Duke Burger by x16

[raw]
made by x16 for Ludum Dare 53 (JAM)

WELCOME.png

screen_1.png

screen_2.png

screen_3.png

After saving mankind, Duke Nukem retired. He opened a little restaurant, Duke Burger. And now he is an honest businessman.

​Controls:

Press A/Left and D/Right to walk

Press Space/Z to jump

Press E/F/X to pick up and toss

Press G to drop

Press ESC to skip the intro

You must deliver the burger to complete the level.

Note that this game requires the Java Runtime Environment to run, so be sure that it is installed on your computer! You can download it here: https://www.java.com/en/download

We strongly recommend playing the latest version of the game for the best experience, as we have fixed a few bugs that came up during playtesting and added some more polish.

The latest version of the game should be at the bottom of the list of available downloads, thanks!

Ratings

Overall 337th 3.806⭐ 38🧑‍⚖️
Fun 357th 3.667⭐ 38🧑‍⚖️
Innovation 1049th 2.764⭐ 38🧑‍⚖️
Theme 863th 3.597⭐ 38🧑‍⚖️
Graphics 351th 4.041⭐ 39🧑‍⚖️
Audio 178th 3.917⭐ 38🧑‍⚖️
Humor 291th 3.597⭐ 38🧑‍⚖️
Mood 464th 3.667⭐ 38🧑‍⚖️
Given 48🗳️ 78🗨️

Feedback

SuperKlever
02. May 2023 · 15:41 UTC
Very cool graphics style, I like it. Old-fashioned music also sets the entourage. A very high-quality project for jam)
EthernalStudio
02. May 2023 · 18:08 UTC
Pretty good graphics. Honestly for a game Jam a really good game.
farfadet46
03. May 2023 · 11:49 UTC
i can't play it. when i click on the link, firefox open the link like a file.
Nozomu57
03. May 2023 · 17:07 UTC
I agree: for a gamejam game, this has lots of levels and art packed into it, good job!
Also if you were going for the feeling of painfully hard old platformers, you nailed it :) Sometimes it was too hard, so I needed to force my way through enemies at the cost of a couple of lives. Also I did not realise until much later in the game that you jump further without burger: previously I just ran around with it always in my hands. Maybe you could add pretty early in the levels a forced high jump so the player knows he has it in his arsenal.

Anyways, I enjoyed playing your game, pretty solid submission!
Neobit
04. May 2023 · 02:27 UTC
What a addictive game! The vibrant colors make it a joy to play. The gameplay is simple yet challenging. The music is also great and really adds to the overall experience. It would be good to have more visual feedback in taking damage, besides that... Highly recommend giving this game a try!
Jamie Whitmarsh
04. May 2023 · 02:36 UTC
I enjoyed the vibe! Threw my burger too far and got stuck. Fun though!
FruitFlinger
04. May 2023 · 02:47 UTC
The jump has a hitch in it. could figure out how to open the door. Not sure if I can reach the ledge above.
Not sure how to grab the burger? I just got some coins. What is the delivery aspect?
🎤 x16
04. May 2023 · 02:56 UTC
@fruitflinger

Press E/F/X to pick up and toss. You need to bring the burger to the end of the level to make the door open. Please, play the latest build where we fixed the most annoying bugs.
Kevin Scroggins
04. May 2023 · 02:59 UTC
Thanks for all the awesome feedback! Really glad to hear everyone is enjoying the game. @jamie-whitmarsh There was a little bug in version 1.0.6 that broke item pickups, sorry about that! It will be fixed in 1.0.7. You need to carry the burger to the end of the level in order to unlock the door!
DroidDare
04. May 2023 · 15:33 UTC
I love the art style here, well done. Great mix between Mario + Duke Nukem! Some levels seemed a bit difficult to start with but once familiar with collisions etc. it ended up playing smoothly.
Space_Games
04. May 2023 · 15:44 UTC
I loved this! It reminds me of a super old arcade machine and I love it!
Rayqdr
04. May 2023 · 15:54 UTC
Awesome little game ! I found the jump a bit floaty but beside that, i loved the music and the game is really enjoyable.
Maybe the starting text is a bit fast ?
Mickxe
04. May 2023 · 15:59 UTC
Good job! The jumping takes some getting used to. :D
🎤 x16
04. May 2023 · 16:10 UTC
@rayqdr

Thanks for playing! We are planning to fix the intro speed with our next update.
FlashViper
04. May 2023 · 20:33 UTC
Like the graphics, like the gameplay, only thing I would add would be more feedback when you get damaged. Nice game!
Smoky01
05. May 2023 · 06:03 UTC
Very good and interesting idea))
Antti Haavikko
06. May 2023 · 06:45 UTC
Nice DOS days vibes! 👍

Started off very easy but the last level did give me some challenge. But not a good type of difficulty though. Blind jumps and trappy places where you throw your burger to the void etc. At least there was an endless supply of 2-ups.

![Screenshot 2023-05-06 at 9.04.38.png](///raw/1e4/3/z/5b72d.png)

Another big issue was the huge enemy hit boxes. They just weren't fair and impossible to estimate. And the getting hit feedback was so slight that quite often didn't even notice until later that you had taken damage. And on the other hand, the coin hit boxes were too small so especially on stairs you had to even go mega slow or do this awkward back and forth moving.

![duke-coins.gif](///raw/1e4/3/z/5b72e.gif)

The intro was weirdly paced. Some pointless scenes lingered on for way too long (like phone ringing or the "YES") but then the actual information slides whizz past so fast that I could barely decipher the part of the controls and guessed the rest.

The tunes were great! They had some awkward gaps while looping but that wasn't a big issue. That one piece was just straight up Prodigy right? All the musics and art too fit the "source material" perfectly.

