An Afterwork Adventure by Martta

You find yourself in a deserted office building, surrounded by locked doors and a sense of mystery that lingers in the air. Your mission is clear: solve the puzzles in stunning 3D-scanned office levels.
Key Features:
- AAA* graphics
- Engaging puzzles
- Aerial cinematics
- Immersive atmosphere
An Afterwork Adventure is not just a room escape game; it's a journey that challenges your intellect, sparks your curiosity, and immerses you in a world of intrigue. Are you ready to break free from the confines of the ordinary office and uncover the extraordinary? Your escape begins now.
| Controls | | | ------------ | ----------- | | Move | WASD | | Interact | Left click |

* AAA stands for An Afterwork Adventure, not to be confused with the informal classification used to classify video games produced and distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of games.
| Link | https://github.com/M4R774/ludumdare54 |
| Link | https://martta.itch.io/an-afterwork-adventure |
| Original URL | https://ldjam.com/events/ludum-dare/54/an-afterwork-adventure |
Ratings
| Overall | 160th | 4⭐ | 26🧑⚖️ |
| Fun | 116th | 4⭐ | 26🧑⚖️ |
| Innovation | 90th | 4.083⭐ | 26🧑⚖️ |
| Graphics | 257th | 4.125⭐ | 26🧑⚖️ |
| Audio | 282th | 3.674⭐ | 25🧑⚖️ |
| Mood | 74th | 4.196⭐ | 25🧑⚖️ |
| Given | 16🗳️ | 26🗨️ |
@markus-sihler initially there was only the morse code, but I thought that maybe some people would prefer translating a foreign language instead of morse code. I also did not want to give away the answer immidiately, puzzle game needs to have few puzzles too! :D
might have to go back for another speedrun now that i know there's bunny hopping
Nice idea with the scanned graphics, it worked pretty well and made for a unique visual style.
The solutions were maybe a little too obvious at times, but they were still enjoyable. I feel that the main factor that prolonged the game was that the solutions to the puzzles were very commonly found at the other end of the level, which sometimes didn't make much sense (spoiler):
!> I find it hard to believe that the only electrical sockets in the whole building where I could plug the radio were located in the starting room :)
I also liked the music. Nice ending, menu screen and the level of polish in general. I wish the mouse sensitivity was a little higher.
Great work overall!