Who Shot First by CheesyRamen
Who shot first?
Your life's legacy depends on it!
Play at least 2-3 times for maximum impact, i.e. be careful of who you shoot! =)
Multiple endings!
NOTE: Make sure to draw your gun before shooting! But drawing your gun makes you move slower, so be careful!
Controls:
WASD / Arrow Keys: Move
(Hold) Right Mouse Button / Space: Draw gun
Left Mouse Button: Shoot
Comments/feedback/suggestions appreciated!
Thanks for playing!
Made with Unity
Sound effects made with bfxr
Music (if you want to call that music...) made with Bosca Ceoil
Your life's legacy depends on it!
Play at least 2-3 times for maximum impact, i.e. be careful of who you shoot! =)
Multiple endings!
NOTE: Make sure to draw your gun before shooting! But drawing your gun makes you move slower, so be careful!
Controls:
WASD / Arrow Keys: Move
(Hold) Right Mouse Button / Space: Draw gun
Left Mouse Button: Shoot
Comments/feedback/suggestions appreciated!
Thanks for playing!
Made with Unity
Sound effects made with bfxr
Music (if you want to call that music...) made with Bosca Ceoil
Ratings
| Coolness | 100% | 1 |
| Overall | 3.66 | 138 |
| Audio | 2.80 | 430 |
| Fun | 3.41 | 210 |
| Graphics | 2.98 | 519 |
| Humor | 2.64 | 497 |
| Innovation | 3.53 | 160 |
| Mood | 3.18 | 336 |
| Theme | 3.74 | 234 |
One tiny complaint I'd like to make is that using RMB to draw your gun feels a bit awkward. I usually really like it when games make a player manually un-holster their weapon before they can fire it, but the execution here was a bit frustrating. It was never said anywhere (aside from the instructions on this page) that I even had a weapon that could be un-holstered, let alone that it was done by right clicking. The other problem that I had with this system is that, in the web version, right clicking pulls up a right-click menu, which kind of interferes with gameplay a bit.
You're right about having no in-game instruction; I'll consider that for the next Compo I participate in!
Keep it up!
Nice idea.
On the other side, I'd love a bigger room with more obstacles.
I'm giving you a 5 for the theme, best idea i've seen so far.
Some tweaking and HotLine Miami in new setting is ready :)
Good job!
My intention was, yes, to take advantage of the fact that in a lot of shooting action video games now, we're conditioned to shoot first, do whatever else later. However, because they're the enemy, we often don't give a second thought about who we end up killing.
To that end, plus to go along with the LD theme, I was thinking if the player knew more about who was being killed (in this case, the white CPU's that don't shoot first), then perhaps the player might feel like a monster, especially if the 'enemies' they killed were, in fact, innocent victims. Once the player realizes that, then the next time they play, the intent is to have them only shoot at the red enemies/dodge for as long as possible, changing the way the game is played.
At least that was my intent in making this game. I'm not sure if I was able to successfully convey that in this game jam entry or not.
-Loi LeMix
I wish the zoom in on death was skippable.
I accidentally killed an 82 year pop singer.
This may be my favorite idea so far.
I noticed after the first few kills that not everyone I had shot was brandishing a gun, but by then it was too late. ^_^;
It's also neat how, if you let them shoot first, the game's dynamic becomes COMPLETELY different - and it becomes a LOT harder to survive. XD
H谩 umas descri莽玫es engra莽adas no final. Eu estranhei encontrar um estudante de neg贸cios de dois anos de idade. Hahahahahah.
The only update I made was last week was a bug I fixed where pressing right-mouse click would open up the right-mouse button menu on the web build. Difficulty should have been unchanged, although it seems like something I should adjust in a post-competition update!