It was quite cruel to have this tough jump and as a reward for getting up there just an endless pit of death. Having a piece of chicken there with an invisible wall would even have felt better.

![Screenshot 2023-05-06 at 8.57.54.png](///raw/1e4/3/z/5b731.png)

The throwing arc felt weird. It was really tough to estimate it so that you'd actually hit enemies. And same for landing your burger safely. And it seems like sometimes the burger hurt the enemies but usually not. Maybe I was just doing something else like stomp them at the same time. Feature by the way that I didn't discover you could do until the very last level.

Other than the very abrupt flash on getting hit, it also could have used a bunch more feedback and sound effects on different things. I think sound effects were right now very much under utilised. Stuff like jumping and landing were all silent. Weirdly enough, throwing the burger and having that land did have a sound though. Even the player character walking could have some subtle sound.

Just falling of an edge didn't trigger the jumping state correctly so the wrong walk animation was playing instead of jumping/falling one.

![duke-air-walk.gif](///raw/1e4/3/z/5b732.gif)

"Come get some..."

![Screenshot 2023-05-06 at 9.29.40.png](///raw/1e4/3/z/5b72f.png)

Good job! 👍

**edit:** Oh and one more thing. Not a big fan of whole rejump at landing if you are holding down the button. Especially awkward when high/long jumping up to another platform and hold it down to get the maximum height and distance. And then you're just immediately jumping again from the landing platform corner. Feels weird.
YurisCat
06. May 2023 · 14:23 UTC
Ah, such vivid colors. The art style of this game reminds me of the old days when I used to play games on the old consoles. It's really a great game! Thanks to the developers for bringing such a fantastic experience to me.
Kevin Scroggins
07. May 2023 · 01:51 UTC
Thanks a lot for the awesome review, @antti-haavikko !! Was my first time working with libGDX and Box2D so I was learning a lot as I went, haha.

I had a pretty annoying time trying to fine tune the player physics because I was always fighting the physics engine. That's why some of the movement is a bit derpy. I'm sure I could get it just right if I poked it a bit more, haha.

The intro animation GIF decoder was unfortunately bugged, but we'll be pushing an update with some bug fixes that addresses that!

I'm impressed you did that jump on the first level, there was nothing up there because you're not supposed to be able to reach it! I added some goodies up there, since it is indeed possible, apparently!

I've already taken your feedback into consideration and made numerous improvements that will be available in the next release. Thanks a bunch!
Kevin Scroggins
07. May 2023 · 01:52 UTC
Thanks @yuriscat ! Super glad you enjoyed it, we definitely had a blast putting it together!
SlickClyde
07. May 2023 · 05:16 UTC
The game feels really polished and the art's super nice. It sorta has the vibe of a forgotten shareware game. I'm also glad to see Duke Nukem's enjoying his retirement lol.
yumykon
07. May 2023 · 17:47 UTC
The game has a classic Mario-style gameplay but it's very fun, with well-designed levels! I liked the visual aesthetic, the art is simple but it fits perfectly with the style, the music complements the atmosphere and the sound feedback with the SFX is complete! Congratulations on the good work and great game! ♡( ◡‿◡ )
BlackCat508
08. May 2023 · 00:08 UTC
great game! The simple mechanics make it easy to pick up, and its overall just good for a Jam game. One thing I would say is that the boxes dont seem to do much, as they cant be jumped on.
🎤 x16
08. May 2023 · 00:32 UTC
@blackcat508 Thanks for playing! You can use boxes and barrels to kill enemies on your way. Sometimes boxes spawn cola or chicken.
Rezioz
08. May 2023 · 00:47 UTC
Classical platformer, this never gets old and it's very well made ! I'm not sure if the jumps constently changing height was a wanted thing but it adds something to the game. On the other hand, the burger mechanic felt a bit useless... maybe a cool thing that could have been done is to throw the burger at enemies, or carrying the burger makes you slower ? I'm not sure... Anyway, enough nitpicking, that was a good one !
🎤 x16
08. May 2023 · 02:02 UTC
@rezioz

Thanks! The original idea for burger was a bit more complex, but in term of 3 days we had to cut the game design. So for now, the burger only makes you jump a bit lower.
erebrus
08. May 2023 · 05:40 UTC
Fun idea. The jump is a bit floaty. I recommend the GDC talk named "Math for Game Programmers: Building a Better Jump".
Nazorus
08. May 2023 · 09:21 UTC
That was fun! Game looks great with top-notch NES-style pixel art, and it's complete with nice music and SFX. Only the jump physics feel a little bit off, but I still had a good time completing the levels. That's a strong selection of levels for a game made in 3 days btw.

Good job on this strong entry, the game looks very clean and "premium" for a jam game. Kudos for taking the time to make the intro too.
Jackaljk
08. May 2023 · 14:34 UTC
Finally the next Duke Nukem game is out
Kutase
08. May 2023 · 18:28 UTC
Nice graphics and music! I like that NES / Sega 8-bit vibe.
vidarn
08. May 2023 · 18:43 UTC
Wow! This is fantastic! I love the art and the music, and the game is super smooth and fun to play. Awesome job!
mitur
08. May 2023 · 19:30 UTC
A very, very solid game, congrats!
Blue Pin Studio
09. May 2023 · 08:33 UTC
Nice game! Unfortunately i got stuck at a part that involved a far jump :( i loved how authentic the game felt to old school games
Buumiii
12. May 2023 · 13:10 UTC
I love the old fashioned graphic style! Absolutely fun and brings you back in time :)
Stevie257
15. May 2023 · 19:16 UTC
The graphics in this game showcase the developer's progress and improvement, with noticeable attention to detail and artistic growth
Vitaslayer
18. May 2023 · 21:15 UTC
It's a good retro-style platformer. The graphics are really nice, and the sounds are pleasant.