Monster Of All Trades by cynicalmonkey

[raw]
made by cynicalmonkey for LD33 (COMPO)
Sometimes all a monster wants is a casual walk through the woods,if only everyone could leave them alone. This is a simple card game, work your way through the story deck of cards using your own deck and harnessing the tools at any monsters disposal, being Scary, Spooky or Cuddly.

First Game Jam of any kind here and lacked the software know how to add music, so enjoy the silence.

Sorry I didn't explain better in game but seeing comments I have written the below tutorial. I realized to late i hadn't explained it well enough but felt altering the game to do so wouldn't have been in the spirit of the compo.

Also there should of been a game end screen but something was obviously wrong in the code and again I felt patching it out wasn't in the spirit of LD. :)

*Tutorial*
Your Hand is the 5 cards at the top of the screen, each one can do one of 2 things.
1)Increase/Decrease Your Stats
2)Give you an ability to played at a later time

On the bottom row you will see 1 card and 2 sets of stats. This is your encounter card, on it are the details of your current encounter. The stats on your left are the levels you will need of each stat (scary/spooky/cuddly) to pass the encounter. The stats on your right are your current levels.

The encounter deck also contains action cards that you won't need any levels to bypass but will have an effect.

Turns.

Each turn you can play one card, ability cards don't happen instantly but give you that ability to play at a later point by clicking the buttons to the left of your. When you have played your card click the 'End Turn' button. if you meet the criteria needed for an encounter a new card will be drawn.

Abilities.

At any point in your turn you can play, Roar,Creepy Laugh or Teddy Bear by pressing the buttons next to your hand. until the end of turn it will change the related criteria needed to 0. You may play more than 1 each turn if you wish.

Endgame

The game will end when you have completed the Story Deck, there is a card counter next to the encounter card letting you know your process.

*update*

I wrote a post mortem about my LD33 experience here

http://ludumdare.com/compo/2015/08/25/ld33-post-mortem-themes-feedback-and-my-first-jam/

It also contains a link to an updated version that takes into account all the below feedback, it is not meant to replace my entry for the compo, just trying to follow up on any promise people had seen :)

Ratings

Coolness 100% 1
Overall 2.73 782
Fun 2.53 779
Graphics 2.12 862
Humor 2.62 504
Innovation 3.04 443
Mood 2.23 824
Theme 3.22 579

Feedback

WebFreak001
24. Aug 2015 路 12:54 UTC
I dont quite get how or why i got through the game. Tutorial would have been really nice!
Slashee the Cow
24. Aug 2015 路 12:57 UTC
Seems to be about reading the middle card and guessing which stats you need based on what it says, then just picking the cards at the top that give you those stats. At least, I think that was the idea. It's what seemed to get me ahead.
Mister_Melon
24. Aug 2015 路 12:58 UTC
Overall I found this game had great promise but poor execution and found it a little difficult to comprehend and play, I didn't expect to find many card games for this theme but glad that someone gave it a go in such an innovative way, I found this a really cool take on the theme with all the different cards and everything, the visual style was nice even for a card game, Some of the cards you could play were quite funny but I think the thing that tanked the mood was no audio, I would have loved a sort of funny or bright and bubbly soundtrack for this game but no audio isn't that horrible but I do really think that it helps. Great concept poor execution but well done overall.
馃帳 cynicalmonkey
24. Aug 2015 路 12:59 UTC
i wrote the rather brief guide on the left after making the whole game and knowing exactly what i was talking about but without stopping to think wether other people would know what i was talking about, i could of explained it better but thanks for playing
congusbongus
24. Aug 2015 路 13:01 UTC
A very interesting idea; I'm not sure if there's any strategy except keep playing cards until you get your stats up, and I think the ability cards don't work, but it seems very promising and may turn out to be a fun multiplayer card game! For example, you could have a game where you try to scare your opponent's humans with your monster before they do the same to yours...
Jet Spy Dragon
24. Aug 2015 路 13:04 UTC
I think there's an interesting game here, but I don't get it. Maybe the instructions are a little bit confuse, sory. If you're going to improve someday make the instructions as you play.
And the link for the game is wrong, because it says "Web" but takes you to a desktop game download. You need to change that.
Thaks!!
dhargan
24. Aug 2015 路 13:08 UTC
kinda hard to understand. would be a promising game with a tutorial but of course it might be not possible to prepare a tutorial for a compo game.
AnaglyphCoding
24. Aug 2015 路 13:15 UTC
The game and instructions were quite confusing, however it's a neat little idea. Wish there was more to it though.
DeusOpus
24. Aug 2015 路 14:05 UTC
I found this game to be rather interesting, a lot of potential for complex play, but I can't help but feel it didn't provide too much in terms of actual gameplay. An intriguing concept, but perhaps too complex too fully form in only 48 hours.
gene-z
24. Aug 2015 路 18:23 UTC
great idea, keep working
goodolvic
24. Aug 2015 路 19:44 UTC
I commend you for taking on a logic-heavy game! Numbers, man.

