Frontier Express by twobitadder
Deliver necessary goods between planets and fight off drones - keep yourself alive and employed as long as possible as a contractor in this newly-settled star system!
Brought this far closer to the line than I'd like :sweat_smile:. Balancing was... "intuited," which is to say that there is largely none at all. Major bugs should be squashed, but let me know if there's anything outstanding. I tried to provide some grace for learning the ropes early on, but it should ramp up pretty quickly.
Good luck, and keep that trigger finger ready!
If you want to check out the source code, I slammed the whole project (inelegantly) onto github wholesale - so you can just download the project as is and build and run it with no changes necessary. Built with Godot 4.0.2, so you may run into graphics drivers strangeness if your system doesn't play nice with Vulkan. Hopefully it will be smooth sailing for you though!
Ratings
| Overall | 502th | 3.654⭐ | 28🧑⚖️ |
| Fun | 570th | 3.46⭐ | 27🧑⚖️ |
| Innovation | 968th | 2.88⭐ | 27🧑⚖️ |
| Theme | 277th | 4.2⭐ | 27🧑⚖️ |
| Humor | 845th | 2.667⭐ | 26🧑⚖️ |
| Mood | 702th | 3.4⭐ | 27🧑⚖️ |
| Given | 32🗳️ | 44🗨️ |
After a while I got bored because it was repetitive, having upgrades, more enemies or different tasks for the jobs definitely will improve a ton the game.
Great entry, I had a lot of fun!
Some critique:
1. There is some lag on my machine. I have a pretty good windows pc, but it kinda struggles.
2. Sprite size is inconsistent, but overall direction is nice.
3. It's hard to aim with this control scheme.
4. You can't really read the dialog while piloting, but I guess you don't really need to.
Need to say this - piloting with right hand and managing jobs with left felt weird at first (tab and y/n keys are pretty far apart). BUT it gave me a great feeling of being a busy pilot (or minibus driver in Russia ahaha)
@catbutt yeah it can definitely take a second to load/unload jobs, especially large ones (3 size jobs are especially brutal), as it was an aspect i ultimately didn't have time to spend tweaking. i'm glad it eventually at least clicked a bit!
@kutase hey yeah! nice work on getting interaction and upgrades implemented, i would have loved to have done that but i ran out of time, it looks very polished though!
@the-fazzo agreed, my goals were to have energy management and ship repairs/upgrades in the final version, as well as more enemy types. i definitely lost a LOT of hours on sunday though to getting the enemies properly working as i originally wanted them to operate with inertia like the player and after the umpteenth playtest that had them launch themselves into deep space at .2c, i figured i needed to change directions, haha. oh well!
@rjdrag yeah, i was hoping that the planet indicators would be enough but i also found myself struggling at times to move in an optimal path towards them! i guess the downsides of picking such a low resolution to render the game at, lol
thanks again all!
But the graphics, audio, and gameplay really got me immersed in a cool idea. The movement was satisfying. Fun game!
Side question: are planets orbiting speed matching real life planets speed? Relatively of course :D
Cheers!
Great job
@team-gaivot i'm sorry about the parallax! i didn't even think to have an option to disable it until i noticed on another entry that somebody was talking about motion sickness and i went "oh no"
@xamora you should be able to take a bunch! one of the things i should have explained better (read: at all) is that you have 4 slots of cargo space and jobs take 1-3 slots. you can pick up more cargo assuming you have the space, so you can grab nearby jobs at planets before moving around elsewhere. also to answer your and @zbugba's question, every 5 deliveries you get a small amount of health back, as well as another strike. i wanted to have a mechanic where you could dock and repair your ship after paying money but i ran out of time unfortunately :(
@bmanstudio i'll check your game out! i just uploaded a web build but it may not play nice with firefox - unfortunately i don't have a mac so i can't properly sign any mac builds, but maybe one day haha.
thanks again!