The Infinite Delivery Machine by Steve Sparkes

[raw]
made by Steve Sparkes for Ludum Dare 53 (JAM)

The Infinite Delivery Machine

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An infinite contraption puzzle game!

Made by Steve Sparkes. twitter.com/CometGoat

The Infinite Delivery Machine needs you to help rebuild it! Deliver the ball to the goal by placing parts and tweaking the machine!

You can enter your own seed to see what the machine will generate for you. Try a bunch of levels out!

Level Gallery

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How to Play

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Ratings

Overall 326th 3.818⭐ 24🧑‍⚖️
Fun 288th 3.75⭐ 24🧑‍⚖️
Innovation 338th 3.636⭐ 24🧑‍⚖️
Theme 949th 3.455⭐ 24🧑‍⚖️
Graphics 923th 3.068⭐ 24🧑‍⚖️
Audio 476th 3.381⭐ 23🧑‍⚖️
Mood 836th 3.25⭐ 24🧑‍⚖️
Given 20🗳️ 26🗨️

Feedback

karreg
03. May 2023 · 18:59 UTC
Hey cool entry !
I was doubting first, but finally I played like 20 minutes ^^
Classic but effective !
Nillard
17. May 2023 · 20:43 UTC
Due to the random nature, some stages were almost automatically solved and some took some brainpower. The automatic demo at the start is really cool for a game jam game. Great take on the theme.
🎤 Steve Sparkes
17. May 2023 · 20:46 UTC
@Nillard, I agree that some of the levels are incredibly easy to solve! An addition I'd like to add is an object (probably a star, I'd then switch out the goal with a flag) that is placed in the middle of the path of objects, meaning you have to use all the parts placed down. Procedural level generation was certainly a challenge to solve in 3 days haha!
DecrementedPalindrome
17. May 2023 · 23:12 UTC
I like the clean graphical style of the game and I think the procedural level generation paid off, it's nice having an infinite amount of content and this game has perhaps the best main menu that I've seen in this jam!
It would be nice if the parts were only allowed to be placed in valid positions inside the level, I kept clicking the parts instead of dragging them which caused them to get stuck behind the parts window with no way to get them back without resetting everything (or moving the screen as I've just realised while typing this...).
I'd like to see what has changed between the original jam release and the most recent version.
VirtualMan52
17. May 2023 · 23:32 UTC
Feels incredibly nice to play! I ended up playing quite a bit more time then I thought I would. The procedural generation makes for an infinite supply of satisfying levels with enough parts to keep it interesting. Of course, the downside is that certain levels can easily be bypassed with a simpler solution than intended by the algorithm, but sometimes it can make for a fun part-saving puzzle. Either way, great work on the game! :thumbsup:
Mark A Pressler
18. May 2023 · 03:25 UTC
Overall I think you executed the idea really nicely, it fits the theme well and is really satisfying to play. Also coming up with a bunch of unique level designs for a game jam is tough, so props on that—I felt fairly challenged and that I had to use all of the tools in my toolkit for most of the levels I played.

I think the sfx were a little loud and abrasive compared to the music, and also wish the music had an element that made it feel a bit less empty—even just a few continuous chords in the background instead of just percussion and chord taps would have filled the sound out a lot more. It also would've been kinda nice to have tooltips for the different tools you have at your disposal, but they were easy enough to figure out through trial and error and for the scope of a jam I think it's fine that they weren't there. Overall really nice job though! I really enjoyed playing your game.
Mark A Pressler
18. May 2023 · 03:26 UTC
Oh, I didn't even realize the levels were procedurally generated. Wow! Even more impressive for a jam!
LDJam user 314045
18. May 2023 · 07:28 UTC
I had a lot of fun playing this game; it was incredibly addictive! If the levels are randomly generated, that's a really cool feature because it allows for endless possibilities and ensures that each playthrough is unique. I also really enjoyed the soundtrack; it added to the overall atmosphere and made the game even more immersive. Great job!
Max Amaden
18. May 2023 · 22:31 UTC
This is a pinnacle example of a Ludum Dare entry... VERY impressive work in such short time, I found myself playing for a good 20 minutes or so! I'm actually a bit in awe that you managed to make it proc-gen all within the Jam period :open_mouth: (and maybe a little bit jealous...)

Also I'd like to shout out the art! It's so simple, yet feels so fresh and clear and really gets the job done. Excellent work on that!!

Keep up the great work!! :grin:
kanity
19. May 2023 · 11:08 UTC
Quite an interesting concept, reminds a bit of pinball :) Maybe it would be nice to be able to zoom out to see the whole level at once sometimes with bigger ones, unless it's part of the challenge! There were some levels also where I didn't even need to add anything! :D

I really like the creative part of it, the way I can place the details without any restrictions and can check any amount of times how the ball flies without any repercussions ^^ I didn't have any issues with controls, everything seems nice and smooth, and I enjoyed playing it <3

Art is nice and simple, the only thing I would suggest is to maybe add some texture to the outer gray area, it will help to diversify the levels even more, if you are going to make it in a bigger game especially (for example, you go through forest levels first, so the colour and texture are like woods or jungle, then maybe water, rocks, etc!)
Skel3ton
19. May 2023 · 16:54 UTC
incredible... I like the whole idea and concept. The music is also well chosen. Nice Entry