Who Shot First by CheesyRamen

[raw]
made by CheesyRamen for LD33 (COMPO)
Who shot first?
Your life's legacy depends on it!
Play at least 2-3 times for maximum impact, i.e. be careful of who you shoot! =)
Multiple endings!
NOTE: Make sure to draw your gun before shooting! But drawing your gun makes you move slower, so be careful!

Controls:
WASD / Arrow Keys: Move
(Hold) Right Mouse Button / Space: Draw gun
Left Mouse Button: Shoot

Comments/feedback/suggestions appreciated!
Thanks for playing!

Made with Unity
Sound effects made with bfxr
Music (if you want to call that music...) made with Bosca Ceoil

Ratings

Coolness 100% 1
Overall 3.66 138
Audio 2.80 430
Fun 3.41 210
Graphics 2.98 519
Humor 2.64 497
Innovation 3.53 160
Mood 3.18 336
Theme 3.74 234

Feedback

NickMakesGames
24. Aug 2015 路 02:46 UTC
interesting work. There are few games which encourage you to wait for enemies to show aggression before blindly opening fire on them. I especially like that you color-code characters based on whether or not they've shot at you yet. It makes the gameplay more manageable.
One tiny complaint I'd like to make is that using RMB to draw your gun feels a bit awkward. I usually really like it when games make a player manually un-holster their weapon before they can fire it, but the execution here was a bit frustrating. It was never said anywhere (aside from the instructions on this page) that I even had a weapon that could be un-holstered, let alone that it was done by right clicking. The other problem that I had with this system is that, in the web version, right clicking pulls up a right-click menu, which kind of interferes with gameplay a bit.
馃帳 CheesyRamen
24. Aug 2015 路 06:02 UTC
Thanks for the feedback Nick! For the RMB to un-holster issue, I fixed the web build so that right-clicking doesn't pop up a right-click menu. Alternatively, you can press Space to aim as well.

You're right about having no in-game instruction; I'll consider that for the next Compo I participate in!
vegapomme27
24. Aug 2015 路 08:53 UTC
Very nice !
lolfrad
24. Aug 2015 路 10:34 UTC
Cool game, I really enjoyed the descriptions of people you killed at the end.
pixzleone
24. Aug 2015 路 17:28 UTC
That was fun and intresting, I like the simplictic artstyle and the music.
Keep it up!
Parappa
24. Aug 2015 路 17:33 UTC
Good concept and well executed with a lot of attention to detail.
Spyboy
24. Aug 2015 路 17:46 UTC
Nice game! :)
DruhinM
25. Aug 2015 路 07:15 UTC
Very nice game
ranmaru90
25. Aug 2015 路 07:56 UTC
I think this is probably gonna be one of the best games I've played this time.
Shaw
25. Aug 2015 路 07:59 UTC
The way the names come up at the end really reinforced the theme, the graphics are excellent and gameplay is fun. Good job.
bodsey
25. Aug 2015 路 08:00 UTC
Interesting and well executed. Only complain would be the controls which are a bit uncomfortable (I'm playing on a laptop so it doesn't help :) )
MAnimal
25. Aug 2015 路 08:06 UTC
That arousing emotions moment when in ending titles are names and job of the victims!!!
Nice idea.
Crowbeak
25. Aug 2015 路 09:13 UTC
Well, that's a really cool use of the theme. I like that you only get the best demonstration of it if you go balls to the wall and just kill everyone in sight.
Volumes of Fun
25. Aug 2015 路 17:38 UTC
I like the theme and the way different interpretations give different endings. The simple graphical design helps this too by avoiding giving clues as to who you should shoot.
StabAlarash
25. Aug 2015 路 17:39 UTC
Simple yet very effective, nice work !!!
DragonGino
25. Aug 2015 路 17:41 UTC
an game with diffrent outcomes. i like it
kerotan24
25. Aug 2015 路 17:45 UTC
Great details and interesting gameplay, this game feels complete.
allinlabs
25. Aug 2015 路 18:09 UTC
Man, that's hard. But it's definitively a good and original concept that should be explored even further. It's deep, it's fun, I dig it.
On the other side, I'd love a bigger room with more obstacles.
I'm giving you a 5 for the theme, best idea i've seen so far.
Muush
25. Aug 2015 路 18:31 UTC
Good idea. I don't love the RMB + LMB to shoot, but overall it's good.
ruerob
26. Aug 2015 路 09:10 UTC
Very nice work! I first thought I can't attack and get the no monster ending. That was great! I've found 3 endings so far I think that are all but I think I give it another try! Fun game!
mfagerlund
27. Aug 2015 路 05:20 UTC
I really liked how the "Game over" text scrolled together with all other text, just to stop at the center of the screen. Nice detail!
Geckoo1337
27. Aug 2015 路 05:36 UTC
Hilarious (I kille a computer programmer - 93 years old). There is a real apprehension, waiting who shoots the first. I like this tiny IA. A pretty little game. Thank you ++
Huo-cuo
27. Aug 2015 路 06:01 UTC
Very good idea, that you should avoid being a monster. Thx for the game!
Fantasieleben
27. Aug 2015 路 08:14 UTC
Good idea, one of my favourites so far. Feels completed, not much missing. Its good to learn a bit about the people you killed, and the game as some nice polish in the right areas, e.g. the final screen.
stoarch
27. Aug 2015 路 08:23 UTC
Good game. You should add score table and two modes - shooting and running. Space is awkward.

Some tweaking and HotLine Miami in new setting is ready :)
jordinuco
27. Aug 2015 路 10:51 UTC
Playable and moodish. I liked a lot how it punishes player if he/she has killed too much innocents by making him wait until the dead list finishes. So, I tried to be good all the time, but... terribly hard!

