Fetch! Good boys? by DashNothing

[raw]
made by DashNothing for Ludum Dare 53 (JAM)

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Bounce around as the three-headed dog Cerebrus to fetch and deliver your owner's magical booby-trapped trident. Platform through 8 devilishly challenging levels in the depts of Heck and see just how blazingly fast you can go!

Move with A / D or the arrow keys.

Feel free to share your best time!

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Play it in the browser through itch.io! 👇

Ratings

Overall 387th 3.759⭐ 31🧑‍⚖️
Fun 313th 3.724⭐ 31🧑‍⚖️
Innovation 671th 3.241⭐ 31🧑‍⚖️
Theme 871th 3.586⭐ 31🧑‍⚖️
Graphics 610th 3.655⭐ 31🧑‍⚖️
Audio 632th 3.018⭐ 30🧑‍⚖️
Humor 726th 2.854⭐ 26🧑‍⚖️
Mood 729th 3.37⭐ 29🧑‍⚖️
Given 9🗳️ 5🗨️

Feedback

Broccolly
02. May 2023 · 20:44 UTC
Nice graphics and movement design, challenging but not too hard. I liked that on the way out you could take your time, and on the way back had to go fast.
AnnaBella T
02. May 2023 · 20:47 UTC
the bouncing mechanic for platforming is very interesting
Connor Magson
02. May 2023 · 20:49 UTC
Super solid mechanics, well done! Great job making so many levels that feel distinct, that's something I find really difficult. I thought the death effect was really cool too :grin:
Supermango
02. May 2023 · 20:49 UTC
Fun little platformer! Controls felt tight and difficulty is paced nicely. Also love the art, particularly the backgrounds.
Christian Zommerfelds
02. May 2023 · 20:49 UTC
Nice entry! It feels smooth and nice to play.
Unfortunately I got a bit frustrated and gave up on I think the 4th level, because I couldn't figure out what you are supposed to do to avoid the boxes from triggering every time. Maybe some puzzle design trick could force the player to learn in a simpler level?
Slightly Ajar
02. May 2023 · 20:50 UTC
This is an interesting concept. I enjoyed it, but didn't see where the timer was. I like how the levels got more challenging as you advanced. Good Job!
Freakman
02. May 2023 · 20:50 UTC
that was really tough lol you did a great job on the sound design and particles, and the dog was cute too :) got a time of 7:49.95. i like the concept of going back through the level, almost makes me want a normal platformer with more puzzle elements like that. good work!
LDJam user 282870
02. May 2023 · 20:50 UTC
Buddy, you did really good!! That was really fun. Thanks for the great play
Mysticaldev
02. May 2023 · 20:51 UTC
Challenging game but fun to play :smiley:

I beat the game in 6:25. But can you do it faster?
Eric Nguyen
02. May 2023 · 20:51 UTC
I had a lot of tense moments dodging obstacles, and the difficulty curve felt satisfying. Great submission!

![fetch.png](///raw/6f9/84/z/5ad32.png)
Yeris
02. May 2023 · 20:52 UTC
Very nice and responsive movement, I also liked the difficulty progression - gratz!
PonyGirlLuna
02. May 2023 · 20:52 UTC
Devilishly challenging, indeed! Though not in the way I was expecting! The auto jump makes timing hard, for sure, but I wasn't quite prepared for the real challenge being trying to get back to the start as fast as possible. It seemed that I just couldn't wait for timing traps and just had to find the best way to run back the fastest without hitting anything or missing a jump. Definitely demanded mastery and it made it almost a puzzle game. The auto jump was a little hard to get used to, but certainly added to the uniqueness and challenge. Overall it was decently fun!

Made it through in about 6 minutes, but I forgot to save my exact time.

Cerebrus *is* a good boy.
Wompus
02. May 2023 · 20:53 UTC
Beat it in 5:25:64 first try! Good level design kept me engaged, first it seemed like a platformer but it was more like a puzzle game and planning your moves ahead of time after picking up the trident. Great concept and good execution.
mitur
02. May 2023 · 20:53 UTC
I rage quit on this level, but that's because I'm bad at platforming - the game is very polished, good job!
![chrome_XLp4kZVej1.png](///raw/b19/f4/z/5ad42.png)
Codexzier
02. May 2023 · 20:54 UTC
Nice Work and cool Idea! Get the Stick!
Bit Flipz
02. May 2023 · 20:54 UTC
Nice job! These levels are really well designed. They are difficult, but you feel so close to getting it each time, that you just keep replaying it until you beat that level. A random detail, but I liked the death transition with the expanding/shrinking black circle. The only thing I question, is why is this dog jumping all the time! Made it to whatever level this was ![Screenshot 2023-05-02 164932.png](///raw/5c1/94/z/5ad46.png)
BonzoChuff
02. May 2023 · 20:56 UTC
Simple mechanics but well executed! Good level design as well. Nice job!
Speedphoenix
02. May 2023 · 20:58 UTC
I loved the dog, and liked how the game forces you to work with the timings without stopping the jumps.
The sound of the traps is somewhat too loud, and it can feel odd to hear a sudden sound at the start of a level, when it's actually a trap on the other end of the screen, which you don't care about yet.
It also took an embarassing amount of time to realize that traps' hitboxes don't cover the whole block, and the edges of the block can still be jumped on even with the trap active

Kind of a shame that the dog and its head is so small though. It took screenshotting and zooming to verify that the dog fetching a trident in hell was in fact the three-headed Cerberus. To me it looked at first like it just had an elongated face like a horse, and the other heads were ears.
Swordfish
02. May 2023 · 21:05 UTC
Interesting take on a platformer, the constant bouncing makes it harder to plan your path for sure. I didn't make it all the way through, got stuck on the 5th or 6th level so I don't know if there were any other block types besides the spikes and the flamethrowers but they were interesting enough. The graphics are nice and polished, and the sound effects are nice, I think some background music would really help add to the vibe though.
Wolfier
02. May 2023 · 21:05 UTC
The good boys like to bounce a lot.

I think my only criticism is that there's no music, so it just deafly quiet most of the time. Music makes the mood.
Movealonghome
02. May 2023 · 21:24 UTC
Was a good little platformer with nice graphics. I especially liked the sound accompanying the jumps very satisfying. The speeding up to get back to the starting points keeps the levels interesting.