Executioner by TheZiggy
You are an executioner. What is morally right and what is morally wrong? That is up to you to decide; the fate of other people's lives are in your hands.
This is my fourth time competing in Ludum Dare and I decided to try something completely different. I made this game to try and invoke some emotion, thought, and/or feeling from the player, and I hope I succeeded.
Enjoy!
This is my fourth time competing in Ludum Dare and I decided to try something completely different. I made this game to try and invoke some emotion, thought, and/or feeling from the player, and I hope I succeeded.
Enjoy!
Ratings
| Coolness | 100% | 1 |
| Overall | 3.10 | 493 |
| Audio | 3.20 | 234 |
| Fun | 2.49 | 797 |
| Graphics | 3.04 | 489 |
| Humor | 2.52 | 549 |
| Innovation | 3.29 | 283 |
| Mood | 3.58 | 135 |
| Theme | 3.89 | 149 |
I like the Game.
"I'm a contract killer"
"Ok well stop your job then. Problem solved"
That's how my game ended.
reminds me of papers please a little
I would like to point out that the option for 'Quit job' almost seems like an alternative to jailing or killing the guilty. But after clicking it, it made sense :)
Too bad there is not enough options, and the loosing is too fast.
I not only become a monster, but grow to become increasingly monstrous.
Something eerily dystopian about this game even though it consists only of text and a single image.
I miscarry justice and begin to fear what if I become a victim of this same injustice one day.
Absolutely loved it!
As it is, the game is only interesting for so long since the results don't really translate into much beyond your own personal feelings as you play it. Maybe that's all you were going for, though, in which case it was a success.
The game is thought provoking for sure and that I enjoyed. The ending was a bit of a let down as I was hoping for something a bit more elaborate. Either way heres some food for thought for you or anyone wanting to pursue a concept like this further.
Morality is always a hard subject to handle and I feel the game's stance, which basically states that sparing a human life is always good compared to taking it, is a far too simplistic approach. Some would argue sparing the life of a serial killer that has killed over a hundred people is not moral and in that person's eyes the person making the decision is not a good person at all.
Also the available decisions are both very drastic and in some cases seem like total overkill for the alleged crimes. The player has very little information to go by and has no way of determining even if the final statement for the perpetrator is true or false. If I was in a real situation making these decisions with this amount of available information, I'd quit the job.
The real problem, with having the game make the judgment call between if you are good or bad, is the fact that even if there was actual simulation, if the player had more information and the available range of sentencing was wider, the outcome would still be based in the morals of the person writing the simulation and the morals of the society he or she lives in. So even if the game tells me I am a monster, that is only a fixed viewpoint at the matter.
Also sentencing is typically based on law which is most of the time (but not always) based on ethics of the society. So maybe the question should not be what the punishment should be, because that would be dictated by the crime, but instead, with more information available, which of the alleged crimes is the perpetrator truely guilty of?
You could have pushed the game further though. After making me decide you should present me the consequences of my decision. Tell me how many orphans I produced, how much money the imprisonment costs and so on. This would make my decisions feel a lot more relevant.
I ended executing almost everyone and the lady who got caught by murderer and want to kill more people I sent to prison.