game-music-pack

Film Cow SFX (Highly recommend for a variety of projects TBH):

https://filmcow.itch.io/filmcow-sfx

Gameplay

The game uses 3rd person in 3D and 2D-esque environments as you explore. 2.5D sprites was a challenge area for me. I decided I wanted to use them, so I hope I did well on that.

What else do I add here????

It feels like forever I forget what my usual information is about. IDK just play my game!!!

Screenshots

contact<em>range</em>promo1-f004777.png

contact<em>range</em>promo1-f000861.png

contact<em>range</em>promo1-f004543.png

2023-10-03 13-59-46-f013823.png

Use of the theme

!!!!!HEY THERE MAY BE SPOILERS HERE!!!!!

  • Ship rooms are usually cramped, limiting the space
  • Player's inventory is smaller than usually needed, limiting the space,
  • It's in space?
  • I meant to create a narrative segment about how they were exploring for worlds to colonize because the Earth was running out of its limited space. But I ran out of time for that.

How to meta-game (helpful if you just wanna get done as fast as possible :smirk: )

  • Aliens start in the East Crew Quarters
  • After a time (faster with higher difficulty) they can infect adjacent rooms.
  • Rooms start at 0, hit 1 at first infection.
  • Once all adjacent rooms are infected the aliens will "disable life support" (rank 2) which means no oxygen in the room until cleared.
  • Clearing a room demotes the room by 1. So a no O2 room cleared actually goes down to 1 which means there's still aliens for when you go back into the room.
  • All of the "missions" can be completed out of order. But the captain's coffee is a potential soft-lock if you consume all of the existing coffee items.
  • After the missions, you need to clear all of the rooms to rank zero. Until all missions are complete, the East Crew Quarters cannot go lower than 1.

Ratings

Overall 968th 3.075⭐ 22🧑‍⚖️
Fun 927th 2.95⭐ 22🧑‍⚖️
Innovation 922th 2.875⭐ 22🧑‍⚖️
Theme 1025th 2.825⭐ 22🧑‍⚖️
Graphics 714th 3.357⭐ 23🧑‍⚖️
Humor 410th 3.222⭐ 20🧑‍⚖️
Mood 767th 3.275⭐ 22🧑‍⚖️
Given 11🗳️ 20🗨️

Feedback

Tkap1
03. Oct 2023 · 05:37 UTC
Escape should close inventory! Also gay coffee
Baconeta
03. Oct 2023 · 22:13 UTC
I enjoyed this, even though I got stuck a couple of times in a room that drained oxygen but no spiders remained :( But all in all, it was a good narrative with a good level of exploration. I found the movement controls overly sensitive at first but good thing there's a setting for that..
Overall, great work :D
mina
04. Oct 2023 · 00:21 UTC
This game was really cool! I love that the artstyle is a mix between 2d and 3d. It really gives your game a unique identity. The way the character model changes depending on which direction you're viewing them from is awesome. The music was great too and definitely made me feel like I was in a sci-fi thriller ahah. Good job :smile:

Also I love the gay coffee :p
GreenPig
04. Oct 2023 · 04:47 UTC
Wow great game, the mix of artstyles was a bit weird for me tho. Loved the narrative and especially loved the music. Great work all around.
Qaolin
04. Oct 2023 · 15:45 UTC
The game reminds me of cruelty squad :D uncanny looking
JavaSaurus
04. Oct 2023 · 20:24 UTC
Some serious binding of isaac vibes :) I liked it. I honestly have to admit I felt disoriented sometimes, but that might as well have been the post LD fatigue :) Nonetheless, I like this !
PabloAbraham
04. Oct 2023 · 20:51 UTC
Absolutely loved "Contact Range"! The mix of 2D and 3D art styles is truly unique, giving the game a standout identity. The narrative, combined with the space exploration theme, was engaging. Using tools like Godot and Krita, the developer crafted a captivating experience. I did notice a "Dialogic Error", but overall, it's a fantastic piece of work. Kudos to QueenOfSquiggles! 🚀👾🎮
RossK
05. Oct 2023 · 02:14 UTC
I had trouble making sense of where I was and where I could go, even after I reduced the mouse sensitivity, I was afraid to touch the mouse and mess up the camera.
Willby
05. Oct 2023 · 06:32 UTC
I had a lot of trouble controlling the camera, combat felt a little out of control, I liked the way the attack worked, it was just a bit annoying when it would stop before hitting the enemy. I love the 3D world, it looks great!
Hyper Ion
05. Oct 2023 · 21:19 UTC
Such an interesting art style! The cramped spaces were very claustrophobic, limited space for sure. Amazing entry!
3mpty
07. Oct 2023 · 10:24 UTC
I really like the surreal visual style here and gave it my best shot but unfortunately there were so many progression blockers I couldn't complete it.

I think a greater focus on playtesting and stability to make sure the game plays and runs well is the biggest thing. Keeping the unique ideas and visual aesthetic is paramount because I think you have a very different design voice and that's awesome.

Hoping to play another jam game in the future with less issues and less clunky combat, but hopefully with just as quirky art and keeping the style you've got going, cause it's sick.
🎤 QueenOfSquiggles
07. Oct 2023 · 17:32 UTC
@3empty I really appreciate hearing that about my art! I honestly considered it to be "programmer art" since that's my main area of expertise. I'll have to hone my skills into this style though if that's what everyone keeps telling me!
🎤 QueenOfSquiggles
08. Oct 2023 · 16:21 UTC
@tkap1 @greenpig @qaolin @javasaurus @pabloabraham @rossk @willby @3mpty I'm sorry for the delay but I'm going to try to play and rate all of your games today! I had to do a bit of research into some tools some people suggested for getting windows executables to run on my linux machine. So theoretically I should be able to play everyone's games and get ratings in (also I might have rated some of your games already but I can't really remember right now. I'll get to everyone I can!! :heart: )
Darkmax14
08. Oct 2023 · 19:01 UTC
Really enjoyed playing your game. As others have mentioned the style is pretty unique and quite cool and I really liked the writing as well.

I think there's an issue with the fistfighting controls in the crew quarters though, the camera shows the top down view and the movement controls have adjust properly for the fight but the fist seems to move based on where the third person camera is not the top down one.
Dan Str
09. Oct 2023 · 05:40 UTC
cool game, keep up the good work
Roka Josh
10. Oct 2023 · 20:57 UTC
Really cool art style and a good game overall, great job!
Nozomu57
11. Oct 2023 · 08:00 UTC
This style is bizarre, and borderline bulky, but I am impressed how good it conveys the mood!

After tackling controls, 1 FPS and softlocking a couple of times in room with aliens, I git decently far in the game. Did not get the end scene, but was a pleasant time nonetheless. If you've managed to do this in 2 days would be a banger compo game; but still, super impressive for a one-person project! Good job!
Furano
11. Oct 2023 · 13:57 UTC
The mood is great ! The weird art, the music, the environnement... Everything made me feel chills down my spine !

The art is funny and wonky, I liked it.

Gameplay wise however, it is really hard to figure out what you need to do and where you are supposed to go. For example I had a lot of troubles to understand what to do once I was in front of the sensor array controller...

The combat is also quite wonky : The fact that you can move your hit direction by moving after starting a blow felt really weird for me. maybe locking that hit direction once started would help a lot and make combat more enjoyable ?
I would have also loved more feedbacks when hit for example.

Good job for the great mood in your game !!