StoneWalker by Jamie Guillemette
StoneWalker
The nearby humans have stolen the birth stone. Invade their base and get it back!
But be warned. They intend to melt it. Take too long and it will be lost.
As a rock elemental speed is not exactly your strong suit. Pick your fights wisely as time is against you.
Controls:
WSAD to move the StoneWalker
Mouse to move camera
Mouse1 / Space to attack
Mouse2 / E to "boulder up"
The entire development process was recorded via Twitch.
http://www.twitch.tv/WindPoweredGames
NOTE: I am getting reports that the web version is laggy. In that case please try the native versions that are also provided.
For those that can't play it I have now included this youtube video:
https://youtu.be/lX6skkDi0h0
[UPDATE - FIX1]
i found a huge contributor to the slowness people were encountering. The issue was in the collision handeling and was driving up CPU usage. I have made a fix and new links are now up.
thx
j.
The nearby humans have stolen the birth stone. Invade their base and get it back!
But be warned. They intend to melt it. Take too long and it will be lost.
As a rock elemental speed is not exactly your strong suit. Pick your fights wisely as time is against you.
Controls:
WSAD to move the StoneWalker
Mouse to move camera
Mouse1 / Space to attack
Mouse2 / E to "boulder up"
The entire development process was recorded via Twitch.
http://www.twitch.tv/WindPoweredGames
NOTE: I am getting reports that the web version is laggy. In that case please try the native versions that are also provided.
For those that can't play it I have now included this youtube video:
https://youtu.be/lX6skkDi0h0
[UPDATE - FIX1]
i found a huge contributor to the slowness people were encountering. The issue was in the collision handeling and was driving up CPU usage. I have made a fix and new links are now up.
thx
j.
Ratings
| Coolness | 79% | 2 |
| Overall | 2.66 | 820 |
| Fun | 2.44 | 819 |
| Graphics | 3.08 | 472 |
| Humor | 2.13 | 710 |
| Innovation | 2.52 | 753 |
| Mood | 2.48 | 753 |
| Theme | 3.28 | 546 |
there is a path that the stonewalk can take and win.
for this reason alone i didnt speed him up. I want part of the fun being the experimentation to find that path.
As for music your right the game needs it.. i just ran out of time.
I think the stroll would be more interesting with sounds for the stomping, and perhaps some camera shake.
The golem model is pretty cool! His walk cycle also definitely makes him feel heavy! Very nice.
The growing effect of the trees looked amazing!
My Sniper Game is fixed now
Our game lack in narrative, but has a neat atmosphere and spooky feel. too bad we didn't have the time to add all the narrative things and the music. ^^
A sprint/charge ability would give the player a bit more control over the pace of the game.
I also suggest giving the flying debris/knocked up soldiers a spin force. They'll a lot more dynamic while flying!
Maybe the mobility could be improved and some audio could help.