Brood by SecondDimension
Here is our Jam entry 'Brood' it's a sort of drag & drop arcade monster management game. You play a giant mother monster who must look after her brood, including keeping them well fed with tasty humans.
This was made by a team of 3, and all gameplay, art, sounds and music were created from scratch over the weekend, Thanks for playing!
NOTES:
Everything is controlled by the mouse, and is explained in game... but Pleeeeeeease read the instructions, or you might not have a clue what's going on! We really would be very grateful if you read them (the help screen took one of our artists hours).
AUDIO BUGS:
If anyone is having audio bugs then please could you let us know the browser and O/S you're using? We think these should all be fixed now so would be good to know if they aren't. Also try pressing 'M' to unmute! Thanks
This was made by a team of 3, and all gameplay, art, sounds and music were created from scratch over the weekend, Thanks for playing!
NOTES:
Everything is controlled by the mouse, and is explained in game... but Pleeeeeeease read the instructions, or you might not have a clue what's going on! We really would be very grateful if you read them (the help screen took one of our artists hours).
AUDIO BUGS:
If anyone is having audio bugs then please could you let us know the browser and O/S you're using? We think these should all be fixed now so would be good to know if they aren't. Also try pressing 'M' to unmute! Thanks
| Web (HTML5) | http://www.seconddimension.co.uk/games/Brood/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=14838 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.95 | 68 |
| Audio(Jam) | 3.75 | 106 |
| Fun(Jam) | 3.54 | 189 |
| Graphics(Jam) | 4.62 | 27 |
| Humor(Jam) | 2.95 | 433 |
| Innovation(Jam) | 3.76 | 91 |
| Mood(Jam) | 3.64 | 167 |
| Theme(Jam) | 4.29 | 23 |
At the end your monster stops spawning eggs and so I essentially waited for the nuke to go off while I tossed humans around. From the end game message I assume I played the game correctly and "won". I just found that bit slightly confusing while playing because of the wait duration for the end to arrive.
Aside from those criticisms the game just works well. It feels challenging and once you understand it the game is paced fairly well in terms of the monster grow/feed/throw loop. Really nice job to everyone on the team, you guys should be proud!
Here were my end game stats
---------------------------
Overall score: 10158
Parenting Efficiency: 100
Monsters Saved: 31
Monsters Lost: 49
Eggs Lost/Eaten: 88
Humans Devoured: 34
- Dylan
My monsterkids ate sometimes each other... Weird... But fun !
Sometimes the monsters seem reluctant to eat their food; I had more success when I dragged them over it.
The graphics are cute.
Using firefox with Win 7 64bits, when I type my player name the music stops and never comes back, neither the sounds. It works well when I use "random name".
Now back to the game!
(I don't know why but I had no audio though the game :(, I'm not voting for audio then. I'll try again later, maybe it's a Firefox bug ? )
From the comments, I find that people underestimate the work accomplished here, especially compared to the games I've seen, which mostly are in prototype stage. That makes me wants to change all my other ratings ^^ You are just not playing in the same category.
I especially like the way you respected the theme and found a cool concept to develop.
The tutorial is really useful and impeccably made.
Also, kudos for making an html 5 game! That removes all barriers from playing.
Some comments on the gameplay: it was not totally clear what I was supposed to fear during the game. How does the threat level evolve? Does it depend on my actions? Is there a fixed duration for the game?
Keep up the good work,
Cheers!
@kmiitz
It was hard work but we did do everything from scratch, glad you enjoyed the game.
@xvw
Sorry about the sound. I just tested it in Chrome and Firefox and the sound seems to work fine, so not sure what happened.
I felt sad when I started to be attacked and the bomb people started to come. Then the nuke happened.
Very good visuals and work overall ! Intructions had to be read, because the game itself is quite hard and goes faster and faster... Really well polished stuff, good job !!
GJ!
Gameplay is fun, quite original and well balanced.
Great job, one of the best for sure!
Love everything about the game.
PS: If you ask me the humans were the monsters... poor mother...
Great Job!
It was a little confusing at first. I think if there was an interactive tutorial it would definitely help!
This would be great on a touch device! But with a mouse, it got tiring and repetitive... =/
Still, I really liked this game!
Great job!
Congratulations!
P.S. Dat cat in credits made my evening. Thank you!
And let the player figure out what happens in your game, nobody wants to read those text tutorials. I just skipped them and figured everything out myself.
The gameplay is okay, but could be improved in a few small ways. Most importantly, monsters being dragged in the air shouldn't be able to eat. It's especially annoying when throwing a fully grown monster out and food is wasted on them. Also, the monsters on the ground become quite tedious to micromanage, some mechanic to help with that would be good. Maybe at least the bigger ones could simply be made slower?
Very good graphics and audio.
Also, sound didn't work for me. On OSX and firefox.
No sound for me when first loading, but when I reopen the page, the sound works. I am using firefox on linux.