Don't Slip on the Snail Trail by Walnut
In 1949 a meteor hit the world and launched a radioactive material all around the area. Infested snails mutated and overtook the lands that were once ruled by men. Only a few people stayed in the area and took jobs like butcher or Taxi driver to make ends meet - and you are one of them.

Drive to your destination to up the timer. Collect as many snail mutant monster money as possible while transporting some of the most beautiful creatures on earth. If the time runs out - you lose.
Drive with [W][A][S][D] Drift with [SPACE]
Good luck!
PS: The game does not have Audio at all due to time constraints.
| Link | https://cratuss.itch.io/dont-slip-on-the-snail-trail |
| Original URL | https://ldjam.com/events/ludum-dare/53/dont-slip-on-the-snail-trail |
Ratings
| Given | 0🗳️ | 10🗨️ |
Also not to be a nitpick but aren't these slugs if they don't have shells, rather than snails? :)
Thank you very much for playing and the feedback :)
We have an audio system coded but ran out of time when it came to actually recording audio.
@kypello
Glad you love it :)
The beacons are undistinguishable from a distance because we have the standard Unity fog enabled, which changes the color of distant objects to gray which includes the beacons aswell. We noticed this but we haven't had the time to fix it.
And yes, they are slugs and this is a simple "translation error". We are all german native speakers and in German snail means "Schnecke" and slug means "Nacktschnecke" so they basically mean the same thing.
Thank you for your feedback :)
I feel like giving the player a bit more time for each delivery or adding a pointer towards the next beacon would have allowed me to actually see more of the game without restarting all the time (maybe I'm just bad, haha).
We made a similar game, so its fun to see how others did it.
Over all, well done!
Thank you for your feedback!
The compass is one of the things that we just implemented without thinking about it. It seemed to work "just fine" so we kept it but added the beacons to ensure more visibility.
@spaceylake
Simpsons Hit and Run was the first thing I thought about when I heard the theme so we tried to create a similar fun experience :)
@mar-zockmeister
We will be publishing an AfterJam Edition of the game with several fixes and added functionality. Maybe a free drive mode will be in there aswell :)
Defently I was missing 3 things:
1. Sounds and music
2. Compass or marker
3. Nitro by shift
Back in days, I thought sound and music for game's not the first part in list to do, but with and without sounds feels too different, and it fast way to add some impact to your game overall and to controls especially.
Oh and also it will be great to more objects to break down, like fencies. And more time or free ride mode with no score may be, just for fun will be great.
And I get my best score to 1200 and I don't know is is good or bad :)
