Atomdriver by Rafagamedev
An AtomPunk delivery service game.
How fast can you take your package from the warehouse to the final destination? Put your speedrun mechanics to the test!
This game was made with Raylib using C ( No game engine! :D )
Credits:
Programming: Cole Pergerson, Rafael Padilla Perez | Art: Nathan Le!!
Images

| Link | https://github.com/Rafapp/LudumDare2023 |
| Original URL | https://ldjam.com/events/ludum-dare/53/atomdriver |
Ratings
| Overall | 808th | 3.368⭐ | 21🧑⚖️ |
| Fun | 1040th | 2.868⭐ | 21🧑⚖️ |
| Innovation | 1074th | 2.711⭐ | 21🧑⚖️ |
| Theme | 388th | 4.105⭐ | 21🧑⚖️ |
| Graphics | 40th | 4.632⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 18🗨️ |
The levels probably would've benefited from being hand made (at least I assume they are generated), as they feel a bit repetitive once you know how to find the target.
Got 18s as my best score !
How did you create those models? they look amazing!
Only problem were the loading times which I think got bigger every time? I dunno, something was not right with does loading times, ain't no way some silly pixels gonna take 2 minutes to load smh 🤔
I'd like to echo a little of what's been said above: The goal building would have been better with a more obvious look, something that made it seem special, and not blend in so much.
Once I knew what to look for it wasn't so bad though.
Awesome work!