It was difficult to play, which I'll blame on my inexperience with the genre. A tutorial or guide would have been nice but it's understandable to omit that given the time constraint.
raducumiczzz
24. Aug 2015 路 20:37 UTC
Interesting game. would look forward to a second more vast version
Zammalad
24. Aug 2015 路 21:19 UTC
Good effort for a first time entry. Lots of positives in the game and a lot you can probably take away and improve on. The main problem I found was how difficult I found it to play. Remember, what seems blatantly obvious to you will be alien to everyone else.

Hope to see you in LD34
SilentNight
24. Aug 2015 路 22:30 UTC
Once I understood the game it was pretty fun. Didn't seem like you could lose ever since all cards are net gain, especially since you can't go negative stats. definitely could of used a tutorial but a cool gimmick for sure!
ploogle
25. Aug 2015 路 01:48 UTC
The people who are saying it's hard to understand are crazy, it's not hard at all to figure out if you actually try. :)

Lack of a defeat condition makes this a little too easy, but the concept is neat and with some more mechanical complexity I could see it being a cool multiplayer game.
Reallysketchy
25. Aug 2015 路 22:53 UTC
It took me a couple tries to understand how to play the game, but once I did, it was pretty fun. I think some audio would have been nice for the different cards and I don't know if this was purposeful or not, but it didn't seem like your stats could go into the negatives. Overall a pretty fun game and very original because it's the only card game that I've seen.
BSODDevTeam
26. Aug 2015 路 11:29 UTC
Tutorial most wanted here, anyway looks pretty cute!
daveh
27. Aug 2015 路 04:55 UTC
I can see what you were going for. It was a little confusing at first but I figured it out about 1/4 the way through. Some suggestions would be to have the card text be related to the story of a monster walking through the forest and keep some kind of score based on completing the story in as fewer moves.
wesley werner
27. Aug 2015 路 05:05 UTC
Good innovation combining a card game with a story! Good work!

Note: You are allowed to fix bugs (end screen not showing), but not add new features. See "Additional Notes" on http://ludumdare.com/compo/rules/ :)
crucknuk
30. Aug 2015 路 10:30 UTC
Congratulation on your first game jam! You should add a loosing condition for a next release
Josh Riley
01. Sep 2015 路 03:11 UTC
As others have said, it was really difficult to understand exactly what to do, even after reading the instruction in game. The idea is really solid, and some tutorializing (either overtly or otherwise) would go a long way. However, 48 hours doesn't leave a lot of time for that kind of thing.

I was also going to mention something about the harshness of the red color, but I see the post-compo version is much easier to look at. Great first entry, keep going!
Druid
04. Sep 2015 路 13:19 UTC
Wow! Simple but really addicting game! (yes, i played this game and no, i don't needed tutorial. I am used to play card games :D)

Gameplay was pretty good! Only thing what i really don't liked was graphics...

All in all, little ugly, but pretty neat and innovative game!
General
13. Sep 2015 路 15:18 UTC
After 8 minutes of playing or so I finally understood what to do - and after that the fun started :)
You have a solid basement, now you can add more art, integrate tutorial and expand the game.

The video reviews of the games I played:https://youtu.be/gAPMEoLs5yA
Your game is at 45:49