Good job!
Unept
27. Aug 2015 路 19:33 UTC
Great take on the theme here. I love how it's not straightforward. Good use of color and simple graphics. Bullet sounds could definitely be improved. :) Nice job overall!
spotco
28. Aug 2015 路 08:06 UTC
Did not know what to make of the names of all the people killed :\
veoviscool12
28. Aug 2015 路 09:13 UTC
I really enjoyed this... I may be reading too much into it, but with all the violence that's being featured in the media right now, I loved exploring this idea of how we're conditioned to "Kill them before they kill us/me" in video games, especially those of us who play a lot of FPSs. I'm not making a statement about violence in video games, but I appreciated that the game made me think about the fact that I immediately responded by shooting rather than dodging, and what that said about me and my relationship to video game interactions.
馃帳 CheesyRamen
28. Aug 2015 路 12:33 UTC
Thanks everyone for all the comments and reviews!

My intention was, yes, to take advantage of the fact that in a lot of shooting action video games now, we're conditioned to shoot first, do whatever else later. However, because they're the enemy, we often don't give a second thought about who we end up killing.

To that end, plus to go along with the LD theme, I was thinking if the player knew more about who was being killed (in this case, the white CPU's that don't shoot first), then perhaps the player might feel like a monster, especially if the 'enemies' they killed were, in fact, innocent victims. Once the player realizes that, then the next time they play, the intent is to have them only shoot at the red enemies/dodge for as long as possible, changing the way the game is played.

At least that was my intent in making this game. I'm not sure if I was able to successfully convey that in this game jam entry or not.
MartinFernandez
28. Aug 2015 路 16:48 UTC
cool game!
TheIndigoAlchemist
28. Aug 2015 路 17:31 UTC
This is a good game!
roaringcatgames
28. Aug 2015 路 20:21 UTC
Fun but kind of tough trying to be the nice guy. I guess I'm still not used to the controls (played 10x). I got fed up with getting shot first, so the monster in me came out. Sorry, Betty the Florist, no hard feelings.

-Loi LeMix
stahlmanDesign
29. Aug 2015 路 05:04 UTC
Excellent entry. Like you said, need to play it a few times. At first I just moved around and didn't realize I could shoot. Nice touch with the names of victims. Good idea and execution.
Arcadonauts
29. Aug 2015 路 05:42 UTC
This is a great idea and a really good use of the theme. The first time I killed innocents (while I was still trying to figure out gameplay), I really felt like crap. Nice job!

I wish the zoom in on death was skippable.

I accidentally killed an 82 year pop singer.

This may be my favorite idea so far.
danialias
29. Aug 2015 路 05:55 UTC
I see, clever! Different ends for different actions, trying to get the "good end" is quite hard because you have to wait until the other guys uncover themselves. Basically, it's quite difficult to not become a monster :). A twin stick control would be great for a future version. Great job! Really liked this one.
Ryusui
29. Aug 2015 路 17:46 UTC
Oh that's really clever. I love it when games play with genre assumptions like that. XD

I noticed after the first few kills that not everyone I had shot was brandishing a gun, but by then it was too late. ^_^;

It's also neat how, if you let them shoot first, the game's dynamic becomes COMPLETELY different - and it becomes a LOT harder to survive. XD
Karai17
30. Aug 2015 路 05:13 UTC
Neat game, I liked the concept.
mubox
01. Sep 2015 路 12:02 UTC
Inicialmente, o jogo 茅 um pouco dif铆cil de controlar (para mim), mas h谩 uma boa curva de aprendizado.

H谩 umas descri莽玫es engra莽adas no final. Eu estranhei encontrar um estudante de neg贸cios de dois anos de idade. Hahahahahah.
bombjack
02. Sep 2015 路 18:02 UTC
did you updated it recently? I tested is last week and it was nearly unplayable. it was too hard. And now it works like a charm :) nice game.
Jakob37
02. Sep 2015 路 18:36 UTC
This was interesting! I enjoyed the controls, and after getting the hang of the gameplay, I enjoyed the combination of dodging and shooting required. I died pretty fast anyway (6 red kills max), wouldn't mind if it had been slightly longer :)
馃帳 CheesyRamen
03. Sep 2015 路 04:29 UTC
@bombjack

The only update I made was last week was a bug I fixed where pressing right-mouse click would open up the right-mouse button menu on the web build. Difficulty should have been unchanged, although it seems like something I should adjust in a post-competition update!
Franklin's Ghost
03. Sep 2015 路 11:34 UTC
Great use of the theme. Loved the whole concept and execution just seemed to have issues pulling the gun out and moving around. But think it was just cause I'm on a laptop trackpad. One of my favourites so far though, liked the victim descriptions and thought they added some nice depth to your actions.
Qaterknan
04. Sep 2015 路 16:52 UTC
Technically drawing a gun and aiming is an aggression, but I like your concept so I will not nitpick it any further. Yay! I managed to shoot back at my killer and hit. Top that!
CtrlAltTea
04. Sep 2015 路 22:54 UTC
Very cool idea! It took some getting used to drawing the gun to shoot, but, despite being a little frustrating, it made this more tense. Great job!
Ludipe
14. Sep 2015 路 17:25 UTC
Really loved this game, nice use of simple graphics, super fun and with an interesting twist. All those endings were really cool. And trying to be the good guy is really hard :D
Jupiter_Hadley
17. Oct 2015 路 18:15 UTC
Really simple, well made game. I included it in my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/gLe7oOEiGe0