Speedy Deliveries by sinus
Speedy Deliviers
Pick up the incoming parcels and stack them on one of the trolleys. When a destination becomes available, deliver the parcels to earn points.

There will be a continuous flow of incoming parcels. You can store them (temporarily) on one of the three trolleys, but you can only access the parcel on top of a stack! Conveyor belts for deliviering parcels to a destination will become active based on the displayed schedule. Deliver parcels addressed to this destination to earn a point. Let's see how many parcels you can deliver until the end of your shift is reached.
Controls
Click or touch a parcel to select it. Then click on a trolley or an output conveyor belt to move the parcel there. You can also click on the conveyor belts or the trolleys to select the parcel on top.
About
We worked in a team of two, both relativly new to Ludum Dare. It was a wonderful experience again. Thanks everyone for this event! We used TypeScript and PixiJS for programming, GIMP for the graphics and https://sfxr.me for the sounds.
| Link | https://sinus-dev.itch.io/speedy-delivery |
| Link | https://github.com/Katalam/ludum-dare-54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/speedy-deliveries |
Ratings
| Overall | 964th | 3.079⭐ | 21🧑⚖️ |
| Fun | 809th | 3.125⭐ | 22🧑⚖️ |
| Innovation | 922th | 2.875⭐ | 22🧑⚖️ |
| Theme | 804th | 3.275⭐ | 22🧑⚖️ |
| Graphics | 982th | 2.425⭐ | 22🧑⚖️ |
| Audio | 681th | 2.425⭐ | 22🧑⚖️ |
| Humor | 859th | 2.188⭐ | 18🧑⚖️ |
| Mood | 1039th | 2.553⭐ | 21🧑⚖️ |
| Given | 24🗳️ | 13🗨️ |
I did have the problem of stacking over the screen and losing the ability to ship that stack, and the mouse control was a little unintuitive with the heavy background.
Great entry! Spent more time on this than I'd like to admit :sweat_smile:
Only 2 problems:
-the controls are a bit hard to get used to, it may need a bit more feedback.
-when the pile is too high the top parcel gets out of the screen.
My best score is 28!
I found it satisfying to line up bunch of packages with the same color in one column, then waiting for it to become shippable. That kind of reminded me of the juiciness when you clear a column in Tetris.
I was initially a bit confused where to click in the middle (I clicked above where you were supposed to). It would have been nice if it had been highlighted (as it is when clicking on the packages).
Nice work, a solid entry!
My high-score (since @gaer posted 28 before me I had to beat it :D):

38 Parcels delivered! Quite stressful :smile: Nice job on the game, it worked well.
It'd be great if the game got a bit more complex with time, more exit options, more inputs. Still, congratulations! Its pretty good!

I think the hitboxes for selecting trolleys could have been a bit larger. But probably drag and dropping the packages instead would have felt more natural and intuitive. Otherwise good work!
It feels awkward to have to click all the way down at the bottom of the trolleys to move a parcel there instead of anywhere on or above it. Same goes for picking them up again.
I think it would be even more intuitive (and thus fun) if the parcels could be dragged to their destination.
Fun juggling the increasingly large list of cities. I never truly felt overwhelmed though, even by the end. I think this game would be improved with a bigger sense of urgency. The new packages just kind of wait for you to sort out your pile, and the "end of shift" timer is too large scale to make you feel panicked / overwhelmed.
Nonetheless, figuring out how to organize your packages once things start getting hairy was fun. I'd like to see a level 2 of this.
Got a high score of 30 packages, wonder how well I could do using my tablet's touchscreen rather than my mouse.

Edit: got 41 using single-finger touchscreen! Very fun game, nice and hectic.
The highlighting on the selected box should be stronger one way or another.
Sound feedback on the user interactions could easily make the game feel more responsive and engaging, just a tiny bit of rustle on moving and selecting parcels would be cool.
In general your text containing UI elements like buttons and score label could use some padding,
Gameplay-wise I think it would be satisfying to be able to move multiple parcels with the same destination at once, this would add a bit more momentum to the game.
The incoming parcels could also stack up if you don't take them fast enough leading to a stack overflow loss if you are too slow ;P
Nevertheless, good job completing the game!