The Infinite Delivery Machine by Steve Sparkes
The Infinite Delivery Machine

An infinite contraption puzzle game!
Made by Steve Sparkes. twitter.com/CometGoat
The Infinite Delivery Machine needs you to help rebuild it! Deliver the ball to the goal by placing parts and tweaking the machine!
You can enter your own seed to see what the machine will generate for you. Try a bunch of levels out!
Level Gallery
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How to Play

| itch.io | https://cometgoat.itch.io/the-infinite-delivery-machine |
| Original URL | https://ldjam.com/events/ludum-dare/53/the-infinite-delivery-machine |
Ratings
| Overall | 326th | 3.818⭐ | 24🧑⚖️ |
| Fun | 288th | 3.75⭐ | 24🧑⚖️ |
| Innovation | 338th | 3.636⭐ | 24🧑⚖️ |
| Theme | 949th | 3.455⭐ | 24🧑⚖️ |
| Graphics | 923th | 3.068⭐ | 24🧑⚖️ |
| Audio | 476th | 3.381⭐ | 23🧑⚖️ |
| Mood | 836th | 3.25⭐ | 24🧑⚖️ |
| Given | 20🗳️ | 26🗨️ |
I was doubting first, but finally I played like 20 minutes ^^
Classic but effective !
It would be nice if the parts were only allowed to be placed in valid positions inside the level, I kept clicking the parts instead of dragging them which caused them to get stuck behind the parts window with no way to get them back without resetting everything (or moving the screen as I've just realised while typing this...).
I'd like to see what has changed between the original jam release and the most recent version.
I think the sfx were a little loud and abrasive compared to the music, and also wish the music had an element that made it feel a bit less empty—even just a few continuous chords in the background instead of just percussion and chord taps would have filled the sound out a lot more. It also would've been kinda nice to have tooltips for the different tools you have at your disposal, but they were easy enough to figure out through trial and error and for the scope of a jam I think it's fine that they weren't there. Overall really nice job though! I really enjoyed playing your game.
Also I'd like to shout out the art! It's so simple, yet feels so fresh and clear and really gets the job done. Excellent work on that!!
Keep up the great work!! :grin:
I really like the creative part of it, the way I can place the details without any restrictions and can check any amount of times how the ball flies without any repercussions ^^ I didn't have any issues with controls, everything seems nice and smooth, and I enjoyed playing it <3
Art is nice and simple, the only thing I would suggest is to maybe add some texture to the outer gray area, it will help to diversify the levels even more, if you are going to make it in a bigger game especially (for example, you go through forest levels first, so the colour and texture are like woods or jungle, then maybe water, rocks, etc!)