Metagirls by MetaGen
Now the empire is preparing another war to eliminate the Republic government. Send those girls to the battlefield and destroy enemy's basement laboratory.
Just press arrows key to move, the fighter only shoot bullets within the yellow field or enemy bullet field's trail. In other case your fighter doesn't shoot but immune to enemy's bullet fields(not enemies themselves) Pressing Q directly return to the title.

(2023/10/06 Update) When player choose second characters the shootable field appears in Game Over screen. This is a bug and I have fixed the wrong code node in the Blueprint. But I will not submit fixed version of Windows build within rating term for fairness. Instead, I also have made a Linux build for users who cannot play the game with their system environment. I recommend you to try playing Linux build ONLY IF YOU CAN'T EXECUTE Windows build, because I cannot test the build
| Microsoft Windows | https://drive.google.com/file/d/16ot4WoP86qnDl7YBcCk4gurS-4NZzoGH/view?usp=sharing |
| Linux (Bug fixed, not tested thus not recommended) | https://drive.google.com/file/d/1eOt5TJoZv0WQphe1aqiV212h10XhfiQe/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/54/metagirls |
Ratings
| Overall | 1031th | 2.95⭐ | 42🧑⚖️ |
| Fun | 936th | 2.936⭐ | 41🧑⚖️ |
| Innovation | 974th | 2.776⭐ | 40🧑⚖️ |
| Theme | 937th | 3.051⭐ | 41🧑⚖️ |
| Audio | 605th | 2.949⭐ | 41🧑⚖️ |
| Mood | 1018th | 2.689⭐ | 39🧑⚖️ |
| Given | 60🗳️ | 61🗨️ |
-There's no sound or visual when you take damage, making it hard to know when you make a mistake
-When you die the game stops immediately, so if you aren't looking at the ship/girl you won't actually know what hit you
-It feels like I should leave the yellow zone as soon as the centre of my character passes over it, rather than the entire hitbox.
-It's hard to differentiate enemy projectiles from their target position sometimes, I think bullets should look a bit different
These are pretty minor nitpicks though and I enjoyed the nice retro aesthetic of the chunky rgb colors and the tune was nice as well. Cool game and great work! Making shmups is hard in a jam! I made one a while back and making the levels was the hardest part, so great work there :)
In a good way and a bad way.
1. I like how theres a lot going but, I think its quite muddy and a lot of clarity would from removing the enemy reticles that are at the target destination and replacing that with an animation to the targeting reticles, that move slowly to the target destination, so that a cicle more and more closes in into an inner circle and once they overlap, thats where the projecticle will land. Especially when playing the second character, where searching for those reticles is crucial, clarity is prefered!
Maybe something like this?

2. I like the music it fits the vibe. The implementation for the 2 characters is also cool and the first where you have to move inside the rectangle is cool and I could see that expand on a per level basis to dynamically change into other shapes or cover other parts of the screen!
Controls work, audio is good and the mechanic is also cool.
keep it up.
I also didn't control when I fired the weapons, so I don't understand the character selection options?