Careless Express by Achiru

[raw]
made by Achiru for Ludum Dare 53 (JAM)

Welcome to Careless Express :package:

Our company guarantees deliveries everywhere, everytime, and in every timeframe! :clock4:
Today, a special delivery will bring you in the medieval times :crossed_swords:
Use your tools to reach your customer. Good luck!

ig.png

Controls: - Mouse / Arrows: Move the camera - Mousewheel / Shift+Arrow: Zoom - R: reset crate

Each level is divided in two phases:

  1. Setup phase: you can place tools to reach your customer's house. Once a first package has been successfully delivered, you jump to the next phase.
  2. Challenge phase: using the same layout, try to deliver the most out of five packages as fast as possible!

Points: you earn points for each package delivered during challenge phase. You also gain points by being quick and by using less tools.
Feel compelled to share your score in comments :point_down:.

As usual we made all assets except fonts.

A game by the Ludum Darons team 👑

Ratings

Overall 236th 3.913⭐ 25🧑‍⚖️
Fun 244th 3.804⭐ 25🧑‍⚖️
Innovation 195th 3.826⭐ 25🧑‍⚖️
Theme 175th 4.304⭐ 25🧑‍⚖️
Graphics 582th 3.696⭐ 25🧑‍⚖️
Audio 402th 3.5⭐ 24🧑‍⚖️
Humor 312th 3.55⭐ 22🧑‍⚖️
Mood 787th 3.31⭐ 23🧑‍⚖️
Given 39🗳️ 23🗨️

Feedback

Valyn Tyler
02. May 2023 · 19:24 UTC
Outstanding submission! Very well thought out and extremely polished especially for the timeframe! The one critique I have is that the black hole feels very unintuitive. Overall great submission tho!
SolidHinken
02. May 2023 · 19:27 UTC
Cool and interesting mechanic! Loved the art style as well
BagHz
02. May 2023 · 19:37 UTC
Nice job !
Really fun concept :)

Deserves a soundtrack a little bit more polished in my opinion !

I was stuck at level 5 though... didn't find how to use the first building piece !
Bumble
02. May 2023 · 19:38 UTC
I really liked the way you mixed puzzle elements with dexterity! Making the boxes have their own little 'personality' adds a level of polish to the final experience which keeps you motivated even if some levels might become frustrating :smiley:
ThunderChief
02. May 2023 · 19:39 UTC
A-MAZE-ING
Nozomu57
02. May 2023 · 19:41 UTC
Apart from unpredictable mouse throws, this game is very much enjoyable and put well together. Played it through in one go, now I want more!

Easy 10th level was a nice touch after two infuriating levels :)
Ausstein
02. May 2023 · 19:45 UTC
So Creative! I love it!, Very polished and well designed!
Played through all the levels, definetly one of my favorites so far
ANRQAngel
02. May 2023 · 19:46 UTC
Interesting concept, also the throw is quite sensitive, found myself yeeting the packages over the buildings half the time.. nice job though!
DuncanT
02. May 2023 · 19:47 UTC
Really cool game. It took me a while to get the hang of throwing the boxes over the top and quite a lot of mis throws where it would fly off too fast. Good variety of tools as well kept it interesting. Good work,
Wakobu
02. May 2023 · 20:11 UTC
@nozomu57 We plan to add some post-jam levels :wink:
yaboiHz
02. May 2023 · 20:15 UTC
VERY COOL
Ruben Christoffer
02. May 2023 · 20:23 UTC
I love this concept! The game feels very polished, and introduces you to the various mechanics in a steady fashion. The sound effect when you get a perfect level is also top tier :)
Cookiezz
04. May 2023 · 05:54 UTC
i really enjoyed this submission. A great game loop with a great feeling of accomplishment when it worked. There was quite the difficulty jump at level 6. Good addition that the crates change each time!
Wakobu
06. May 2023 · 11:43 UTC
@nozomu57 we added post-jam level 11, you can jump directly there using the level selector :wink:
shp
13. May 2023 · 07:43 UTC
love the concept of building the different springs and other things, but I feel like it doesn't play well with actual throwing, it puts this careful planning gameplay and very inconsistent skill based fling gameplay against each other. I would've personally preferred to just have one crate goals per stage because I know I can't easily replicate the good fling very well so the challenge part is just frustrating to me. anyway I'm only sounding negative with the criticism because I think the game is good and interesting, just that for me it could've been even better! you also nailed it with the sound and visuals
Savidiy
13. May 2023 · 10:03 UTC
A good idea. There is a big difference in difficulty between level 5 and 6. The places for installing tools are not at all where I would like.
rohanmoon
17. May 2023 · 01:03 UTC
This was a good b it of fun, I love physics games! I really liked the implementation of the dual modes, throwing the box was fun, if not sometimes a bit tough. Nice entry!
zgragselus
19. May 2023 · 21:33 UTC
Once I understood the concept - it felt great.

Physics based games add that additional bit of fun when trying and require to think with physics in mind. Switching between build and throw phase is done well, and overall it was a lot of fun.

Keep up the good work.