Speedy Deliveries by sinus

[raw]
made by sinus for Ludum Dare 54 (JAM)

Speedy Deliviers

Pick up the incoming parcels and stack them on one of the trolleys. When a destination becomes available, deliver the parcels to earn points.

screenshot_playing.PNG

There will be a continuous flow of incoming parcels. You can store them (temporarily) on one of the three trolleys, but you can only access the parcel on top of a stack! Conveyor belts for deliviering parcels to a destination will become active based on the displayed schedule. Deliver parcels addressed to this destination to earn a point. Let's see how many parcels you can deliver until the end of your shift is reached.

Controls

Click or touch a parcel to select it. Then click on a trolley or an output conveyor belt to move the parcel there. You can also click on the conveyor belts or the trolleys to select the parcel on top.

About

We worked in a team of two, both relativly new to Ludum Dare. It was a wonderful experience again. Thanks everyone for this event! We used TypeScript and PixiJS for programming, GIMP for the graphics and https://sfxr.me for the sounds.

Ratings

Overall 964th 3.079⭐ 21🧑‍⚖️
Fun 809th 3.125⭐ 22🧑‍⚖️
Innovation 922th 2.875⭐ 22🧑‍⚖️
Theme 804th 3.275⭐ 22🧑‍⚖️
Graphics 982th 2.425⭐ 22🧑‍⚖️
Audio 681th 2.425⭐ 22🧑‍⚖️
Humor 859th 2.188⭐ 18🧑‍⚖️
Mood 1039th 2.553⭐ 21🧑‍⚖️
Given 24🗳️ 13🗨️

Feedback

Zircon332
03. Oct 2023 · 14:30 UTC
Fun and relaxing game. I was so confused on my first run with the controls, and after that I felt like it was too random. I'm glad I went on a second run though, it had more depth than I expected. The highest I got was 34. I think having less countries would help control the randomness better and reward players with more dopamine, especially when you have a tall stack of the same country to ship all at once.

I did have the problem of stacking over the screen and losing the ability to ship that stack, and the mouse control was a little unintuitive with the heavy background.

Great entry! Spent more time on this than I'd like to admit :sweat_smile:
gaeR
03. Oct 2023 · 21:00 UTC
Well done! I definitely feel the limited space! It gets hard to keep up with the parcels.
Only 2 problems:
-the controls are a bit hard to get used to, it may need a bit more feedback.
-when the pile is too high the top parcel gets out of the screen.

My best score is 28!
aucguy
18. Oct 2023 · 17:27 UTC
Fun gameplay with the fast paced nature of trying to get the parcels delivered in time. However, I that the game was more varied to delay the point at which the game would get repetitive. Two other small things: I thought that the red rectangles in the background were conveyors and interactable and the size of the game not in full screen was too big for my browser window.
0x01F0
18. Oct 2023 · 17:31 UTC
It is easy to grasp and has a hook that makes you want to play more.
I found it satisfying to line up bunch of packages with the same color in one column, then waiting for it to become shippable. That kind of reminded me of the juiciness when you clear a column in Tetris.

I was initially a bit confused where to click in the middle (I clicked above where you were supposed to). It would have been nice if it had been highlighted (as it is when clicking on the packages).

Nice work, a solid entry!

My high-score (since @gaer posted 28 before me I had to beat it :D):

![highscore_parcels.png](///raw/2cf/z/606ad.png)
Flightless
18. Oct 2023 · 21:46 UTC
![Skärmbild 2023-10-18 234431.png](///raw/985/d/z/606cb.png)
38 Parcels delivered! Quite stressful :smile: Nice job on the game, it worked well.
ryusui
18. Oct 2023 · 22:29 UTC
I love the concept of this game; I just wish the interface was a little friendlier. Highlights would go a long way, like brightening packages you can select/darkening ones you can't, as well as some kind of mouseover response. When you have a package selected, also, the trolleys should light up to indicate that's where you need to click. I understood the basic gameplay loop with some practice but the lack of interface feedback meant I kept instinctively clicking in the wrong places. (Relatedly: when you have a package selected, maybe clicking anywhere in the stack should transfer it?)
Ivan B.
18. Oct 2023 · 22:42 UTC
The game was pretty fun, though it got a bit repetitive after a little while. I unfortunately didn't understand what is up with the top left info.

It'd be great if the game got a bit more complex with time, more exit options, more inputs. Still, congratulations! Its pretty good!
OadT
19. Oct 2023 · 15:43 UTC
Great to see some other TS/pixi.js entries! :) A simple but nice game! My Score was 35

![Bildschirmfoto 2023-10-19 um 17.39.56.png](///raw/a93/7/z/6072d.png)

I think the hitboxes for selecting trolleys could have been a bit larger. But probably drag and dropping the packages instead would have felt more natural and intuitive. Otherwise good work!
ThorPalsson
19. Oct 2023 · 18:55 UTC
Fun little game, was a bit hard to figure out where to click but once i got it down I became the master of the post office, great job!
EgorMnc
19. Oct 2023 · 22:08 UTC
I liked the game interesting gameplay
Prakkus
19. Oct 2023 · 22:30 UTC
Great concept and it fits the theme really well! I love the sort of juggling feel that it turns into when you need to rearrange your stacks to get something from the bottom before the location expires. And it was super satisfying to ship off a fat stack of packages once the location finally came up. Good stuff!
Flying Dog Fish
19. Oct 2023 · 22:49 UTC
A nice and simple game.

It feels awkward to have to click all the way down at the bottom of the trolleys to move a parcel there instead of anywhere on or above it. Same goes for picking them up again.

I think it would be even more intuitive (and thus fun) if the parcels could be dragged to their destination.
LDJam user 372515
20. Oct 2023 · 04:17 UTC
![Screen Shot 2023-10-19 at 9.14.26 PM.png](///raw/32f/a5/z/6078d.png)

Fun juggling the increasingly large list of cities. I never truly felt overwhelmed though, even by the end. I think this game would be improved with a bigger sense of urgency. The new packages just kind of wait for you to sort out your pile, and the "end of shift" timer is too large scale to make you feel panicked / overwhelmed.

Nonetheless, figuring out how to organize your packages once things start getting hairy was fun. I'd like to see a level 2 of this.
LDJam user 303058
20. Oct 2023 · 06:33 UTC
Simple to learn, easy to play, fun to try and get a high score. Overall very enjoyable! Color-coding the packages was a nice touch to make it quick to see which packages to send.

Got a high score of 30 packages, wonder how well I could do using my tablet's touchscreen rather than my mouse.

![Screenshot 2023-10-20 011334.png](///raw/2df/94/z/607a2.png)

Edit: got 41 using single-finger touchscreen! Very fun game, nice and hectic.
unless games
20. Oct 2023 · 12:23 UTC
I think the background could have a bit less contrast/brightness. Since the user is required to click certain things those things should pop out more to give a clue on what is interactable and what is not.

The highlighting on the selected box should be stronger one way or another.

Sound feedback on the user interactions could easily make the game feel more responsive and engaging, just a tiny bit of rustle on moving and selecting parcels would be cool.

In general your text containing UI elements like buttons and score label could use some padding,

Gameplay-wise I think it would be satisfying to be able to move multiple parcels with the same destination at once, this would add a bit more momentum to the game.

The incoming parcels could also stack up if you don't take them fast enough leading to a stack overflow loss if you are too slow ;P

Nevertheless, good job completing the game!