Duke Burger by x16




After saving mankind, Duke Nukem retired. He opened a little restaurant, Duke Burger. And now he is an honest businessman.
Controls:
Press A/Left and D/Right to walk
Press Space/Z to jump
Press E/F/X to pick up and toss
Press G to drop
Press ESC to skip the intro
You must deliver the burger to complete the level.
Note that this game requires the Java Runtime Environment to run, so be sure that it is installed on your computer! You can download it here: https://www.java.com/en/download
We strongly recommend playing the latest version of the game for the best experience, as we have fixed a few bugs that came up during playtesting and added some more polish.
The latest version of the game should be at the bottom of the list of available downloads, thanks!
| Link | https://brullov.itch.io/duke-burger-ld-53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/duke-burger |
Ratings
| Overall | 337th | 3.806⭐ | 38🧑⚖️ |
| Fun | 357th | 3.667⭐ | 38🧑⚖️ |
| Innovation | 1049th | 2.764⭐ | 38🧑⚖️ |
| Theme | 863th | 3.597⭐ | 38🧑⚖️ |
| Graphics | 351th | 4.041⭐ | 39🧑⚖️ |
| Audio | 178th | 3.917⭐ | 38🧑⚖️ |
| Humor | 291th | 3.597⭐ | 38🧑⚖️ |
| Mood | 464th | 3.667⭐ | 38🧑⚖️ |
| Given | 48🗳️ | 78🗨️ |
Also if you were going for the feeling of painfully hard old platformers, you nailed it :) Sometimes it was too hard, so I needed to force my way through enemies at the cost of a couple of lives. Also I did not realise until much later in the game that you jump further without burger: previously I just ran around with it always in my hands. Maybe you could add pretty early in the levels a forced high jump so the player knows he has it in his arsenal.
Anyways, I enjoyed playing your game, pretty solid submission!
Not sure how to grab the burger? I just got some coins. What is the delivery aspect?
Press E/F/X to pick up and toss. You need to bring the burger to the end of the level to make the door open. Please, play the latest build where we fixed the most annoying bugs.
Maybe the starting text is a bit fast ?
Thanks for playing! We are planning to fix the intro speed with our next update.
Started off very easy but the last level did give me some challenge. But not a good type of difficulty though. Blind jumps and trappy places where you throw your burger to the void etc. At least there was an endless supply of 2-ups.

Another big issue was the huge enemy hit boxes. They just weren't fair and impossible to estimate. And the getting hit feedback was so slight that quite often didn't even notice until later that you had taken damage. And on the other hand, the coin hit boxes were too small so especially on stairs you had to even go mega slow or do this awkward back and forth moving.

The intro was weirdly paced. Some pointless scenes lingered on for way too long (like phone ringing or the "YES") but then the actual information slides whizz past so fast that I could barely decipher the part of the controls and guessed the rest.
The tunes were great! They had some awkward gaps while looping but that wasn't a big issue. That one piece was just straight up Prodigy right? All the musics and art too fit the "source material" perfectly.
It was quite cruel to have this tough jump and as a reward for getting up there just an endless pit of death. Having a piece of chicken there with an invisible wall would even have felt better.

The throwing arc felt weird. It was really tough to estimate it so that you'd actually hit enemies. And same for landing your burger safely. And it seems like sometimes the burger hurt the enemies but usually not. Maybe I was just doing something else like stomp them at the same time. Feature by the way that I didn't discover you could do until the very last level.
Other than the very abrupt flash on getting hit, it also could have used a bunch more feedback and sound effects on different things. I think sound effects were right now very much under utilised. Stuff like jumping and landing were all silent. Weirdly enough, throwing the burger and having that land did have a sound though. Even the player character walking could have some subtle sound.
Just falling of an edge didn't trigger the jumping state correctly so the wrong walk animation was playing instead of jumping/falling one.

"Come get some..."

Good job! 👍
**edit:** Oh and one more thing. Not a big fan of whole rejump at landing if you are holding down the button. Especially awkward when high/long jumping up to another platform and hold it down to get the maximum height and distance. And then you're just immediately jumping again from the landing platform corner. Feels weird.
I had a pretty annoying time trying to fine tune the player physics because I was always fighting the physics engine. That's why some of the movement is a bit derpy. I'm sure I could get it just right if I poked it a bit more, haha.
The intro animation GIF decoder was unfortunately bugged, but we'll be pushing an update with some bug fixes that addresses that!
I'm impressed you did that jump on the first level, there was nothing up there because you're not supposed to be able to reach it! I added some goodies up there, since it is indeed possible, apparently!
I've already taken your feedback into consideration and made numerous improvements that will be available in the next release. Thanks a bunch!
Thanks! The original idea for burger was a bit more complex, but in term of 3 days we had to cut the game design. So for now, the burger only makes you jump a bit lower.
Good job on this strong entry, the game looks very clean and "premium" for a jam game. Kudos for taking the time to make the intro too.