Rusty Barrel by KenForest

Rusty barrel is a short horror game in which you pilot a small, cramped and old submarine. You have to move through narrow openings in gorges on the ocean floor.
The game was made in 72 hours for Ludum Dare 54 on the theme "Limited Space". Inspired by the game Iron lung.
Controls:
wasd - move
lmb - interact
e - exit from control mode


| Link | https://kenforest.itch.io/rusty-barrel |
| Original URL | https://ldjam.com/events/ludum-dare/54/rusty-barrel |
Ratings
| Overall | 124th | 4.068⭐ | 39🧑⚖️ |
| Fun | 564th | 3.459⭐ | 39🧑⚖️ |
| Innovation | 667th | 3.23⭐ | 39🧑⚖️ |
| Theme | 231th | 4.122⭐ | 39🧑⚖️ |
| Graphics | 115th | 4.351⭐ | 39🧑⚖️ |
| Mood | 6th | 4.568⭐ | 39🧑⚖️ |
| Given | 2🗳️ | 0🗨️ |
this is an awesome little game, I can't even count the times I started or wanted to start a project similar to this one, and you nailed it for LD :)
the ambience is very nice, the game starts out nice and easy, but pardon my language here...
GOD FU******NG DAMNIT! The part with the whales made me so uncomfortable, I don't think I've ever experienced this particular feeling of deep "nope"
Sure amnesia is tense and scary, but this one part of your game evoked feelings I didn't know I could feel from a game.
Only thing was that after that point I sort of missed some more uneasing stuff, I personally would have liked to have a one or two more parts of the feeling that something is just wrong :)
very good job with this one, I also loved your graphics, which elevated the experience :)
- Improved controls over iron lung :)
- Mood
- Very nice fish and jellyfish and whales, are those video files? Look very cool and unusual, how did you achieve that?
- The Goose.
There is limited space both inside the submarine and outside because of narrow caverns, so you covered the theme twice :)
I would say I don't like it a much as your other entries because the controls are a bit clunky. I don't know the original material so I believe you did a good job in improving it, but hardship kind of got me out of the mood a little.
But I'm really nit-picking, awesome work !
The atmosphere, the artstyle is so good.. When I arrived in the open sea, I was mind blown and the ending was really creepy.
Well done!
My only criticism is that the movement felt floaty, but I understand there is always limited time to polish that, and the game wasn't about the movement. Also, maybe the floaty movement makes it harder to move which is part of the difficulty.
small bug report: the instruction text wasn't visible on my screen, it got stuck on top (3440x1440 resolution):
