Monster Pizza by dalbinblue
Update: I noticed several people having difficulty finding the targets for deliveries. I've added a how to graphic (see screenshot three) that explains how to play. I suggest taking a quick look before you play the game.
Welcome to your new part time job delivering pizzas!
To Deliver, grab a pizza by pressing Left ALT near a pizzeria, then run to the customer and deliver by pressing left ALT. You can only carry one pizza at a time, and customers can get impatient (you have 40 seconds to deliver the pizza from the time the customer calls). To speed things up, you can run with Left CTRL. Just watch though, and collateral damage comes out of your pay check. Deliver pizzas without being late (i.e. miss three deliveries), and turn a profit to win.
Hint; Use the arrows around the edge of the screen to find your destination.
As always, critical (but constructive) feedback is encouraged. Have fun!
Update:
You'll need to install DirectX to play. If the game crashes on start up, us the DirectX Runtime link to install the needed libraries.
Welcome to your new part time job delivering pizzas!
To Deliver, grab a pizza by pressing Left ALT near a pizzeria, then run to the customer and deliver by pressing left ALT. You can only carry one pizza at a time, and customers can get impatient (you have 40 seconds to deliver the pizza from the time the customer calls). To speed things up, you can run with Left CTRL. Just watch though, and collateral damage comes out of your pay check. Deliver pizzas without being late (i.e. miss three deliveries), and turn a profit to win.
Hint; Use the arrows around the edge of the screen to find your destination.
As always, critical (but constructive) feedback is encouraged. Have fun!
Update:
You'll need to install DirectX to play. If the game crashes on start up, us the DirectX Runtime link to install the needed libraries.
Ratings
| Coolness | 66% | 3 |
| Overall | 3.97 | 35 |
| Audio | 3.56 | 103 |
| Fun | 3.94 | 43 |
| Graphics | 4.36 | 28 |
| Humor | 3.96 | 36 |
| Innovation | 3.89 | 50 |
| Mood | 3.59 | 125 |
| Theme | 4.26 | 27 |
My only complaint is that sometimes the delivery areas are kind of hard to see (but that could just be me needing bright flashing colors).
But overall very well done! I would have liked to deliver more pizzas, but... well, the city isn't going to destroy itself! I'm apparently just a natural at it.
Bravo pour cette création.
With that out of the way.
This game was a lot of fun, and the whole presentation was really sharp. On my first playthrough, I didn't know why there were so many pizza icons (I assumed I would be picking up pizza from a particular pizzeria instead of just from any pizzeria), so I failed spectacularly. Once I figured it out, though, it was a lot of fun... Kinda like Crazy Taxi, but you can finally run over that pesky traffic if you want to!
As has previously been said, the delivery areas tend to blend in to their surroundings. That's the only big complaint I can think to bring up, though. This game is fun!
I really liked the art and the music, and you did a good job of making different parts of the city seem, well, different. The directions were a little confusing, though; it took me a while to realise that the pizza slices were actually arrows pointing you towards pizza places (maybe that's just me)!
All in all, it really is a fantastic game considering you made it in 48 hours. Hopefully you'll have time to develop it further and add all the stuff you planned.
This game is brilliant. Seriously, I really appreciate a game that lets me subvert a goal like that, and -sort- of succeed, even if it's not "success" in the strictest sense. *cough cough*
I loved the chippy prehistoric-sounding music... the percussion sounds like thundering footsteps! I loved the story the gameplay told; poor dino just wants to deliver pizzas, and sometimes he has to trample a traffic-clogged intersection, or a whole street of apartment complexes to get to his customer's house. I loved the little touches too; how the cars stop if you're in the way. I can imagine them honking their little horns. Great take on the theme; you really ran with the ramifications of being a monster as a player-character, and I really appreciate that!
I generally like your games, but this is one of my top picks from this Ludum Dare, hands down. Thanks a ton!
For one round it's fun to play and the music is really oldschool, but the time frame could be a bit shorter because it gets repetitive quick and the target areas are hard to spot. Showing an example of a target area in the intro could would make it easier to get started.
I love the goofy face of this clumsy monster trying his best to not destroy anything and be nice to people.
Very good job.
I think I would have liked a little more indication of where I was delivering to. I eventually got the hang of it, but if the delivery areas would have flashed, it would have been really clear what I was looking for.
At first I didn't know where the delivery area was after I follow the arrows. I didn't notice the square marks.
Overall, is a very good game. Well done.
Had a great time playing this!
Incredibly fun and had enough to keep my playing over and over.
Can you make a OS/X build?
Anyway, 5 stars for graphics!
Sadly, I didn't deliver any pizzas and was rampaging the city instead. Sorry, it's just a habit, our game was training monsters to destroy buildings, etc. heh.
-Loi LeMix
Congrats!
For one round it's fun to play and the music is really oldschool, but the time frame could be a bit shorter because it gets repetitive quick and the target areas are hard to spot. Showing an example of a target area in the intro could would make it easier to get started.
As for the timing, that's the thing I'm struggling with in expanding the game. I'm trying to make the game continue to be fun after more than a few minutes. I've played with a few concepts, but nothing has clicked yet.
And big thanks for not only rating, but commenting on my game, it's very useful for post-compo version. Unless something is VERY wrong, there should be a roar cooldown display on the bottom right, but now I am aware that I'm not drawing enough attention to the UI elements, thanks to comments.
Great realization overall as well, grats :D
However, nice game and good job !