The Legend of Sir Deliver-a-lot by Quoc
In "The Legend of Sir Deliver-a-lot," players take on the role of a guide for a delivery robot who must deliver a package to the princess of a neighboring kingdom. However, the robot doesn't speak the language or know anything about the kingdom, so the player must use commands to guide him safely to his destination.
Players must try out different commands to understand their meaning and successfully navigate Sir Deliver-a-lot through various obstacles and challenges. With careful planning, they can ensure that Sir Deliver-a-lot completes his delivery and saves the day!
Hint: Notate the effect of each command for each field to keep track of what each symbol does. Remember, trial and error is key to finding the correct commands!

Thumbnail AI generated, as well as some of our text using ChatGPT.
Theme music from www.opengameart.org/content/adventure.
:keyboard: Controls
- Enter: Skips text or continue
- Backspace: Deletes last character in text input
| Link | https://quochuynh.itch.io/ludumdare-53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/the-legend-of-sir-deliver-a-lot |
Ratings
| Overall | 1204th | 2.525⭐ | 22🧑⚖️ |
| Fun | 1224th | 2⭐ | 22🧑⚖️ |
| Innovation | 606th | 3.316⭐ | 21🧑⚖️ |
| Theme | 859th | 3.6⭐ | 22🧑⚖️ |
| Graphics | 1056th | 2.475⭐ | 22🧑⚖️ |
| Humor | 971th | 2.342⭐ | 21🧑⚖️ |
| Mood | 1140th | 2.553⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 20🗨️ |
:/ sadly too unfinished to have fun while playing
I had no problem because I am a programmer, but I see why other people would have a difficult time.
Overall, it's a nice project and a great idea. Good job!
The entry was interesting tho, I'm curious about the AI part in all of this.
Overall interesting idea, I would love to have some kind of reminders as I test out the symbols so that I don't need an external paper/notepad to keep track of the symbols.
I had fun trying out this game.
That's not going to be everyone's kinda game, and it's naturally going to create some good frustration, so you need to maximise the player-friendliness (i.e. minimise the bad kind of frustration) so that people don't just give up. For example, rather than entering a command and waiting for a whole cycle of gameplay, I would like to be able to enter a command and immediately see what it does, and then another command, and so on, without having to wait for the whole cycle. Maybe there could be a separate sandbox area for this if you don't want the main game to work like that.
I think it would also be nice to give the player a way to write labels on each symbol. Sure, one could get out a pen and paper to do it, but that's kind of tedious and people may not have those immediately available.
I think by making changes like those you could make this game a lot more accessible.
On a separate note, the colour of the intro text made it a bit difficult to read against the background.