A Matter of Survival by Cruzer_AU
Every creature must eat to survive.
Some eat fish, Some eat plants, and some eat Humans.
It's nothing personal, It's just A Matter of Survival.
Goal:
Fulfill your unquenchable hunger by running around and eating all the delicious humans.
Use Arrow Keys to Move.
Made in C++ with SFML.
Images From: http://opengameart.org/
Sounds From: http://soundbible.com/ and http://www.freesfx.co.uk/
Post Jam Changelog:
Now works on Windows XP. (Aparently XP doesn't like loading 1500x1500 pixel textures. Who knew?)
Game now pauses when window focus is lost.
Humans now respawn after a while. (Only when off screen)
Game now only renders whats in the view screen. (This has improved performance)
Humans with guns now aim properly.
Player can now move diagonally.
Humans no longer react to you through walls.
Added WASD controls.
Please Don't Rate Based On The Post Jam Version.
Some eat fish, Some eat plants, and some eat Humans.
It's nothing personal, It's just A Matter of Survival.
Goal:
Fulfill your unquenchable hunger by running around and eating all the delicious humans.
Use Arrow Keys to Move.
Made in C++ with SFML.
Images From: http://opengameart.org/
Sounds From: http://soundbible.com/ and http://www.freesfx.co.uk/
Post Jam Changelog:
Now works on Windows XP. (Aparently XP doesn't like loading 1500x1500 pixel textures. Who knew?)
Game now pauses when window focus is lost.
Humans now respawn after a while. (Only when off screen)
Game now only renders whats in the view screen. (This has improved performance)
Humans with guns now aim properly.
Player can now move diagonally.
Humans no longer react to you through walls.
Added WASD controls.
Please Don't Rate Based On The Post Jam Version.
| Windows | http://files.negusma.com/AMatterofSurvival-LD33.zip |
| Windows (Post Jam) | http://files.negusma.com/AMatterofSurvival.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=56122 |
Ratings
| Coolness | 95% | 2 |
| Overall(Jam) | 2.84 | 850 |
| Fun(Jam) | 2.98 | 594 |
| Humor(Jam) | 2.42 | 715 |
| Innovation(Jam) | 2.17 | 1007 |
| Theme(Jam) | 3.17 | 729 |
Would like to have some kind of dodge or shield system in place for when you're getting shot while running straight at enemies.
4 directional movement is something you MUST avoid, or at least make it so the button pressed second has priority over the buttons pressed earlier.
AI wasn't amazing, and the aim-bot on the red humans was a bit broken so it became a bit of just "go for the ones without guns, then survive for as long as possible while running towards the red ones."