The Curse of Sentience as a Delivery Box by vfewa
Our game of a delivery box trying to get to the green square. screenshot1.png
Controls are WASD or Arrow Keys to move, and Space to Jump.
Made in Godot 4. (Note: Cover Image is not a scene in Game sadly)
Thanks to Nada and Awale for helping with the game idea and assets!!
| Link | https://github.com/Torquelus/Ludum-Dare-53 |
| Link | https://vfewa.itch.io/ludum-dare-53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/the-curse-of-sentience-as-a-delivery-box |
Ratings
| Overall | 656th | 3.521⭐ | 50🧑⚖️ |
| Fun | 660th | 3.354⭐ | 50🧑⚖️ |
| Innovation | 544th | 3.396⭐ | 50🧑⚖️ |
| Theme | 567th | 3.939⭐ | 51🧑⚖️ |
| Graphics | 600th | 3.673⭐ | 51🧑⚖️ |
| Audio | 711th | 2.655⭐ | 31🧑⚖️ |
| Humor | 327th | 3.522⭐ | 48🧑⚖️ |
| Mood | 814th | 3.283⭐ | 48🧑⚖️ |
| Given | 30🗳️ | 92🗨️ |
A few further notes on the SFX:
- The landing sound a little unfitting imho. If you made it yourself, I'd say it's fine and you may ignore the rest of this note. If you decided to use a SFX library, however, and just didn't have good sounds to choose from, I'd recommend GDC Sonniss. They have a good selection for realistic SFX like these ones.
- The sliding SFX shouldn't play while not grounded and should stop when hitting a wall.
Honestly though, I had a great time with this! Puzzle games are popping off this jam!!
Good vibes and a fun time, I'm a happy chappy. Keep up the great work! :grin: